Compositor: Fix EarthView with ALS pipeline
This commit is contained in:
parent
e1e0cf5997
commit
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5 changed files with 376 additions and 370 deletions
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@ -305,7 +305,7 @@ please see Docs/README.model-combined.eff for documentation
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<binormal type="int">7</binormal>
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</generate>-->
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<!-- Default rendering -->
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<technique n="7">
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<technique n="4">
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<predicate>
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<and>
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<property>/sim/rendering/shaders/quality-level</property>
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@ -843,7 +843,7 @@ please see Docs/README.model-combined.eff for documentation
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<technique n="4">
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<technique n="7">
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<scheme>als-lighting</scheme>
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<predicate>
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<and>
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@ -86,7 +86,86 @@
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<normal type="int">15</normal>
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<tangent type="int">6</tangent>
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<technique n="9">
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<lighting>true</lighting>
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<material>
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<active>
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<use>material/active</use>
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</active>
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<ambient>
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<use>material/ambient</use>
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</ambient>
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<diffuse>
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<use>material/diffuse</use>
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</diffuse>
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<specular>
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<use>material/specular</use>
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</specular>
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<emissive>
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<use>material/emissive</use>
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</emissive>
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<shininess>
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<use>material/shininess</use>
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</shininess>
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<color-mode>
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<use>material/color-mode</use>
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</color-mode>
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</material>
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<blend>
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<active>
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<use>blend/active</use>
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</active>
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<source>
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<use>blend/source</use>
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</source>
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||||
<destination>
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<use>blend/destination</use>
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</destination>
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</blend>
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<shade-model>
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<use>shade-model</use>
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</shade-model>
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<cull-face>
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<use>cull-face</use>
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</cull-face>
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<rendering-hint>
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<use>rendering-hint</use>
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</rendering-hint>
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<texture-unit>
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<active>
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<use>texture[0]/active</use>
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</active>
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<unit>0</unit>
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<image>
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<use>texture[0]/image</use>
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</image>
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<filter>
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<use>texture[0]/filter</use>
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</filter>
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<wrap-s>
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<use>texture[0]/wrap-s</use>
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</wrap-s>
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<wrap-t>
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<use>texture[0]/wrap-t</use>
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</wrap-t>
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<!--
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<internal-format>
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<use>texture[0]/internal-format</use>
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</internal-format>
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-->
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<environment>
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<mode>modulate</mode>
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</environment>
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</texture-unit>
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<!-- A two-sided lighting model is set by default near the root
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of the scene graph. Perhaps that ought to be set in this
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effect?
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-->
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</pass>
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</technique>
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<technique n="19">
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<scheme>als-lighting</scheme>
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<predicate>
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<or>
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<less-equal>
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@ -360,82 +439,4 @@
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</uniform>
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</pass>
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</technique>
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<technique n="9">
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<pass>
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<lighting>true</lighting>
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<material>
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<active>
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<use>material/active</use>
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</active>
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<ambient>
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<use>material/ambient</use>
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</ambient>
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<diffuse>
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<use>material/diffuse</use>
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</diffuse>
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<specular>
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<use>material/specular</use>
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</specular>
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<emissive>
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<use>material/emissive</use>
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</emissive>
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<shininess>
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<use>material/shininess</use>
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</shininess>
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<color-mode>
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<use>material/color-mode</use>
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</color-mode>
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</material>
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<blend>
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<active>
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<use>blend/active</use>
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</active>
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<source>
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<use>blend/source</use>
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</source>
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<destination>
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<use>blend/destination</use>
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</destination>
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</blend>
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<shade-model>
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<use>shade-model</use>
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</shade-model>
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<cull-face>
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<use>cull-face</use>
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</cull-face>
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<rendering-hint>
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<use>rendering-hint</use>
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</rendering-hint>
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<texture-unit>
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<active>
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<use>texture[0]/active</use>
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</active>
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<unit>0</unit>
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<image>
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<use>texture[0]/image</use>
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</image>
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<filter>
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<use>texture[0]/filter</use>
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</filter>
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<wrap-s>
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<use>texture[0]/wrap-s</use>
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</wrap-s>
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<wrap-t>
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<use>texture[0]/wrap-t</use>
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</wrap-t>
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<!--
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<internal-format>
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<use>texture[0]/internal-format</use>
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</internal-format>
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-->
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<environment>
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<mode>modulate</mode>
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</environment>
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</texture-unit>
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<!-- A two-sided lighting model is set by default near the root
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of the scene graph. Perhaps that ought to be set in this
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effect?
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-->
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</pass>
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</technique>
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</PropertyList>
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@ -90,293 +90,7 @@
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<normal type="int">15</normal>
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||||
<tangent type="int">6</tangent>
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||||
</generate>
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||||
<technique n="7">
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||||
<predicate>
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<or>
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<less-equal>
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<value type="float">2.0</value>
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<glversion/>
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</less-equal>
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<and>
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<extension-supported>GL_ARB_shader_objects</extension-supported>
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<extension-supported>GL_ARB_shading_language_100</extension-supported>
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<extension-supported>GL_ARB_vertex_shader</extension-supported>
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<extension-supported>GL_ARB_fragment_shader</extension-supported>
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</and>
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</or>
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</predicate>
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<pass>
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<lighting>true</lighting>
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<material>
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<active>
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<use>material/active</use>
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</active>
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<ambient>
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<use>material/ambient</use>
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</ambient>
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<diffuse>
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<use>material/diffuse</use>
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</diffuse>
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<specular>
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<use>material/specular</use>
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</specular>
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<emissive>
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<use>material/emissive</use>
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</emissive>
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<shininess>
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<use>material/shininess</use>
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</shininess>
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<color-mode>
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<use>material/color-mode</use>
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</color-mode>
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</material>
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<blend>
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<use>transparent</use>
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</blend>
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<alpha-test>
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<active type="bool">false</active>
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</alpha-test>
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<shade-model>
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<use>shade-model</use>
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</shade-model>
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<cull-face>
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<use>cull-face</use>
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</cull-face>
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<rendering-hint>
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<use>rendering-hint</use>
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</rendering-hint>
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<texture-unit>
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<unit>0</unit>
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<type>
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<use>texture[0]/type</use>
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</type>
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<image>
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<use>texture[0]/image</use>
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</image>
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<filter>
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<use>texture[0]/filter</use>
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</filter>
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||||
<wrap-s>
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<wrap-t>
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</wrap-t>
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</texture-unit>
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<texture-unit>
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<unit>1</unit>
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<image>
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||||
<use>texture[1]/image</use>
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</image>
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<type>
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<use>texture[1]/type</use>
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</type>
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<filter>
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<use>texture[1]/filter</use>
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</filter>
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||||
<wrap-s>
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||||
<use>texture[1]/wrap-s</use>
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||||
</wrap-s>
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||||
<wrap-t>
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||||
<use>texture[1]/wrap-t</use>
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||||
</wrap-t>
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||||
<internal-format>
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||||
<use>texture[1]/internal-format</use>
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</internal-format>
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</texture-unit>
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<texture-unit>
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<unit>2</unit>
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<image>
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<use>texture[2]/image</use>
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</image>
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<type>
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<use>texture[2]/type</use>
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</type>
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<filter>
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<use>texture[2]/filter</use>
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</filter>
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<wrap-s>
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<use>texture[2]/wrap-s</use>
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</wrap-s>
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||||
<wrap-t>
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||||
<use>texture[2]/wrap-t</use>
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||||
</wrap-t>
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||||
<internal-format>
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||||
<use>texture[2]/internal-format</use>
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</internal-format>
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</texture-unit>
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<texture-unit>
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<unit>3</unit>
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<image>
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<use>texture[3]/image</use>
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</image>
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<type>
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<use>texture[3]/type</use>
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</type>
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<filter>
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||||
<use>texture[3]/filter</use>
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</filter>
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||||
<wrap-s>
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||||
<use>texture[3]/wrap-s</use>
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</wrap-s>
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||||
<wrap-t>
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||||
<use>texture[3]/wrap-t</use>
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</wrap-t>
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<internal-format>
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||||
<use>texture[3]/internal-format</use>
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</internal-format>
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</texture-unit>
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<program>
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<vertex-shader>Shaders/ALS/planet.vert</vertex-shader>
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<fragment-shader>Shaders/ALS/planet.frag</fragment-shader>
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<fragment-shader>Shaders/ALS/noise.frag</fragment-shader>
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<fragment-shader>Shaders/ALS/filters.frag</fragment-shader>
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<attribute>
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<name>tangent</name>
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<index>6</index>
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</attribute>
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<attribute>
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<name>normal</name>
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<index>15</index>
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</attribute>
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</program>
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<uniform>
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<name>texture</name>
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<type>sampler-2d</type>
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<value type="int">0</value>
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</uniform>
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<uniform>
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<name>shadowtex</name>
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<type>sampler-2d</type>
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<value type="int">1</value>
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</uniform>
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<uniform>
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<name>grain_texture</name>
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<type>sampler-2d</type>
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<value type="int">2</value>
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</uniform>
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<uniform>
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<name>colorMode</name>
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<type>int</type>
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<value>
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<use>material/color-mode-uniform</use>
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</value>
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</uniform>
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<uniform>
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<name>visibility</name>
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<type>float</type>
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<value>
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<use>visibility</use>
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</value>
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</uniform>
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<uniform>
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<name>air_pollution</name>
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<type>float</type>
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<value>
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<use>air_pollution</use>
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</value>
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</uniform>
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<uniform>
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<name>sun_angle</name>
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<type>float</type>
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<value>
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<use>sun-angle</use>
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</value>
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</uniform>
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<uniform>
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<name>use_clouds</name>
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<type>bool</type>
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<value>
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<use>use-clouds</use>
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</value>
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</uniform>
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<uniform>
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<name>use_overlay</name>
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<type>bool</type>
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<value>
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<use>use-overlay-textures</use>
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</value>
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</uniform>
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<uniform>
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<name>use_cloud_shadows</name>
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<type>bool</type>
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<value>
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<use>use-cloud-shadows</use>
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</value>
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</uniform>
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<uniform>
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<name>gamma</name>
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<type>float</type>
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<value>
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<use>gamma</use>
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</value>
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</uniform>
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<uniform>
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<name>brightness</name>
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<type>float</type>
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<value>
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<use>brightness</use>
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</value>
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</uniform>
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<uniform>
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<name>use_filtering</name>
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<type>bool</type>
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<value>
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<use>use_filtering</use>
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</value>
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</uniform>
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<uniform>
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<name>use_night_vision</name>
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<type>bool</type>
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<value>
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<use>use_night_vision</use>
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</value>
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</uniform>
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<uniform>
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<name>use_IR_vision</name>
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<type>bool</type>
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<value>
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<use>use_IR_vision</use>
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</value>
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</uniform>
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<uniform>
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<name>delta_T</name>
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<type>float</type>
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<value>
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<use>delta_T</use>
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</value>
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</uniform>
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<uniform>
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<name>fact_grey</name>
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<type>float</type>
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<value>
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<use>fact_grey</use>
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</value>
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</uniform>
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<uniform>
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<name>fact_black</name>
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<type>float</type>
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<value>
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<use>fact_black</use>
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</value>
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</uniform>
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<uniform>
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||||
<name>display_xsize</name>
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||||
<type>int</type>
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<value>
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<use>display_xsize</use>
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</value>
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</uniform>
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<uniform>
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||||
<name>display_ysize</name>
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<type>int</type>
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<value>
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<use>display_ysize</use>
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</value>
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||||
</uniform>
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||||
</pass>
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||||
</technique>
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||||
<technique n="8">
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||||
<technique n="9">
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||||
<pass>
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||||
<lighting>true</lighting>
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<material>
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@ -454,7 +168,8 @@
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|||
-->
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||||
</pass>
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||||
</technique>
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||||
<technique n="9">
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||||
<technique n="18">
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||||
<scheme>als-lighting</scheme>
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||||
<predicate>
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||||
<and>
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||||
<or>
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||||
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@ -755,4 +470,291 @@
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|||
</uniform>
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||||
</pass>
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||||
</technique>
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||||
<technique n="19">
|
||||
<scheme>als-lighting</scheme>
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||||
<predicate>
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||||
<or>
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||||
<less-equal>
|
||||
<value type="float">2.0</value>
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||||
<glversion/>
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||||
</less-equal>
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||||
<and>
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||||
<extension-supported>GL_ARB_shader_objects</extension-supported>
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||||
<extension-supported>GL_ARB_shading_language_100</extension-supported>
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||||
<extension-supported>GL_ARB_vertex_shader</extension-supported>
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||||
<extension-supported>GL_ARB_fragment_shader</extension-supported>
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||||
</and>
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||||
</or>
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||||
</predicate>
|
||||
<pass>
|
||||
<lighting>true</lighting>
|
||||
<material>
|
||||
<active>
|
||||
<use>material/active</use>
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||||
</active>
|
||||
<ambient>
|
||||
<use>material/ambient</use>
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||||
</ambient>
|
||||
<diffuse>
|
||||
<use>material/diffuse</use>
|
||||
</diffuse>
|
||||
<specular>
|
||||
<use>material/specular</use>
|
||||
</specular>
|
||||
<emissive>
|
||||
<use>material/emissive</use>
|
||||
</emissive>
|
||||
<shininess>
|
||||
<use>material/shininess</use>
|
||||
</shininess>
|
||||
<color-mode>
|
||||
<use>material/color-mode</use>
|
||||
</color-mode>
|
||||
</material>
|
||||
<blend>
|
||||
<use>transparent</use>
|
||||
</blend>
|
||||
<alpha-test>
|
||||
<active type="bool">false</active>
|
||||
</alpha-test>
|
||||
<shade-model>
|
||||
<use>shade-model</use>
|
||||
</shade-model>
|
||||
<cull-face>
|
||||
<use>cull-face</use>
|
||||
</cull-face>
|
||||
<rendering-hint>
|
||||
<use>rendering-hint</use>
|
||||
</rendering-hint>
|
||||
<texture-unit>
|
||||
<unit>0</unit>
|
||||
<type>
|
||||
<use>texture[0]/type</use>
|
||||
</type>
|
||||
<image>
|
||||
<use>texture[0]/image</use>
|
||||
</image>
|
||||
<filter>
|
||||
<use>texture[0]/filter</use>
|
||||
</filter>
|
||||
<wrap-s>
|
||||
<use>texture[0]/wrap-s</use>
|
||||
</wrap-s>
|
||||
<wrap-t>
|
||||
<use>texture[0]/wrap-t</use>
|
||||
</wrap-t>
|
||||
</texture-unit>
|
||||
<texture-unit>
|
||||
<unit>1</unit>
|
||||
<image>
|
||||
<use>texture[1]/image</use>
|
||||
</image>
|
||||
<type>
|
||||
<use>texture[1]/type</use>
|
||||
</type>
|
||||
<filter>
|
||||
<use>texture[1]/filter</use>
|
||||
</filter>
|
||||
<wrap-s>
|
||||
<use>texture[1]/wrap-s</use>
|
||||
</wrap-s>
|
||||
<wrap-t>
|
||||
<use>texture[1]/wrap-t</use>
|
||||
</wrap-t>
|
||||
<internal-format>
|
||||
<use>texture[1]/internal-format</use>
|
||||
</internal-format>
|
||||
</texture-unit>
|
||||
<texture-unit>
|
||||
<unit>2</unit>
|
||||
<image>
|
||||
<use>texture[2]/image</use>
|
||||
</image>
|
||||
<type>
|
||||
<use>texture[2]/type</use>
|
||||
</type>
|
||||
<filter>
|
||||
<use>texture[2]/filter</use>
|
||||
</filter>
|
||||
<wrap-s>
|
||||
<use>texture[2]/wrap-s</use>
|
||||
</wrap-s>
|
||||
<wrap-t>
|
||||
<use>texture[2]/wrap-t</use>
|
||||
</wrap-t>
|
||||
<internal-format>
|
||||
<use>texture[2]/internal-format</use>
|
||||
</internal-format>
|
||||
</texture-unit>
|
||||
<texture-unit>
|
||||
<unit>3</unit>
|
||||
<image>
|
||||
<use>texture[3]/image</use>
|
||||
</image>
|
||||
<type>
|
||||
<use>texture[3]/type</use>
|
||||
</type>
|
||||
<filter>
|
||||
<use>texture[3]/filter</use>
|
||||
</filter>
|
||||
<wrap-s>
|
||||
<use>texture[3]/wrap-s</use>
|
||||
</wrap-s>
|
||||
<wrap-t>
|
||||
<use>texture[3]/wrap-t</use>
|
||||
</wrap-t>
|
||||
<internal-format>
|
||||
<use>texture[3]/internal-format</use>
|
||||
</internal-format>
|
||||
</texture-unit>
|
||||
<program>
|
||||
<vertex-shader>Shaders/ALS/planet.vert</vertex-shader>
|
||||
<fragment-shader>Shaders/ALS/planet.frag</fragment-shader>
|
||||
<fragment-shader>Shaders/ALS/noise.frag</fragment-shader>
|
||||
<fragment-shader>Shaders/ALS/filters.frag</fragment-shader>
|
||||
<attribute>
|
||||
<name>tangent</name>
|
||||
<index>6</index>
|
||||
</attribute>
|
||||
<attribute>
|
||||
<name>normal</name>
|
||||
<index>15</index>
|
||||
</attribute>
|
||||
</program>
|
||||
<uniform>
|
||||
<name>texture</name>
|
||||
<type>sampler-2d</type>
|
||||
<value type="int">0</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>shadowtex</name>
|
||||
<type>sampler-2d</type>
|
||||
<value type="int">1</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>grain_texture</name>
|
||||
<type>sampler-2d</type>
|
||||
<value type="int">2</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>colorMode</name>
|
||||
<type>int</type>
|
||||
<value>
|
||||
<use>material/color-mode-uniform</use>
|
||||
</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>visibility</name>
|
||||
<type>float</type>
|
||||
<value>
|
||||
<use>visibility</use>
|
||||
</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>air_pollution</name>
|
||||
<type>float</type>
|
||||
<value>
|
||||
<use>air_pollution</use>
|
||||
</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>sun_angle</name>
|
||||
<type>float</type>
|
||||
<value>
|
||||
<use>sun-angle</use>
|
||||
</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>use_clouds</name>
|
||||
<type>bool</type>
|
||||
<value>
|
||||
<use>use-clouds</use>
|
||||
</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>use_overlay</name>
|
||||
<type>bool</type>
|
||||
<value>
|
||||
<use>use-overlay-textures</use>
|
||||
</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>use_cloud_shadows</name>
|
||||
<type>bool</type>
|
||||
<value>
|
||||
<use>use-cloud-shadows</use>
|
||||
</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>gamma</name>
|
||||
<type>float</type>
|
||||
<value>
|
||||
<use>gamma</use>
|
||||
</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>brightness</name>
|
||||
<type>float</type>
|
||||
<value>
|
||||
<use>brightness</use>
|
||||
</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>use_filtering</name>
|
||||
<type>bool</type>
|
||||
<value>
|
||||
<use>use_filtering</use>
|
||||
</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>use_night_vision</name>
|
||||
<type>bool</type>
|
||||
<value>
|
||||
<use>use_night_vision</use>
|
||||
</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>use_IR_vision</name>
|
||||
<type>bool</type>
|
||||
<value>
|
||||
<use>use_IR_vision</use>
|
||||
</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>delta_T</name>
|
||||
<type>float</type>
|
||||
<value>
|
||||
<use>delta_T</use>
|
||||
</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>fact_grey</name>
|
||||
<type>float</type>
|
||||
<value>
|
||||
<use>fact_grey</use>
|
||||
</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>fact_black</name>
|
||||
<type>float</type>
|
||||
<value>
|
||||
<use>fact_black</use>
|
||||
</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>display_xsize</name>
|
||||
<type>int</type>
|
||||
<value>
|
||||
<use>display_xsize</use>
|
||||
</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>display_ysize</name>
|
||||
<type>int</type>
|
||||
<value>
|
||||
<use>display_ysize</use>
|
||||
</value>
|
||||
</uniform>
|
||||
</pass>
|
||||
</technique>
|
||||
</PropertyList>
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
<use_geo_light type="int">0</use_geo_light>
|
||||
</parameters>
|
||||
<technique n="5">
|
||||
<scheme>als-lighting</scheme>
|
||||
<pass>
|
||||
<program>
|
||||
<vertex-shader n="0">Shaders/ALS/space-ultra.vert</vertex-shader>
|
||||
|
@ -951,6 +952,7 @@
|
|||
</pass>
|
||||
</technique>
|
||||
<technique n="6">
|
||||
<scheme>als-lighting</scheme>
|
||||
<pass>
|
||||
<program>
|
||||
<vertex-shader n="0">Shaders/ALS/space-base.vert</vertex-shader>
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
<PropertyList>
|
||||
<name>Effects/space</name>
|
||||
<inherits-from>Effects/model-default</inherits-from>
|
||||
<technique n="7">
|
||||
<technique n="18">
|
||||
<scheme>als-lighting</scheme>
|
||||
<pass>
|
||||
<program>
|
||||
<vertex-shader n="0">Shaders/ALS/space-base.vert</vertex-shader>
|
||||
|
|
Loading…
Reference in a new issue