Frederic Bouvier
|
ebc1002139
|
Sunrises 1.2 by Thorsten Renk
|
2012-03-08 23:22:27 +01:00 |
|
Torsten Dreyer
|
874a693e96
|
Simplify Phytagoras in the wave shader(s)
pow() is expensive and abs() is redundand.
pow(abs(x),2) equals x*x
|
2012-02-23 20:25:28 +01:00 |
|
Emilian Huminiuc
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fa0e47f919
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SHADERS: fix c/p fail in bumpspec.frag. Thanks Chris Forbes for reporting.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
|
2012-02-16 12:37:02 +02:00 |
|
Emilian Huminiuc
|
55c54bb25b
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SHADERS: fix "unified" fog function. This should fix issue #650
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
|
2012-02-14 18:52:38 +02:00 |
|
Emilian Huminiuc
|
4df2af2cef
|
SHADERS:fix "unified" fog function.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
|
2012-02-14 18:39:58 +02:00 |
|
Emilian Huminiuc
|
eb6672f313
|
Add missing include_fog.[vert/frag] to the forest, glacier, and herbtundra effects.
adapt forest.[vert/frag] shader to the common fog.
Thanks Stuart for reporting it.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
|
2012-02-12 17:57:00 +02:00 |
|
Frederic Bouvier
|
6261badedb
|
Finetune #623
|
2012-02-11 10:47:39 +01:00 |
|
Frederic Bouvier
|
4df297522c
|
#623: don't modify depth buffer at grazing angles in the urban shader
|
2012-02-06 00:35:52 +01:00 |
|
Stuart Buchanan
|
fa933eda6e
|
Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite.
|
2012-01-17 22:19:53 +00:00 |
|
James Turner
|
37a964ec92
|
Re-arrange effects using texture units >= 8 down to unused lower-numbered units. Especially move the noise texture down to the first available slot.
|
2012-01-11 23:22:44 +00:00 |
|
Frederic Bouvier
|
56afb80358
|
Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
|
2012-01-03 20:21:34 +01:00 |
|
Vivian Meazza
|
609a3a196d
|
Bugfix - prevent emissive dirt
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-24 15:47:09 +00:00 |
|
Vivian Meazza
|
657bd30ae0
|
Merge branch 'master' of gitorious.org:fg/fgdata into work
|
2011-12-17 17:14:46 +00:00 |
|
Vivian Meazza
|
cfb86efb84
|
Add 2 more dirt channels - "green" and "blue"
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-17 17:07:41 +00:00 |
|
Frederic Bouvier
|
0726910feb
|
Urban shader: fix best quality and cleanup quality level
|
2011-12-17 17:21:35 +01:00 |
|
Vivian Meazza
|
3c9306d36f
|
ATI and other fixes
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-13 11:21:59 +00:00 |
|
Vivian Meazza
|
80562f73d0
|
Add puddles
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-10 09:41:14 +00:00 |
|
Vivian Meazza
|
9ba4c53271
|
Add tiling factor and dirt overlay
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-10 09:40:19 +00:00 |
|
Mathias Froehlich
|
8eaedfae57
|
Correct extension handling in the urban fragment shader.
|
2011-12-08 08:58:36 +01:00 |
|
Frederic Bouvier
|
55cbdc2dbf
|
Restore correct attribution
|
2011-12-03 09:07:57 +01:00 |
|
Vivian Meazza
|
c4c8dd63d2
|
ATI fix
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-02 15:21:27 +00:00 |
|
Vivian Meazza
|
4eea1f6dfd
|
Tidy up
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-02 14:33:34 +00:00 |
|
Vivian Meazza
|
f2b8bf1df5
|
bugfix
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 23:19:38 +00:00 |
|
Vivian Meazza
|
1dabc08c95
|
Add new water effect
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 21:08:43 +00:00 |
|
Vivian Meazza
|
35b5beb0a3
|
Amend fog function
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 21:07:48 +00:00 |
|
Vivian Meazza
|
a37de2ec49
|
Standardize fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 21:05:05 +00:00 |
|
Vivian Meazza
|
47ec25ba08
|
Standardize fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 21:04:27 +00:00 |
|
Vivian Meazza
|
b1a777b12d
|
Standardize fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 21:03:40 +00:00 |
|
Vivian Meazza
|
4f4a918064
|
Standardized fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 20:58:14 +00:00 |
|
Vivian Meazza
|
eec1b7626a
|
standardized fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 20:57:20 +00:00 |
|
Vivian Meazza
|
b0bcb91c24
|
Enhanced water and standardized fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 20:56:04 +00:00 |
|
Vivian Meazza
|
06e0e5a057
|
Standardized fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 20:52:59 +00:00 |
|
Vivian Meazza
|
0adb61f2a7
|
Unified lightmap, bumpmap, and reflect shader
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 20:52:05 +00:00 |
|
Vivian Meazza
|
b8d57b9474
|
Add fog include and amend parameters iaw new render/shader dialog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-11-28 15:02:20 +00:00 |
|
Vivian Meazza
|
1abc5624fb
|
New fog shader
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-11-27 23:59:33 +00:00 |
|
Vivian Meazza
|
e9c37c0b74
|
Add runway rain effect (experimental)
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-11-27 23:12:59 +00:00 |
|
Vivian Meazza
|
c6c3d5b18d
|
Amend copyright.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-10-30 09:07:03 +00:00 |
|
James Turner
|
6fb93dbf96
|
Ati compliance fixes to transition / water shaders, made under the direction of i4dnf on IRC. Makes Ati+mac drivers happy.
|
2011-10-29 10:57:04 +01:00 |
|
James Turner
|
dc3d2b5b49
|
Remove an unused sampler from the water shader, which caused OpenGL errors on Mac+Ati.
|
2011-10-28 16:09:09 +01:00 |
|
Stuart Buchanan
|
0cbdcd6aa0
|
Fix bottom/middle/top shading, and update global clouds.
|
2011-10-13 22:39:27 +01:00 |
|
Stuart Buchanan
|
23e27e21ac
|
Merge branch 'master' of gitorious.org:fg/fgdata
|
2011-10-13 20:53:10 +01:00 |
|
Vivian Meazza
|
b7960ee919
|
Add flutter effect for flags etc.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-10-12 09:43:41 +01:00 |
|
Stuart Buchanan
|
f695fd4679
|
Merge branch 'master' of gitorious.org:fg/fgdata
|
2011-10-08 19:40:15 +01:00 |
|
Stuart Buchanan
|
c58d504dbf
|
Temporary fix to the 3D cloud shader while we sort
out the co-requisite simgear changes.
|
2011-10-08 19:38:58 +01:00 |
|
Vivian Meazza
|
bee778ac2b
|
Merge branch 'master' of gitorious.org:fg/fgdata into work
|
2011-10-07 13:01:17 +01:00 |
|
Vivian Meazza
|
d45670baa8
|
Water shader PhaseII improvements.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-10-07 12:46:01 +01:00 |
|
Stuart Buchanan
|
c0bebf5404
|
Updates to 3D clouds to use the new shading parameters.
|
2011-10-06 21:21:13 +01:00 |
|
Vivian Meazza
|
e758deced1
|
Add foam to water effect. Based on work by Emilian Huminuc.
|
2011-09-26 23:35:20 +01:00 |
|
Vivian Meazza
|
b150771296
|
Add light map to reflect effect. Based on work by Emilian Huminuc.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-09-26 09:42:44 +01:00 |
|
Vivian Meazza
|
e6fb203302
|
Add light map to reflect shader.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-09-26 09:35:33 +01:00 |
|