Thorsten Renk
|
746e80547e
|
ALS - begin infrastructure for moonlight perception filtering
|
2017-06-18 10:08:39 +03:00 |
|
Thorsten Renk
|
79244fd5e4
|
ALS model shader: allow dirt overlay to change surface reflectivity, add grain merge reflection type to space shader
|
2017-06-18 09:35:32 +03:00 |
|
Thorsten Renk
|
0df35c2516
|
ALS space shader: Allow dirt overlay to influence glow visuals
|
2017-06-14 15:06:05 +03:00 |
|
Thorsten Renk
|
0ce15870f3
|
ALS road shader: show car tail lights dependent on view direction, change road lighting model such that high traffic density causes additional illumination
|
2017-06-11 09:42:47 +03:00 |
|
Thorsten Renk
|
32ff0056ef
|
Daily variation of road traffic with commuter rush hours based on actual traffic studies for ALS road shader
|
2017-06-09 12:07:51 +03:00 |
|
Thorsten Renk
|
290f22d5ef
|
ALS volumetric grass responds to wind
|
2017-06-08 13:19:59 +03:00 |
|
Thorsten Renk
|
a7b916a244
|
ALS model effect accepts a snow flag to let OSM building roofs be snow-covered in winter
|
2017-06-03 18:01:02 +03:00 |
|
Thorsten Renk
|
0b6ef218b1
|
Glow effect for ALS space shader, converting a temperature into surface blackbody radiation color
|
2017-05-26 12:19:06 +03:00 |
|
Thorsten Renk
|
8f7ab7e725
|
Volumetric grass effect for ALS utilizing a geomerty shader, based on work by Fernando Garcia Linan
|
2017-05-24 15:16:30 +03:00 |
|
Thorsten Renk
|
54f08d8891
|
Reverse traffic direction on dual-lane roads in ALS traffic shader
|
2017-05-15 09:55:28 +03:00 |
|
Thorsten Renk
|
1a0e8d22cb
|
Support for dual-lane highways in ALS road shader
|
2017-05-13 13:22:22 +03:00 |
|
Thorsten Renk
|
0eff76715e
|
Tentative fix for ALS cloud shadows leaking upward above cloud layer
|
2017-05-13 13:04:04 +03:00 |
|
Thorsten Renk
|
d7df75bff2
|
ALS road shader renders no lightmap when diffuse material red is zero, apply color correction for car headlights to avoid blending with base lightmap color
|
2017-05-09 18:19:23 +03:00 |
|
Thorsten Renk
|
2f99804dba
|
More variation for the ALS aurora simulation, WIP
|
2017-04-27 14:18:55 +03:00 |
|
Thorsten Renk
|
60f63cb2af
|
Earthview: support for heightmapping and moonlight illumination
|
2017-04-20 11:27:47 +03:00 |
|
Thorsten Renk
|
f5be115145
|
Another ALS HUD bugfix, cannot have two uniforms named the same
|
2017-04-19 09:52:53 +03:00 |
|
Thorsten Renk
|
b50af8ff47
|
Bugfix and noise seed option for ALS thrust flame shader
|
2017-04-17 10:30:49 +03:00 |
|
Thorsten Renk
|
48768ee9d2
|
Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes
|
2017-04-05 16:50:31 +03:00 |
|
Erik Hofman
|
fdb76cb689
|
Thorsten Renk: since the 2d and 3d shadow share the fragment shader, you've unfortunately just broken the 2d shadow technique which does not generate varying alpha_correction in the vertex shader
|
2017-03-25 14:34:19 +01:00 |
|
Erik Hofman
|
44cabc2eec
|
flug:
* fix the 'slanting shadow > 75 meters' problem
* lay down the shadow flat on the ground
wlbragg:
* add fading effect based o altitude
|
2017-03-25 09:57:36 +01:00 |
|
Thorsten Renk
|
bdab63dc97
|
ALS: Fade rendering of impostor clouds out explicitly in poor visibility
|
2017-03-15 17:34:13 +02:00 |
|
Thorsten Renk
|
5181edd8cf
|
ALS road shader: Allow to reverse traffic direction
|
2017-03-09 14:07:20 +02:00 |
|
Thorsten Renk
|
bfc6a014bb
|
ALS road shader: add procedural snow, make lighting switchable
|
2017-03-09 14:00:09 +02:00 |
|
Thorsten Renk
|
7cbdc2cbfe
|
ALS road effect: Configure streetlight color, simulate traffic jams
|
2017-03-07 12:10:34 +02:00 |
|
Thorsten Renk
|
24375cfcb6
|
Tackle some lighting artifacts
|
2017-03-07 11:40:36 +02:00 |
|
Thorsten Renk
|
96193187b7
|
ALS road shader: Render car proxies, fix numerical issues
|
2017-03-07 10:32:05 +02:00 |
|
Thorsten Renk
|
58ef0ce998
|
ALS road shader development
|
2017-03-06 12:21:54 +02:00 |
|
Thorsten Renk
|
0349a7ca97
|
Some procedural road lightmapping code, currently inactive
|
2017-03-05 15:05:12 +02:00 |
|
Thorsten Renk
|
e503971ab1
|
Groundwork for OSM-specific shaders - stub for road shader (at the moment trivial), property rules to generate lightmap factor
|
2017-03-05 13:01:11 +02:00 |
|
Thorsten Renk
|
d3c93a2c64
|
More ALS filter work
|
2017-03-05 12:36:51 +02:00 |
|
Thorsten Renk
|
0791c66c5f
|
Make ALS procedural light sprite more palatable to nouveau GPU driver
|
2017-03-04 10:01:45 +02:00 |
|
Thorsten Renk
|
662d782f98
|
Groundwork for ALS g-force blackout filter, WIP
|
2017-03-03 19:50:13 +02:00 |
|
Thorsten Renk
|
498439379a
|
ALS HUD effect approximating the appearance of light projected on the combiner
|
2017-02-24 09:28:54 +02:00 |
|
Thorsten Renk
|
5f5440be81
|
Correction to the reflection behavior of the ALS model shader suggested by Heiko Schulz
|
2017-02-24 08:51:28 +02:00 |
|
Thorsten Renk
|
e1dcd3f38c
|
Run urban shader in lightmap-only mode when either random or OMS buildings are enabled
|
2017-02-23 10:13:22 +02:00 |
|
Thorsten Renk
|
320eab688f
|
Discard approximate HV solution in ALS model shader
|
2016-12-11 17:30:33 +02:00 |
|
Thorsten Renk
|
f852460713
|
ALS drag/parachute animation shader
|
2016-12-10 10:40:25 +02:00 |
|
Thorsten Renk
|
5c437d74cb
|
Earthview 2.0 - support for normal maps, better upper atmosphere edge, cloud relief shader, improved dawn zone, horizon estimation, improved resource management,...
|
2016-11-17 20:54:32 +02:00 |
|
Thorsten Renk
|
950fc0ab22
|
Additions to ALS model shader suggested and partially implemented by Heiko Schulz: alternative reflection coloring model, Fresnel effect and normal map distortion of environment reflections in an efficient approximation
|
2016-11-17 19:01:46 +02:00 |
|
wlbragg
|
dce488af92
|
ALS lightspot second projectable spot correction.
|
2016-10-05 14:47:44 -05:00 |
|
Thorsten Renk
|
e6646d9f8f
|
ALS space shader darkmap also affects geolight
|
2016-08-19 12:14:17 +03:00 |
|
Thorsten Renk
|
400409f10b
|
Bugfixes for ALS light addition
|
2016-08-18 09:25:03 +03:00 |
|
Thorsten Renk
|
c859fe7f89
|
Switch ALS model shaders to light addition in intensity space rather than perception space
|
2016-08-14 09:21:18 +03:00 |
|
Thorsten Renk
|
d1673bef6d
|
Check surface normal when computing rain effect
|
2016-08-08 09:40:21 +03:00 |
|
Thorsten Renk
|
e9bafac525
|
ALS urban shader development, minor fixes
|
2016-08-08 09:19:22 +03:00 |
|
Erik Hofman
|
fc2db8871b
|
Add an appropriate version number to all vertex shaders
|
2016-08-05 13:16:23 +02:00 |
|
Thorsten Renk
|
34f9480f2c
|
Merge branch 'next' of https://git.code.sf.net/p/flightgear/fgdata into next
|
2016-08-05 12:57:35 +03:00 |
|
Thorsten Renk
|
6cdc86c9d7
|
Blend option for ALS urban shader effect
|
2016-08-05 12:57:21 +03:00 |
|
Erik Hofman
|
3fa2ade35f
|
Add missing shader version tags for the other shaders too
|
2016-08-03 09:59:29 +02:00 |
|
Erik Hofman
|
727c3feb11
|
specify the shader version (default is 1.0): reported by glslangValidator
|
2016-08-03 09:31:07 +02:00 |
|