Compositor: Use #version 140 for clustered shading
This fixes compatibility issues with AMD graphics cards that support a OpenGL 3.1 compatibility profile. Integrated Intel GPUs using the Mesa drivers should set the environment variable: MESA_GL_VERSION_OVERRIDE="3.1COMPAT"
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#version 150
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#version 140
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uniform usampler3D fg_ClusteredLightGrid;
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uniform usamplerBuffer fg_ClusteredLightIndices;
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