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43 commits

Author SHA1 Message Date
ehofman
bb2047ad86 Decrease the number of vertices even furtherModels/Buildings 2003-07-12 08:35:37 +00:00
ehofman
16520b0a3c Make the new buildings a bit more simple, a bit more general and single sided 2003-07-08 17:40:11 +00:00
ehofman
b15dd87388 Dynamic scenery updates 2003-07-08 12:32:10 +00:00
curt
a4bc2ca82e Back out the changes to cropgrass.rgb and drycrop.rgb for the 0.9.2 release.
The original textures are nice, but probably should be updated at some point.
When we do update them though, we should shoot for generic/variety in order
to give different parts of the flightgear world different looks (as best as
we can with our course land cover/land use data set.)
2003-06-04 15:02:39 +00:00
ehofman
3c953a7e0b Add bog alias 2003-06-03 07:10:09 +00:00
ehofman
5ea05d9376 Updated materials to reflect the crop texture changes 2003-04-25 13:29:56 +00:00
david
9d7773a7e4 A greater variety of trees, from Erik Hofman. 2003-03-14 18:35:33 +00:00
curt
d67cbb2255 New irregular crop texture is designed to cover a larger area. 2003-03-05 19:52:20 +00:00
david
6ff248ba8b Make cities and towns glow a little at night. 2002-11-26 04:04:32 +00:00
david
6d7481018f This patch add modified (under the surface) reflections to the water
areas, and changes the water-lake.rgb texture (again). The latter is
because the photo's I used to refference the water surface apearence
were all take in the direction of the sun, causing the colour to be much
to bright.
2002-10-14 21:23:33 +00:00
curt
ccaaf9121a Define some shininess properties for certain materials that can reflect light
such as water, ice.
2002-10-04 17:07:06 +00:00
curt
67d6bcbc7a Set the default menu font to Helvetica.txf in the preferences.xml file. 2002-09-07 18:32:41 +00:00
david
416aa012a7 Use builtup texture for both BuiltUpCover and Urban, since there is no
real distinction.
2002-09-07 11:20:21 +00:00
david
864235b14c Moved ShrubGrassCover. 2002-09-04 12:49:31 +00:00
david
6afe03a37f Added new textures for barren rock, shrubland, and shallow tidal
water.  Actually, these are almost two years old, but I never
integrated them into the base package.
2002-09-04 12:39:38 +00:00
curt
2622c675c1 Added a small amount of emmissive to the built up areas. 2002-08-30 21:55:40 +00:00
david
0f951b8c2d Added entry for Sand material. 2002-08-24 15:28:15 +00:00
david
1829b8935c Added IntermittentStream material. 2002-08-15 19:44:18 +00:00
david
2ae996b7cc Patch from Erik Hofman to make cities glow and water sparkle.
[dpm: made Urban change to Town as well]
2002-08-04 16:54:08 +00:00
david
8703778570 Added the new expanded Airport area (cleared area around runways). 2002-08-02 20:54:31 +00:00
david
cb7b6369af Patch from Erik Hofman to add specular and emissive colours to water
and urban areas (respectively).  Nothing is showing up yet in
FlightGear.
2002-07-31 15:57:15 +00:00
david
895c512596 Added a red brick school for settled areas, and made the cows rarer again. 2002-07-26 00:02:08 +00:00
david
7440c5ea3b There were too many cows. 2002-07-21 18:04:13 +00:00
david
e86445f9ab Added new, large building by Frederic Bouvier. Because it is very
distinctive, I've made it extremely rare.
2002-07-20 22:01:58 +00:00
david
e0659e853b Oil tanks for built-up areas. 2002-07-20 20:45:32 +00:00
david
2b7be92693 Oops -- restored average forest tree density to one tree for every
10,000m^2 (i.e. 100m x 100m).
2002-07-20 16:43:37 +00:00
david
8a39071358 Fixed typo that was causing a DIV0 error and run-away memory
allocation.
2002-07-20 16:41:56 +00:00
david
928e1670a8 Added a cube apartment building by Frederic Bouvier and a farm silo by
David Megginson.
2002-07-20 14:43:01 +00:00
david
6a99c5b2dd Grouped random objects by visual range, to match changes in C++ code. 2002-07-20 13:01:17 +00:00
david
4586491815 Updates for latest code changes, and increased density for small
office building.
2002-07-19 23:52:22 +00:00
david
99bdef420b Added a low-rise glass office building for urban areas, and made it
much more common than the big apartment building.
2002-07-19 20:46:32 +00:00
david
898a8e15c7 Added a generic water tower (no town name) and a largish Christian
church (with steeple and church hall) for random placement in scenery.
2002-07-19 19:45:32 +00:00
david
aa2d9b77ee New terrain textures from Erik Hofman. 2002-07-18 21:09:25 +00:00
david
4e223eea06 Added a red barn to appear occasionally on farmland, with a 3km range
of visibility.
2002-07-18 15:42:35 +00:00
david
2a30355af5 Removed obsolete group-range properties for randomly-placed objects. 2002-07-18 11:34:24 +00:00
david
2ee5c6ba4b Group reusable parameters for easier experimentation. 2002-07-15 20:33:24 +00:00
david
6b970616aa Updated models and config for dynamically-generated scenery objects. 2002-07-15 16:24:03 +00:00
curt
dce4129036 Erik Hofman wrote a program to calculate non-textured material rgb values based
on the original texture ... at hight altitudes, you almost can't tell if
texturing is on or off with this patch.
2002-04-26 14:41:08 +00:00
curt
13b05c173e alias all the marked dirt runways to concrete. This isn't a good long term
solution, although it may have to do.  Most cards probably don't have texture
ram enough for an entirely new set of additional runway textures.
2002-02-07 19:54:14 +00:00
david
0bc58b2fc0 Added Town material and texture. 2002-02-01 01:38:10 +00:00
david
44324f247c Regenerated from original materials file to correct colours. 2002-02-01 00:05:52 +00:00
david
2bd291edf8 Fixed path to asphault and gravel textures. 2002-01-07 12:41:35 +00:00
david
f9829eba75 Replaced old materials file with materials.xml, using the regular
property-file format.  This new format will simplify extensions later
on (including crash detection on forest and water surfaces, etc.).
There is also a DTD file for anyone with an XML editor.
2001-12-28 22:37:57 +00:00