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mfranz c09c7ac5c6 When loading a dialog, first close it, then remove the whole branch,
then load, and finally open the dialog again if it was open at the
beginning. That way it's easy to edit and to update a Nasal-loaded
XML dialog.
2007-03-25 10:00:53 +00:00
..
aircraft.nas - move all module initialization code into one-shot listener 2007-02-08 18:42:02 +00:00
atc-chatter.nas noise reduction: only print file names if --log-level is at least "info" 2006-02-17 22:20:15 +00:00
controls.nas add interface function for selecting weapons 2006-06-24 12:31:58 +00:00
debug.nas - add property /sim/startup/terminal-ansi-colors {BOOL}. This is used 2007-02-18 17:21:50 +00:00
dynamic_view.nas - immediately unfreeze when mouse mode changes to a non-pointer mode 2007-02-23 22:17:55 +00:00
fuel.nas - don't create tanks in empty tank nodes (that nasty native_fdm.cxx causes) 2007-01-31 15:53:01 +00:00
geo.nas code from ufo.nas (used by ufo.nas and tutorial.nas) 2007-03-20 20:54:52 +00:00
globals.nas revert condition() patch. This can as easily be done in pure Nasal. 2007-03-18 10:52:08 +00:00
gui.nas When loading a dialog, first close it, then remove the whole branch, 2007-03-25 10:00:53 +00:00
lead_target.nas use gui.Dialog() class instead of gui.loadXMLDialog() function (which has 2006-08-24 16:32:58 +00:00
material.nas make <Esc> key close/cancel/dismiss dialogs; some material.nas tweaking 2005-11-05 14:19:53 +00:00
multiplayer.nas Modified Files: 2006-10-10 05:23:38 +00:00
props.nas make condition() slightly faster and prettier (or not) 2007-03-21 18:37:06 +00:00
screen.nas s,/sim/tutorial,/sim/tutorials, 2007-03-24 13:32:15 +00:00
track_target.nas using printlog() wasn't a good idea, as we don't know if globals.nas was 2006-08-17 18:56:22 +00:00
tutorial.nas add tutorial loader function for AJ :-) 2007-03-24 23:28:41 +00:00
view.nas - replace "sprintf hack" by real sprintf 2007-03-22 16:22:41 +00:00