Yves Tolosa-Joas
74f6dadb75
Migrated ANA Traffic Off older 777
2020-04-12 13:50:11 +01:00
Yves Tolosa-Joas
f383d73084
Removed Deprecated ANA textures
2020-04-12 13:50:11 +01:00
Stuart Buchanan
8c3fb681da
FG1000 - Add missing XML headers.
2020-04-12 13:27:07 +01:00
Richard Harrison
7abf6cfdce
Position dialog rework
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Change to have radio buttons for each option on the left and the details for the selected option on the right and hide unrelated elements
2020-04-10 15:25:41 +02:00
James Turner
838ba8230b
Local-weather: Remove a debug print()
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This caused random ‘0’ to appear on the console. Checked with
Thorsten R, okay to disable this.
2020-04-10 11:24:32 +01:00
Richard Harrison
f9eacd8be0
Nasal Debug.dump tweaks to make it readable as JSON
2020-04-09 23:56:43 +02:00
Richard Harrison
b30a5b1d01
Basic carrier support for the reposition dialog
2020-04-09 23:56:41 +02:00
Richard Harrison
3cf50aec3e
Tidy up scenarios dialog
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- scenarios presented in alpha order (top to bottom, left to right)
- Inactive elements hidden (wake active and wake radius)
2020-04-09 23:56:40 +02:00
Richard Harrison
9be408ab08
AI : Consistent naming for carrier scenarios
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Carrier: <Reg> - Name (Position)
e.g.
Carrier: CVN-70 - USS Vinson
Carrier: LPD-17 - USS San Antonio (KNZY)
2020-04-09 23:56:38 +02:00
Richard Harrison
5f1784937e
Added Joystick Sensitivity Reduction to dialog.
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This allows the setting of the <power> tag - which in turn will decreases the sensitivity around the zero position
2020-04-09 23:56:37 +02:00
Stuart Buchanan
7605fee09f
Fix multiple openings of FG1000 windows
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Previously on the first call to display an FG1000 PFD/MFD from
the Debug menu worked, because only one index was used, which was
subsequently deleted when the window was closed.
Now a new PFD/MFD instance is created each time the Debug menu is used.
This isn't ideal, and probably exposes Nasal memory issues if used
many times, but is fine for the moment.
2020-04-08 20:13:47 +01:00
James Turner
7a3a36eab2
Nasal modules: expose reload as a command
2020-04-07 14:28:30 +01:00
Richard Harrison
f23835a832
Fix seahawk droptanks
2020-04-07 09:27:08 +02:00
Richard Harrison
cd006af534
Fallback model : F-14 changes
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Minor improvements to the cockpit view and change to use a larger full colour jpg for the texture
2020-04-07 09:27:06 +02:00
Yves Tolosa-Joas
1a0eccaf66
Added LoganAir March 2020 AI Traffic
2020-04-06 21:12:05 +01:00
Yves Tolosa-Joas
fa34bd1c7a
Added LoganAir AI Liveries
2020-04-06 21:12:05 +01:00
Yves Tolosa-Joas
3acaef7212
Cleaned Up ERJ145 AI model and renamed objects
2020-04-06 21:12:05 +01:00
Stuart Buchanan
7eb7bd8576
Help text for --carrier-abeam option.
2020-04-05 23:22:31 +01:00
Richard Harrison
c0529a9a8d
Merge /u/fgarlin/flightgear/ branch next into next
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https://sourceforge.net/p/flightgear/fgdata/merge-requests/185/
2020-04-04 20:44:11 +00:00
Stuart Buchanan
dc0cee96fd
Correct angled deck offset for Nimitz carriers
2020-04-04 18:13:25 +01:00
Fernando García Liñán
c0e2b243f6
Compositor: Fix EarthView with ALS pipeline
2020-04-04 18:12:20 +02:00
Fernando García Liñán
e1e0cf5997
Compositor: Port remaining ALS Effects to use a logarithmic depth buffer
2020-04-04 17:57:33 +02:00
Stuart Buchanan
98f2669160
Add descriptions to AI <entry> nodes
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Specifically for use by the launcher in describing
Carrier locations.
2020-04-03 23:03:06 +01:00
Fernando García Liñán
f0ee8f23d2
Compositor: Use #version 140 for clustered shading
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This fixes compatibility issues with AMD graphics cards that support a OpenGL
3.1 compatibility profile. Integrated Intel GPUs using the Mesa drivers should set the environment variable:
MESA_GL_VERSION_OVERRIDE="3.1COMPAT"
2020-04-02 21:32:05 +02:00
Stuart Buchanan
80417b7edd
Add heading offsets for angled flight decks
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This ensures an approach (e.g. from the launcher)
is aligned with the flight deck, rather than the
rear of the aircraft carrier.
2020-04-02 17:10:33 +01:00
Stuart Buchanan
67b8af5ea2
c172p for 2020.1
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From the c172p-team
https://github.com/c172p-team/c172p/releases/tag/version%2F2020.1
Commit 5c870e4559434393c6985ae8ae4c11132a3d2030
2020-04-01 18:43:35 +01:00
Fernando García Liñán
6ef32c6dac
Compositor: Use depth partitioning in the low spec pipeline.
2020-03-30 19:24:04 +02:00
Yves Tolosa-Joas
f3222c73d9
Added Missing FlightType
2020-03-30 10:59:02 +01:00
Yves Tolosa-Joas
7f093cc0c7
Added SkyUp AI Traffic by Marcin
2020-03-30 10:59:02 +01:00
Yves Tolosa-Joas
e1f9335a81
Added SkyUp AI Liveries
2020-03-30 10:59:02 +01:00
Yves Tolosa-Joas
b38de88ef8
Removed deprecated Saab 340, new model under SF3 folder
2020-03-30 10:59:02 +01:00
Yves Tolosa-Joas
9161370c5f
LoganAir Livery for Saab 340
2020-03-30 10:59:02 +01:00
Yves Tolosa-Joas
0e79098148
Updated Objects Names for Easier Warnings Troubleshooting
2020-03-30 10:59:02 +01:00
Yves Tolosa-Joas
24236d7bdd
Added missing aircraft types triggering FGLOG warnings
2020-03-30 10:59:01 +01:00
Stuart Buchanan
9e7afc7291
Fix random buildings in Compositor
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Update Compositor Effects and Shaders with latest random/osm2city
buildings implementation.
2020-03-28 14:27:08 +00:00
Stuart Buchanan
fc27175690
Reduce shader attribute usage by packing floats
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Previously we required 6 shader attributes to pass
in all the required information for the building shader.
By using packing techniques this has been reduced to 4.
This should improve support for integrated graphics cards.
2020-03-26 22:06:21 +00:00
James Turner
7b16a0cda4
Add helper for OpenTrack input
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Contributed by Alberto Pajuelo Montes
2020-03-26 17:45:40 +00:00
Lars Toenning
713149ceb6
Update replay dialog
2020-03-25 17:23:09 +01:00
Lars Toenning
292b614664
Adding name and description to all scenarios
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This fixes a (new) developer warning when registering those files.
2020-03-24 17:40:47 +01:00
Richard Harrison
2dbe28d43b
Emesary MP bridge: fix lost messages on MP bridge.
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When more than one message type being transmitted on the bridge only one of the types would be reliably received. Bug caused because the message index is per notification type (on MP bridge outgoing) but was being treated as per incoming bridge (rather than notification).
2020-03-24 17:13:37 +01:00
James Turner
62d4beb658
Merge /u/dirteat/flightgear_spherical_tiles/ branch next into next
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https://sourceforge.net/p/flightgear/fgdata/merge-requests/182/
2020-03-24 13:10:41 +00:00
Eatdirt
f0a23d6ab1
Implement Earthview tiles loading based on visibility in spherical geometry
2020-03-23 23:47:31 +01:00
Eatdirt
d9e0a98a41
Fix N3 tile occultation on other tiles due to a missing dummy texture (was duplicated in N3 clouds)
2020-03-23 23:00:19 +01:00
Richard Harrison
f09b3eee64
Added low poly SEPECAT Jaguar GR1 model
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based on the work of Emmanuel Baranger and NC-687 but reworked for low poly count
2020-03-23 18:13:20 +01:00
James Turner
de2c42d908
CDU: add page accessor for testing
2020-03-23 12:55:56 +00:00
Fernando García Liñán
84f0530a1d
Compositor: Use a logarithmic depth buffer in the ALS pipeline.
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This might not be a definitive solution to fix z-fighting issues, but it's a
good solution meanwhile and can be implemented easily on any shader just by
adding a few lines.
2020-03-22 17:27:12 +01:00
Fernando García Liñán
dd2ac0a32e
- Changed location of Compositor pipelines.
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- 1-bit transparency for shadow mapping.
- Several effects ported to the Compositor.
- Miscellaneous fixes to Compositor Effects.
2020-03-22 17:27:12 +01:00
Fernando García Liñán
d3e3c55fd6
Compositor: Initial support for clustered shading under the ALS pipeline
2020-03-22 17:27:12 +01:00
James Turner
7e647d855b
Carriers: set a FLOFS heading offset on the Nimitz
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This value is not exact, but much better than default of zero, for
testing FLOLS startup with the Nimitz.
2020-03-22 15:50:49 +00:00
Yves Tolosa-Joas
0518a3b43f
New traffic file Uzbekistan Airways by Marcin
2020-03-22 15:47:24 +00:00