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9189 commits

Author SHA1 Message Date
ehofman
6a4cc33b67 Update the scattered clouds texture. The previous one has too much of a checkboard pattern. 2004-03-10 15:11:53 +00:00
daveluff
4f02c5d2cb Remove some more ^M's. For some reason d2u doesn't seem to have worked on these. 2004-03-09 13:18:23 +00:00
daveluff
eb1b15497c Remove a stray DOS line ending 2004-03-09 13:16:26 +00:00
daveluff
dc0538cc8c Add a combo box to set AI traffic level, and remove the text about AI being limited to KEMT only 2004-03-09 12:32:04 +00:00
daveluff
d49fc91fd7 Set a default AI traffic level 2004-03-09 12:30:42 +00:00
ehofman
b1c8da4b56 Updated scattered clouds texture to match the others more closely. 2004-03-07 20:29:43 +00:00
ehofman
ade05c7be2 Use two textures for buildup/resgrid, to remove some artefacts, from now on. 2004-03-07 18:51:34 +00:00
ehofman
a036f8030a Remove an unused texture file 2004-03-07 18:48:29 +00:00
daveluff
6549e4a4c2 More US tower name fixes 2004-03-05 13:28:01 +00:00
david
5f815ff011 Added a 3D EGT gauge, calibrated from 0 to 500 degF (for now).
Lightly lit.
2004-03-04 22:22:53 +00:00
daveluff
7542f681d1 Fixed the names of airports in the base package, plus a few others 2004-03-04 17:19:33 +00:00
daveluff
701d5bdbfd Removed 'International', 'Municipal', 'Regional', 'Executive' and 'Field' from tower names 2004-03-04 16:12:14 +00:00
ehofman
edf25a4e82 Fix two typo's 2004-03-04 12:18:34 +00:00
ehofman
60663a001a Adjust to modern times 2004-03-04 12:17:21 +00:00
ehofman
db14caea2d Add support for a Logitech Extreme 3D Pro and a thrustmaster top gun afterburner USB joystick 2004-03-04 10:37:44 +00:00
daveluff
65407653a9 Fix the Aussie tower names 2004-03-04 10:34:34 +00:00
ehofman
26761349ae Restore the pa28-fuel-oil directory again 2004-03-03 22:32:33 +00:00
ehofman
bba44e353f Add the new stables and farmhouses 2004-03-02 13:56:15 +00:00
ehofman
febed25dbb Add a Bank Building, 2 apartment buildings and 3 office buildings 2004-02-29 18:23:47 +00:00
ehofman
b1f694cec0 Add a weather radar display instrument which treats every AIAircraft as a thunderstorm right now. 2004-02-28 12:17:00 +00:00
david
779116ab4f Lower the resolution of the textures (they were gratuitously high,
sometimes up to 512x512).
2004-02-27 18:49:08 +00:00
ehofman
b5b60a65d7 Add support for a storm blib 2004-02-27 13:48:24 +00:00
ehofman
e4faabff78 David Culp:
The radar instrument uses the above three items, and applies a scale factor to
the x-shift and y-shift in order to match the instrument's scale.  Changing
the display scale can be done entirely in the XML code for the instrument.
Right now it's set up only to display a 40 mile scale.

The radar is an AWACS view, which is not very realistic, but it is useful and
demonstrates the technology.  With just a little more work I can get a HUD
marker.  All I need to do there is make a bank angle adjustment to the
current values.

This works great with one target.  For two or more targets the radar
instrument will have to know the numbering of the aircraft model properties.
This isn't implemented yet.

David Culp:
I couldn't stop.  Here's a better radar instrument.  It has:

1)  range select knob 20 and 40 nm (not clickable.. yet)
2)  target altitude readout at lower right
3)  target disappears when range exceeds 43 nm
4)  range ring values now are read from instrumentation/radar/range
5)  instrumentation/radar/range is preset in the *-set.xml file to 40 nm

The next step would be a clickable range selection.  The problem here is that
the instrument currently displays the "blip" only if the target's range is
less then 43 nm.  If the range scale is decreased to 20 nm, then the "blip"
will show past the edges of the instrument.  I might need to make another
instrument for the 20 nm scale to make that work.
2004-02-27 10:22:23 +00:00
ehofman
6f8a6bd045 Further refinements 2004-02-26 14:51:04 +00:00
ehofman
20d0cb3623 Melchior FRANZ:
- add zoom out/zoom in (F4 + F1/F2)
- make brakes a bit more effective
- fix references
2004-02-26 09:39:24 +00:00
david
cb2acf8724 The VOR head is now mostly functional: the needles and the outer ring
move properly, but the flags are not yet implemented.  Currently, the
head is hardwired to the NAV1 radio.
2004-02-24 03:14:08 +00:00
curt
560c08f990 A simple list of id's of metar stations. We can use this list to mark
which airports have corresponding metar data so we don't flood the noaa site
with bogus queries.
2004-02-23 16:53:45 +00:00
curt
29dbe6d379 So far I haven't been able to make the new PID algorithm work well for
tasks that should be purely proportional.  So I added support for my old
ultra-simplistic PI controller.  This does wonders for stage #1 of the
altitude and AGL hold.
2004-02-23 02:05:21 +00:00
david
94efbd6fad Standalone internal 3d mag compass unit (may be fit into different
casings).
2004-02-22 19:30:34 +00:00
david
a45edc154d Fix alpha problems. 2004-02-22 17:50:23 +00:00
david
208f900de8 Fix texture name. 2004-02-21 22:25:17 +00:00
david
3df160072f Added a KX170B (King NavComm) faceplate; nothing else, yet. 2004-02-21 18:28:11 +00:00
david
0c6719165e Added more detail to the ADF, including face markings. 2004-02-21 18:27:38 +00:00
ehofman
f0d71eb5bd rename the live weather property 2004-02-21 14:04:06 +00:00
ehofman
9a83981591 Add support for retreiving metar data from the internet 2004-02-21 12:56:26 +00:00
david
30dfcfe1e3 Animate the analog clock. 2004-02-20 17:39:41 +00:00
david
a251221a63 Add the tilting plane. Unfortunately, it is having some kind of alpha
problem.
2004-02-20 17:37:27 +00:00
david
39b7c1ddbd Start an analog clock (face only for now; not functional). 2004-02-20 03:00:42 +00:00
ehofman
557737666f Add a more advanced configuration file for the Cyborg-Gold-3d-USB 2004-02-19 14:16:23 +00:00
andy
4dfc14d8d5 Docs for the solution fuel and solve-weight features. 2004-02-18 15:39:36 +00:00
david
eb5c30bee5 Make instruments slightly emissive, for night flight. 2004-02-18 02:37:19 +00:00
david
9d0bba9848 Make instrument slightly emissive, for night flight.
Add front markings.
2004-02-18 02:36:54 +00:00
david
0644fdc4cd The AI is now fully function, except that the position bezel isn't
user-adjustable yet.
2004-02-16 18:29:51 +00:00
david
67da88632c Added altimeter needles (100's, 1,000's, and 10,000's).
TODO:

- Kollsman window and adjustment knob
- texture redesign
2004-02-15 13:46:48 +00:00
david
1f580c8abc Start on some basic 3D panel instruments. For now, just reuse
textures that are already sitting around for the 2D panel.

Many of the instruments are not yet functional.
2004-02-15 01:03:07 +00:00
ehofman
a724d92bd4 Add support for a Visual Reference Point 2004-02-14 10:19:25 +00:00
david
b3f89f30d7 Add the ability to select radials for the VOR and ADF, and add an OK
button.
2004-02-13 02:28:24 +00:00
ehofman
97b3f56ec4 Add keyboard bindings for the hunter 2004-02-12 18:00:15 +00:00
andy
8858ccd0a9 Better docs for slewProperty() 2004-02-10 18:12:09 +00:00
ehofman
8e62335954 Melchior FRANZ:
The "cycle view" key settings aren't needed any more, because we
do now cycle via Nasal's stepView(), and this does already take
different numbers of views into account.

Of course, this makes changes to map.{tex,pdf} necessary.
2004-02-10 15:05:22 +00:00