Stuart Buchanan
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0cbdcd6aa0
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Fix bottom/middle/top shading, and update global clouds.
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2011-10-13 22:39:27 +01:00 |
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Stuart Buchanan
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23e27e21ac
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Merge branch 'master' of gitorious.org:fg/fgdata
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2011-10-13 20:53:10 +01:00 |
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Vivian Meazza
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b7960ee919
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Add flutter effect for flags etc.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-10-12 09:43:41 +01:00 |
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Stuart Buchanan
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f695fd4679
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Merge branch 'master' of gitorious.org:fg/fgdata
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2011-10-08 19:40:15 +01:00 |
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Stuart Buchanan
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c58d504dbf
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Temporary fix to the 3D cloud shader while we sort
out the co-requisite simgear changes.
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2011-10-08 19:38:58 +01:00 |
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Vivian Meazza
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bee778ac2b
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Merge branch 'master' of gitorious.org:fg/fgdata into work
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2011-10-07 13:01:17 +01:00 |
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Vivian Meazza
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d45670baa8
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Water shader PhaseII improvements.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-10-07 12:46:01 +01:00 |
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Stuart Buchanan
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c0bebf5404
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Updates to 3D clouds to use the new shading parameters.
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2011-10-06 21:21:13 +01:00 |
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Vivian Meazza
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e758deced1
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Add foam to water effect. Based on work by Emilian Huminuc.
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2011-09-26 23:35:20 +01:00 |
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Vivian Meazza
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b150771296
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Add light map to reflect effect. Based on work by Emilian Huminuc.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-09-26 09:42:44 +01:00 |
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Vivian Meazza
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e6fb203302
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Add light map to reflect shader.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-09-26 09:35:33 +01:00 |
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Frederic Bouvier
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a2b26f8d59
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Local Weather 1.36 by Thorsten Renk
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2011-09-23 23:25:15 +02:00 |
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Vivian Meazza
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fbf219a56f
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Update colours to reflect Global Weather
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-09-22 15:33:16 +01:00 |
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Vivian Meazza
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980c1d7926
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Update shader to react to global weather conditions
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2011-09-22 14:37:32 +01:00 |
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Vivian Meazza
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062594ff05
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Add new shaders in support of .dds textures
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-09-05 16:02:06 +01:00 |
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Vivian Meazza
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3ca2539064
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Merge branch 'work' of D:\Git_New\fgdata
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2011-08-23 22:52:24 +01:00 |
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Vivian Meazza
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c383cda2c6
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Add support for transparent materials and .dds normal maps.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-08-23 22:51:14 +01:00 |
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Stuart Buchanan
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74a9f8e1a6
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Extend visibility range of 3d clouds to /sim/rendering/clouds3d-vis-range
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2011-08-21 22:09:04 +01:00 |
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Vivian Meazza
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8caf2ef24d
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Bugfix: correct transpareny issue.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-08-18 22:05:42 +01:00 |
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Vivian Meazza
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5d06c1800b
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Try fix for transparency issue.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-08-18 20:11:53 +01:00 |
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Stuart Buchanan
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191a51d921
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Support z-scaling in the 3d clouds- shader parts.
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2011-08-07 13:47:17 +01:00 |
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Erik Hofman
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aff94b66ed
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fix another typo
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2011-07-16 15:53:25 +02:00 |
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Erik Hofman
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2e441b27b5
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fix a typo
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2011-07-16 15:52:03 +02:00 |
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Erik Hofman
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9c69635df9
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Prevent a device by zero.
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2011-07-16 15:49:31 +02:00 |
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Erik Hofman
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095e535082
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Don't let the urban shader and the landmass shader fight over the city type terrain and restrict the landmass shader to only below a quality of 3.5
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2011-07-16 15:30:32 +02:00 |
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Erik Hofman
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7300bc4bb0
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revert the reflection shader patch, it didn't work out the way I hoped it would
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2011-07-16 15:11:52 +02:00 |
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Erik Hofman
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16c73c0e5e
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Move the fogCoord calculation to the shader to limit the number of varyings to 7
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2011-07-16 11:52:54 +02:00 |
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Erik Hofman
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281445e31e
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Like the landmass sharder, move the bump factor to the shader file to limit the number of varyings to 7
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2011-07-16 11:51:45 +02:00 |
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Erik Hofman
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71283a3eae
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Bring the old urban shader (qualiti level=3.5) back to life on my video hardware by restricting the number of varying variables to a maximum of seven.
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2011-07-16 11:11:06 +02:00 |
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ThorstenB
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09062b72a9
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
AMD/ATI compiler requires proper float values for conditions/expressions.
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2011-07-04 20:20:26 +02:00 |
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James Turner
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169bc757b6
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For for bug 335, lightmap shader broken on some Ati drivers, especially Mac. Thanks to Stuart for the fix.
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2011-07-03 20:21:09 +01:00 |
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Torsten Dreyer
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9998a658ec
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Another attempt to fix #123: 3d clouds flicker on mac
Thanks to Stuart for providing this patch.
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2011-06-28 20:03:59 +02:00 |
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Gijs de Rooy
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bef7c3b04b
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Add intensity-factor to lightmap shader
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2011-06-10 18:51:30 +02:00 |
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Torsten Dreyer
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cc37e63561
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Fix bug#123: 3d cloud flicker on Mac
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2011-06-08 17:08:33 +02:00 |
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Vivian Meazza
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c67632905a
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Add Skydome effect.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-04-15 16:07:53 +01:00 |
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Frederic Bouvier
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65c166c12c
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Local Weather 1.0 by Thorsten Renk
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2011-03-19 14:03:28 +01:00 |
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Gijs de Rooy
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f8fe1df22a
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Lightmap conditional
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2011-02-19 22:03:27 +01:00 |
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Frederic Bouvier
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0fa470269f
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Fix issue #246 http://code.google.com/p/flightgear-bugs/issues/detail?id=246 by Lauri Peltonen
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2011-02-17 23:28:36 +01:00 |
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Frederic Bouvier
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3c8105adf1
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Fix issue #252 http://code.google.com/p/flightgear-bugs/issues/detail?id=252 by Lauri Peltonen
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2011-02-17 08:05:34 +01:00 |
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Gijs de Rooy
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4fd8621209
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Lightmap: ATI fix by AndersG
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2011-02-11 19:35:47 +01:00 |
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Gijs de Rooy
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8db0ca44ef
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An initial lightmap shader
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2011-02-11 18:33:53 +01:00 |
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Frederic Bouvier
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d0cc5bcf5e
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Add an attribution to the water shader
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2010-12-05 14:44:02 +01:00 |
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Frederic Bouvier
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426b7f8ae3
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reflect-bump-spec shader improvement by i4dnf
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2010-11-20 21:21:05 +01:00 |
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Frederic Bouvier
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7c608c2003
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Restore QDM urban shader technique for quality level >= 4
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2010-11-02 22:31:39 +01:00 |
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Frederic Bouvier
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7d82264b79
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Revert "Urban shader using Quadtree Displacement Mapping"
This reverts commit 3cd68ac922d5768e5403065e1654478c1fbe0c7f.
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2010-11-02 21:31:31 +01:00 |
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Frederic Bouvier
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7e816deb44
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Revert "Small fix to the urban shader"
This reverts commit 41027306053caabfa9dc8bf999fad3740e91cdb2.
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2010-11-02 21:31:00 +01:00 |
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Frederic Bouvier
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77174294ce
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Small fix to the urban shader
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2010-10-27 09:17:10 +02:00 |
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Frederic Bouvier
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758f691a1c
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Local Weather version 0.9 by Thorsten Renk
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2010-10-26 21:42:36 +02:00 |
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Frederic Bouvier
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a3813bda8d
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Urban shader using Quadtree Displacement Mapping
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2010-10-25 22:37:05 +02:00 |
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Frederic Bouvier
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21ae0c8c69
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To spare few GPU cycle
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2010-10-03 09:15:33 +02:00 |
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