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Author SHA1 Message Date
mfranz
f839a5111f whoops ... typo 2006-04-21 19:59:51 +00:00
mfranz
543be9df3f - make ufo import only static objects with a minimum of defined data
- turn off specular on the sign placeholder model
2006-04-21 19:49:44 +00:00
mfranz
5e192df677 now really empty. Kind of. 2006-04-21 15:00:09 +00:00
mfranz
4c3c3310c4 save some texture memory by setting a very small 8x8 texture. Otherwise
the matlib would use unknown.rgb, which is 256x256. And plib would AFAICS
load it 5 times, because it is too stupid to share the contents.
2006-04-20 20:00:29 +00:00
mfranz
d541f77982 add a separate material entry for each sign's unlighted state. That's not
exactly how the material lib was designed for. Better would be selectable
sub-states within one material. But as long as only the signs need it, I'd
say we can live with that.
2006-04-20 15:53:57 +00:00
vmmeazza
292c44f3f7 Add Air to Air TACAN. With this facility TACAN equipped aircraft can measure the range and bearing of TACAN equipped AI Aircraft. ATM there is only one assigned - callsign ESSO1 on TACAN channel 039X, but this can be easily expanded to include other c/s channel # pairs - just ask me if you want more. 2006-04-19 17:21:21 +00:00
curt
8d83fe27cf Marc Pirrung:
I got a new joystick, a Speedlink Black Hawk (USB) with force feedback for
which I have written a setup xml file (see attachment) since with the default
setup, the rudder control didn't work.

Perhaps you could include it in the next version of Flightgear, such that
other users with the same joystick could immediately use it. The xml file
contains a description of the axis/button setup and should be self-explanatory.
I am using Windows XP but I guess the configuration should at least work on
all Windows platforms, no idea whether it works under Linux.

It would be great if one could get the vibration function to work (for
touchdown, running over uneven ground, plane stalling and the like) but I
frankly don't know how to do it. Has anybody already implemented force feedback?

Let me stress that Flightgear is a great sim and that I really enjoy it a lot!
You all are doing a great job!
2006-04-17 15:56:40 +00:00
mfranz
21f0a726e6 don't convert spaces to underscores for signs. It happens much to often
that they are added unintentionally  ->  just drop them
2006-04-16 22:05:59 +00:00
mfranz
e54c43581d fix {start,stop}-frame for @L (Location) signs 2006-04-16 21:28:04 +00:00
mfranz
638a30502a add "runway boundary" and "ILS critical area boundary" glyph definitions 2006-04-16 17:24:32 +00:00
mfranz
5b2dcaf44f make invisible input field less visible :-) 2006-04-16 11:49:29 +00:00
mfranz
671c30449d - empty legend input field when no object is selected/available
- tweaks & cleanup
2006-04-16 10:39:07 +00:00
mfranz
783c5cde5f - fix unhiding in Dynamic.flash()
- some more comments (to make it look less messy ... or messier? :-)
2006-04-16 08:09:28 +00:00
mfranz
e18574273a whoops ... forgot to remove some experimental code ... which doesn't work :-( 2006-04-15 21:09:35 +00:00
mfranz
e17146bdfa - make deleting work even when 'flashing' of selected object is in progress
- fix object counter (which did often not go down to zero)
2006-04-15 20:21:41 +00:00
mfranz
9f37927237 minor corrections & cosmetics 2006-04-15 17:34:38 +00:00
mfranz
11fdae87a6 update 2006-04-14 17:00:46 +00:00
mfranz
47ccc8c4bb - new status line dialog, which contains an input line for comments/legend
- if the selected model is the sign placeholder (Aircraft/ufo/Models/sign.ac;
  first entry in the m-key dialog), then the export writes an OBJECT_SIGN
  entry with the legend as contents (rather than the path).

Note that the input field for legend/comment is invisible if it doesn't
contain any text. You find it if you click right over the status line
entry in the lower left corner. Usability bug by design.  :-)
(The dialog can also be dragged to another place.)
2006-04-14 14:58:08 +00:00
mfranz
25e6e4329a - add all exported models into "models" group. That way it's possible to
load the export file directly into fgfs via --config option:
  --config=$HOME/.fgfs/ufo-model-export.xml  (An fgfs wrapper could add
  this option automatically if the file exists. Mine does. :-)
- import all /models/model[n] objects into the UFO's model manager, so
  that they become editable

Both features together allow to save an UFO object session and to continue
it next time.
2006-04-13 22:01:53 +00:00
mfranz
063a9d92e0 always use OBJECT_SHARED 2006-04-13 20:47:25 +00:00
vmmeazza
68273e5163 Add USS Eisenhower to the list of carrier TACANs, remove USS Ronald Reagan 2006-04-13 09:43:52 +00:00
mfranz
c8f0839185 tweaks (to keep cvslogs busy :-) 2006-04-12 16:11:19 +00:00
mfranz
ae7b90c439 updates/fixes 2006-04-12 13:25:40 +00:00
mfranz
305001c033 consider new OBJECT_TAXI_SIGN orientation 2006-04-12 12:25:21 +00:00
mfranz
f709a0a4e0 woohoo ... first bugfix 2006-04-12 11:54:30 +00:00
mfranz
331baa40bf document some black magic about object placing 2006-04-12 11:52:30 +00:00
mfranz
9d6342f1a8 add model for taxiway sign placing 2006-04-12 00:00:59 +00:00
mfranz
1f466f51ef moved start/stop frame to end; fix divider 2006-04-11 16:01:09 +00:00
mfranz
b113754419 new glyph positions, renamed glyphs (t0 ... tall 0, n0 ... normal 0) 2006-04-11 15:58:32 +00:00
mfranz
d3ee8bafd8 - add frame to direction signs (yellow)
- use xoffset/yoffset instead of xscale (which has been removed again
  from SGMaterial)
- change texture names
2006-04-10 15:40:11 +00:00
mfranz
ecbf793035 replace sign textures by (ugly ;-) lower-res versions. At this occasion also
change names to lower-case for consistency reasons.)
2006-04-10 15:34:41 +00:00
mfranz
4a2fc11803 define four texture fonts for runway/taxiway signs 2006-04-09 19:33:28 +00:00
mfranz
f08eeef5af sign fonts:
Y ... black on yellow            -> direction, destination, boundary
R ... white on red               -> mandatory instruction
L ... yellow on black with frame -> runway/taxiway location
B ... white on black             -> runway distance remaining
2006-04-09 19:24:23 +00:00
mfranz
c93bda7b22 terrain-follow -> agl-hold (to match generic AP and AP dialog) 2006-04-08 16:21:47 +00:00
mfranz
35f76bab96 delay menu disabling a bit for props.nas to be able to catch up (?)
(sometimes the AP menu entry didn't get enabled when it should)
2006-04-06 09:49:49 +00:00
mfranz
f7c5a40597 some more object-oriented-ness & cleanup 2006-04-06 09:48:38 +00:00
mfranz
ec42d928df initialize input field properties if necessary 2006-04-06 07:10:13 +00:00
mfranz
4a0b56deb3 - now that XML dialogs run their own Nasal namespace and have <open> and
<close> block, remove autopilot helper file autopilot.nas and (re)implement
  its functionality in autopilot.xml
- make AP dialog "bidirectional" and "live": all input fields are <live>
  (i.e. they are updated as the autopilot settings are changed, for example
  by panel actions or property browser changes)
- dialog input is only forwarded to the AP; no direct checkbox/radiobutton
  handling through widget operation, instead:
- changes to the AP properties operate checkboxes/radiobuttons

This makes the AP dialog always reflect the AP state. If the AP refuses
one setting and sets it back to something else, then the dialog will
immediately react and show the actual setting.
2006-04-05 20:24:21 +00:00
curt
352b2bf5ec v0.9.10 updates. 2006-04-05 19:55:11 +00:00
curt
aec6a39546 Updated manuals. 2006-04-05 17:36:23 +00:00
curt
f0500a0c10 Remove html version of getstart from the base package. We will distribute
just the pdf version and leave the html version for the web site.
2006-04-05 14:12:56 +00:00
curt
0373808413 Rob Oates:
Newest set of textures.
2006-04-04 21:01:14 +00:00
david
3f0112392a Corrections to examples from Alexis Bory. 2006-04-04 19:16:26 +00:00
mfranz
3ef957b66c increase precision of output lon/lat values 2006-04-02 17:52:33 +00:00
mfranz
d52d4e9a8b - restore old $FG_HOME in <help>
- print target path to terminal
- minor optimization
2006-04-02 17:35:47 +00:00
mfranz
8c4a9aefb7 update <help> to reflect new MS Win "/sim/fg-home" path 2006-04-01 12:12:27 +00:00
curt
8b339c2786 Rob Oates:
I've made adjustments to the following textures based on everyon's feedback:

Adjusted the hues on City [1,2,3] made them reddish
Dryier shrubs
improved the sand textures even more
applied Ron Jensens's XML patch to fix the drylakes

the download is fgfs_textures_2006_03_31.zip
2006-03-31 19:02:25 +00:00
mfranz
bb81487bdb spell flightgear correctly (that's why I said "almost the truth" :-) 2006-03-31 18:03:32 +00:00
mfranz
90e3cfb973 say almost the whole truth about the export file path 2006-03-31 18:00:09 +00:00
mfranz
2b1445dfd4 forgot one 2006-03-31 17:29:02 +00:00