Thorsten Renk
b1d909b22e
Domain tiling effect for ALS tree shader
2014-04-17 12:18:11 +03:00
Thorsten Renk
6cce2e64d4
Moved cloud shadows for vegetation into vertex shader, has much better performance
2014-03-17 09:01:20 +02:00
Thorsten Renk
553fd2c171
Cloud shadows for runway shader effect
2014-03-17 08:49:49 +02:00
Thorsten Renk
26836af986
Model ubershader retains some glossiness due to sky irradiance even in indirect light
2014-03-14 11:02:18 +02:00
Thorsten Renk
35d841adf5
Cloud shadows for airfield green
2014-03-14 09:39:24 +02:00
Thorsten Renk
80819daa68
Cloud shadows for random vegetation
2014-03-14 09:30:45 +02:00
Thorsten Renk
572a720388
Cloud shadows for water shader effect
2014-03-11 12:25:47 +02:00
Thorsten Renk
a05863e541
Cloud shadows for urban effect/random buildings
2014-03-11 11:53:57 +02:00
James Turner
cbe18617fd
My GLSL compiler is stricter than yours.
...
- Apple GLSL strongly objects to mismatched function declaration /
return value type, and similarly to mismatched function declaration /
lvalue type.
2014-03-10 17:57:04 +00:00
Thorsten Renk
7cebb2963e
Better lighting balance for ALS water shader in very low light /night
2014-03-10 10:43:55 +02:00
Thorsten Renk
3a87e5a514
Experimental support for cloud shadows on the terrain
2014-03-10 10:29:14 +02:00
Thorsten Renk
87a960a048
Tentative fix for high altitude/low sun rendering artefacts in ALS skydome
2014-02-28 10:40:05 +02:00
Thorsten Renk
4286141f2a
Improvements and environment dependence to rendering of runway lighting for ALS
2014-02-28 09:15:41 +02:00
Thorsten Renk
1d25257604
Surface light effect and shaders for ALS
2014-02-25 10:49:37 +02:00
Thorsten Renk
22e3852cad
Impostors simulating distant clouds for Advanced Weather / ALS
2014-02-17 10:21:26 +02:00
Thorsten Renk
1c1bcda8d6
Support for creating high altitude noctilucent clouds in Advanced Weather/ALS
2014-01-30 11:08:35 +02:00
Clément de l'Hamaide
3132b761d0
Improve runway reflection shader by Emilian H.
2014-01-23 17:23:03 +01:00
Thorsten Renk
aae72d7266
High quality dirt runway effect for ALS
2014-01-23 13:16:20 +02:00
Emilian Huminiuc
7f183e0117
Remove intermediate quality settings from the ubershader. Fix a texture.
2014-01-15 23:30:03 +01:00
James Turner
8862167700
Fix ubershader for Mac, in more places.
2014-01-12 17:06:23 +00:00
James Turner
bb640294d8
Fix Uberhader-Rembrandt bug on Mac.
...
My parser is stricter than your parser. (Unless you're on Ati-non-Mac)
2014-01-11 22:32:22 +00:00
Stuart Buchanan
b2f261ea0a
Improved Random building texturesa - Gabo Huerta
...
Improved textures, lightmaps from Gabo Huerta.
Improved interaction with the urban shader from Thorsten Renk.
2013-12-28 20:36:49 +00:00
Stuart Buchanan
825abab643
Fix for black clouds on ATI (bug 1160)
...
http://code.google.com/p/flightgear-bugs/issues/detail?id=1160
Fix by Emilian Huminiuc.
2013-12-25 23:14:04 +00:00
Tomash Brechko
e5d8163d64
Ubershader: account for specular light component only once.
...
Both files have "fragColor += Specular * nmap.a;" later in the source.
The patch is suggested by Emilian Huminiuc.
2013-11-27 16:30:32 +00:00
Thorsten Renk
4a2d427a85
Ocean depth map support for ALS
2013-11-23 12:15:52 +02:00
Thorsten Renk
d13d72b2f7
Bugfix correcting tree fog lighting for cloudy days and low sun
2013-11-22 09:20:38 +02:00
Vivian Meazza
af22245993
Sea colour effect by Emilian Huminiuc
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-11-03 18:41:16 +00:00
Clément de l'Hamaide
40013ba1c7
ubershader: restore lightmap feature
2013-10-21 13:27:35 +02:00
Thorsten Renk
c11ac7295c
Fogline blur effect for Atmospheric Light Scattering high-detail shader
2013-10-17 11:09:42 +03:00
Thorsten Renk
bdd9520ca5
Horizon blur and noise modulation model based on aloft visibility and weather variability for Atmospheric Light Scattering
2013-08-29 15:15:51 +03:00
Thorsten Renk
e0679636ee
Wake shader effect for Atmospheric Light Scattering framework
2013-08-28 14:58:21 +03:00
James Turner
105983702f
Fix a GLSL compile error on Mac
...
(doesn't like #elif it seems). Since neither of these values
are ever defined, kill off the conditionals entirely.
2013-06-25 22:50:39 +01:00
Thorsten Renk
b9c573ea11
Tweak to prevent the cloud LOD system from dropping sprites in very faint clouds which have just few sprites to begin with and appear unrealistic when these are dropped
2013-06-13 13:26:37 +03:00
Gijs de Rooy
c53d5c12ba
Fix urban shader compile error. #elseif is an incorrect directive, #elif is the correct one. Thanks to colintoal for reporting.
2013-06-08 13:05:37 +02:00
Thorsten Renk
c937881caf
Shader trick to generate surf at steep coastlines
2013-06-07 14:35:25 +03:00
Thorsten Renk
b3bb82dd88
Wind effects on vegetation for Atmospheric Light Scattering: movement of trees and hires terrain texture noise simulating vegetation and debris movement
2013-06-07 13:31:34 +03:00
Stuart Buchanan
08243eb083
Speculative fix for shader cast issue on Mac.
2013-05-31 19:50:57 +01:00
Stuart Buchanan
3929e8d091
Use square tree textures with reduce UV coordinates.
2013-05-19 21:30:20 +01:00
Stuart Buchanan
1e09cf85ef
Use step function rather than cast of boolean expression.
2013-05-13 22:59:25 +01:00
Stuart Buchanan
613db9668f
Fix warning on some GPUs.
2013-05-10 20:20:08 +01:00
Stuart Buchanan
5689d76dca
Change tree texture format from a 8x4 block to 32x1 to avoid UV bleeding problems.
2013-05-10 20:04:18 +01:00
Vivian Meazza
f025dd3e32
Tidy up formatting after reinstating Rainbow effect
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-04-28 09:27:38 +01:00
Vivian Meazza
8509e4acba
Consolidate Fresnel and rainbow look-up textures. Reinstate Rainbow effect in ALS shader
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-04-26 20:18:46 +01:00
Thorsten Renk
f62550e115
Optional overlay texture for models
2013-04-22 11:32:28 +03:00
Thorsten Renk
cea50f52ed
Proper wetness effect on runway and airfield green dependent on quality level
2013-04-22 10:41:44 +03:00
Thorsten Renk
c877c8b4e5
3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders
2013-04-22 10:02:14 +03:00
Stuart Buchanan
266313486d
Add dynamic selection of tree texture based on season and snow level.
...
All tree texture sheets now contain 4 different texture sets for
different conditions. See Docs/README.materials for details.
Also retire the -summer and -winter variants of tree textures, which
are now redundant.
2013-04-20 21:09:03 +01:00
Thorsten Renk
4817183507
Isotropic lighting for trees in Atmospheric Light Scattering
2013-04-16 12:48:54 +03:00
Thorsten Renk
df35c11af2
Packice overlay and water color variations for high quality water shader in Atmospheric Light Scattering
2013-04-15 14:29:04 +03:00
Thorsten Renk
402d75a602
Deeper shadows and fog/snow continuity across terrain tiles for highest quality level terrain shader of Atmospheric Light Scattering
2013-04-15 14:00:22 +03:00
Thorsten Renk
2c6a962a34
Modified cloud lighting with dependence on air pollution
2013-04-09 09:52:19 +03:00
Thorsten Renk
f2ebbbbc70
Updates to Advanced Weather and cloud shaders - better support for low visibility conditions, improved framerates for Thunderstorm scenario
2013-03-01 09:40:05 +02:00
Thorsten Renk
9ffb8a3d52
'The Flag' for Atmospheric Light Scattering
2013-03-01 09:11:10 +02:00
Thorsten Renk
2d2a5eb3be
Replaced hard fogging near field cutoff by a sliding cutoff
2013-02-25 14:11:40 +02:00
Thorsten Renk
deba78c4da
Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering
2013-02-11 14:01:31 +02:00
Thorsten Renk
930b3d4fd5
Configurable parameter support for detailed terrain shader quality level
2013-02-06 15:13:25 +02:00
Thorsten Renk
97349a17ef
Bugfix for water flickering problem in Atmospheric Light Scattering
2013-02-06 13:48:45 +02:00
Thorsten Renk
0ee1a1053e
Bugfix for airport grass shader
2013-02-04 15:19:58 +02:00
Thorsten Renk
4426b4a301
Bugfix for lower quality water shader in Atmospheric Light Scattering
2013-02-04 14:52:14 +02:00
Emilian Huminiuc
65e2b97c26
Sync with the other versions of the ubershader.
...
Remove useless forward declaration of fog_Func.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2013-02-01 13:22:14 +02:00
Thorsten Renk
9c95d09f60
Model ubershader for Atmospheric Light Scattering
2013-01-31 14:15:18 +02:00
Thorsten Renk
db546a6fd6
Bugfixes for random building in Atmosperhic Light Scattering
2013-01-30 10:04:27 +02:00
Thorsten Renk
15f85a6a89
Reduced flickering for airport grass shader
2013-01-25 14:50:04 +02:00
Thorsten Renk
c948d93444
Indonesia regional texturing definitions
2013-01-21 14:05:05 +02:00
Thorsten Renk
c1157b762a
The ultra-terrain shader
2013-01-21 13:57:18 +02:00
Emilian Huminiuc
d098796d46
use world coordinates for noise texture lookup
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2013-01-17 11:51:23 +02:00
Emilian Huminiuc
72c876aec6
Ubershader fixes
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2013-01-17 11:32:00 +02:00
Stuart Buchanan
4c4df3401e
Do not render cloudlets on the back half of the cloud at ranges
...
of > 10km. 50% performance improvements seen under overcast conditions.
2012-12-16 22:20:23 +00:00
Stuart Buchanan
024f7494e4
Discard cloud fragments with a transparency >98%
2012-12-16 22:16:16 +00:00
Thorsten Renk
f4c828c4de
Yet more bugfixes
2012-12-14 15:27:26 +02:00
Thorsten Renk
4d10e77226
Atmospheric Light Scattering shader bugfixes
2012-12-14 14:31:08 +02:00
Thorsten Renk
8bcc21263f
Runway effect with bumpmap and snow for Atmospheric Light Scattering
2012-12-13 12:17:51 +02:00
Thorsten Renk
35f63578ac
Improvements for the hires grass texture effect
2012-12-12 15:03:55 +02:00
Stuart Buchanan
cb1ce70688
Increase opacity of clouds, discard transparent fragments.
2012-12-05 21:37:16 +00:00
Stuart Buchanan
6d9168150d
Fix random buildings after latest procedural texture changes.
2012-12-05 20:31:50 +00:00
Thorsten Renk
ed80612c98
Atmospheric Light Scattering update
2012-12-05 20:31:27 +00:00
Stuart Buchanan
d722d98164
Fix urban shader, broken by 9e8735c64996614174d2d86526f258f44bacd7c4
2012-12-01 20:51:30 +00:00
Thorsten Renk
3c1ee0527b
Shader updates
2012-10-06 21:13:50 +01:00
Emilian Huminiuc
6e8f1b7fee
Restore the foam to the Rembrandt water shader
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-10-06 14:14:27 +03:00
Stuart Buchanan
65dbc4cc0b
Remove hardcoded maximum snow level. Now configured via Environment Settings.
2012-10-05 22:13:24 +01:00
Emilian Huminiuc
d1a44f10b7
Restore random buildings reflection.
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-09-14 00:12:05 +03:00
Stuart Buchanan
2f0a1683b7
Improve memory and instantiation time of random buildings.
2012-09-12 22:46:03 +01:00
Emilian Huminiuc
efe52f4bf9
ubershader: fix reflection under Rembrandt
...
model-combined & model-combined-deferred effects: improve Rembrandt behaviour, and provide better effects for transparent
surfaces under Rembrandt.
This change breaks current effects using normalmaps when inheriting from model-combined-deferred under
Rembrandt.
Aircraft developers please change the technique numbers in the "normalmap include" part of your effects file from
<technique n="8"> to <technique n="7"> (again, only if inheriting from model-combined-deferred, and using normalmaps)
Effects inheriting from model-combined do not neeed any adaptation.
Sorry for the nuisance caused by this change.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-09-09 13:54:07 +03:00
Emilian Huminiuc
cc770cecb7
restore transition.frag that got broken
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-08-20 13:42:16 +03:00
Vivian Meazza
b3922c08c1
Merge branch 'master' of D:\Git_New\fgdata
2012-08-19 21:55:51 +01:00
Emilian Huminiuc
7d883b3db1
ubershader: reenable ambient-correction under Rembrandt
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-08-19 23:40:32 +03:00
Vivian Meazza
d09a45837f
Merge branch 'master' of D:\Git_New\fgdata
...
Conflicts:
Shaders/transition.frag
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-08-14 00:06:15 +01:00
Emilian Huminiuc
00c352f235
Hopefuly fix yet another weird behaviour on ATI gpus (take two)
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-08-13 23:58:12 +01:00
Emilian Huminiuc
56d84d24da
Hopefuly fix yet another weird behaviour on ATI gpus
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-08-13 16:50:03 +03:00
Stuart Buchanan
4ec24853a8
Create an Environment Settings dialog for non-weather environment settings
...
such as snow level, dust, wetness, and texture set.
Also add a parameter to control whether the snow level moves with METAR,
and retire /environment/mysnow-level-m.
2012-08-09 22:52:51 +01:00
Frederic Bouvier
c20b4b1fbb
No code change - Improve readability by reindenting files
2012-08-08 09:03:00 +02:00
Thorsten Renk
9be134b34d
Procedural Texturing
2012-08-07 09:01:14 +02:00
Frederic Bouvier
ddfe61e323
Preserve film grain aspect ratio
2012-08-06 10:27:29 +01:00
Frederic Bouvier
52ae094a94
Add film wear to the cinema postprocessing effects
2012-08-06 10:27:21 +01:00
Frederic Bouvier
4a71f7a16d
Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..)
2012-08-06 10:27:17 +01:00
Frederic Bouvier
8e6ed31b94
Add lateral chromatic aberration (purple/green fringe) to the cinema postprocessing effects (Rembrandt)
2012-08-06 10:27:03 +01:00
Frederic Bouvier
5ebabff309
Make vignetting and distortion play nice together
2012-08-06 10:26:59 +01:00
Frederic Bouvier
5907f9469d
Add radial lens distortion to the cinema postprocessing effects (Rembrandt)
2012-08-06 10:26:55 +01:00
Frederic Bouvier
5627a4e8f8
Cinema effects in the Rembrandt framework
2012-08-05 00:08:27 +01:00
Frederic Bouvier
6013f3360e
Night vision post processing effect in Rembrandt
2012-08-05 00:08:23 +01:00
Stuart Buchanan
0e14a09698
Add rotation of trees, and fix issue 825
2012-07-31 21:44:38 +01:00
Emilian Huminiuc
e67d04ead9
Cleanup some implicit casts
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-31 21:40:15 +03:00
Stuart Buchanan
0604e3975b
Add an additional random rotation to trees so the quads are not
...
all oriented N/S and E/W, helping to disguise the limited set of
textures used.
2012-07-24 22:12:11 +01:00
Frederic Bouvier
d9d6255107
Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders
2012-07-22 19:53:27 +02:00
Emilian Huminiuc
05e3eb80f4
Make the other sunlight shaders recognize water matId.
...
Remove duplicate fogFunc line in runway.frag
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-19 22:08:35 +03:00
Emilian Huminiuc
e7dcbcf494
Small fixes and tweaks. Fix ugly black faces paralel to view direction on random buildings.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-16 14:17:16 +03:00
Frederic Bouvier
3ac767a974
SSAO: Special case for ATI owners
2012-07-14 11:48:08 +02:00
Frederic Bouvier
48c9664e83
Remove unnecessary unsigned keyword and dependancy on GL_EXT_gpu_shader4 extension
2012-07-13 19:32:31 +02:00
Emilian Huminiuc
6a992c65d6
Fix overdark runway in rembrandt
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-13 18:47:19 +03:00
Emilian Huminiuc
fb58a3211f
some tweaks to runway shader
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-13 17:53:00 +03:00
Frederic Bouvier
129eefcc3e
Improve light reflections on water
2012-07-13 14:46:31 +02:00
Frederic Bouvier
fd4f42da0f
Fix 'Phong distortion' artifact on specular lighting and shininess factor on additional lights in Rembrandt
2012-07-12 00:31:22 +02:00
Frederic Bouvier
d06e249f16
Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt
2012-07-11 23:59:10 +02:00
Emilian Huminiuc
9d49f9643f
Make water-inland.eff Rembrandt compatible.
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Fix a longstanding ati bug in transition.frag
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-08 15:58:42 +03:00
Stuart Buchanan
ab21e069f7
Correct atmospheric scattering for trees, where we were applying ambient lighting twice, making them too dark, and not using an alpha test.
...
Also fix the tropical trees, where only half the texture was defined.
2012-07-02 23:27:44 +01:00
Emilian Huminiuc
8174ea8593
More transition.frag cleanups
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-02 23:34:00 +03:00
Emilian Huminiuc
a31dfa779e
Cleanup a bit the transition shaders
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-02 23:17:17 +03:00
Emilian Huminiuc
a76a84d287
fix runway shader normals in Rembrandt.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-01 23:20:02 +03:00
Stuart Buchanan
145a759fb8
Add support for atmospheric scattering to the random vegetation shader.
2012-06-30 00:38:14 +01:00
Emilian Huminiuc
8fa569e77f
make transition effect Rembrandt compatible.
...
Note: this is the transition effect used by the materials-dds.xml
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-28 23:43:08 +03:00
Emilian Huminiuc
c001b6d679
transition.frag: fix shading
...
ubershader.frag: fix ambient
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-28 14:37:45 +03:00
Frederic Bouvier
59e0f41283
Get rid of TexGen magic and do the projective texturing for shadow mapping ourself
2012-06-27 21:04:51 +02:00
Frederic Bouvier
4e241640b6
Add a bloom strength property and a slider in the Rembrandt dialog
2012-06-26 09:02:21 +02:00
Emilian Huminiuc
f6b74fc128
Add material ID to provide increased specular effect in Rembrandt for water and ubershader.
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-26 02:18:00 +03:00
Emilian Huminiuc
ce18b24ba9
fix water specular with Rembrandt
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-25 21:15:32 +03:00
Emilian Huminiuc
eeefbc596b
Fix wrong water-gbuffer.frag from previous commit
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-24 20:37:34 +03:00
Emilian Huminiuc
174f40d52b
Adapt water shader to Rembrandt
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-24 20:18:46 +03:00
Emilian Huminiuc
333d70aeca
Make runway shader work with Rembrandt
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-23 23:13:49 +03:00
Emilian Huminiuc
42e4428f8d
adapt water_lightfield shader to the previous changes
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 21:27:59 +03:00
Emilian Huminiuc
6ef4f5eca0
Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 18:57:14 +03:00
Flightgear Development
23536748f7
Terrain haze bugfixes
2012-06-11 20:23:31 +02:00
Frederic Bouvier
1932ddb014
Allow to select debugged buffers in Rembrandt
2012-05-18 12:42:34 +02:00
Frederic Bouvier
58c5a389ce
Allow to adjust ambient occlusion strength
2012-05-18 09:00:48 +02:00
Emilian Huminiuc
e21807bb33
formatting cleanup
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-17 20:16:29 +03:00
Frederic Bouvier
41ff7da797
Show bloom buffer
2012-05-12 23:38:40 +02:00
Frederic Bouvier
be5a51ec5d
Bloom effect for the Rembrandt renderer
2012-05-12 13:06:45 +02:00
Frederic Bouvier
2163651c43
Avoid duplication of fullscreen vertex shader
2012-05-12 11:47:18 +02:00
Frederic Bouvier
1a5cc682a9
Add condition on ambient occlusion and a menu item to switch it on and off if the stage is enabled in the pipeline
2012-05-12 09:20:13 +02:00
Frederic Bouvier
961219a091
Add ambient occlusion to default pipeline
2012-05-12 09:20:09 +02:00
Frederic Bouvier
140263d611
Screen space ambient occlusion effect
2012-05-12 09:20:07 +02:00
Frederic Bouvier
c5732c38ba
Generic blur effect
2012-05-12 09:20:05 +02:00
Vivian Meazza
f0d21c1f60
Optimisation and tidying
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-07 19:11:34 +01:00
Vivian Meazza
0a8f9d71c3
Tidy up
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-07 17:22:15 +01:00
Vivian Meazza
b6fd097920
Opotimize in line with water shaders
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-07 12:46:25 +01:00
Vivian Meazza
0235f95ed5
Merge branch 'master' of gitorious.org:fg/fgdata into work
2012-05-05 20:07:43 +01:00
Vivian Meazza
9657518663
Optimise water shaders after ideas and suggestions by Thorsten Renk
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-05 19:59:22 +01:00
Frederic Bouvier
3fc1a36201
Fix a shader problem. It seems a bad idea to set gl_FragData in a conditional block. It seems better to assign a value unconditionally even if there is no buffer attached.
2012-05-05 00:10:56 +02:00
Frederic Bouvier
7e1ed19307
Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called
2012-05-04 09:34:00 +02:00
Emilian Huminiuc
f26472f614
Remove useless include_fog.vert from some of the effects.
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Fis c/p error in ubershader-deferred.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-03 00:01:59 +03:00
Stuart Buchanan
de70c6404e
Emissive lighting for random buildings. Part 1.
2012-05-01 22:35:10 +01:00
Emilian Huminiuc
5fbc5bddf6
Ubershader: some spring cleaning, readability
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-01 15:03:18 +03:00
Frederic Bouvier
6775ecdfd2
Display the depth buffer when stored in a color texture
2012-05-01 09:34:14 +02:00
Frederic Bouvier
6be18a5c99
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
2012-05-01 08:47:38 +02:00
Frederic Bouvier
76a11c2d48
Fix bug #750 : allow cards or drivers not supporting dynamic indexing in fragment shaders to have simple shadows
2012-04-29 13:35:30 +02:00
Frederic Bouvier
72be8cdcf7
Merge commit 'refs/merge-requests/99' of git://gitorious.org/fg/fgdata into thorsten/haze_1.3
2012-04-27 08:29:03 +02:00
Frederic Bouvier
ef9f0d222d
Remove incomplete and unused shaders
2012-04-26 20:49:01 +02:00
Flightgear Development
2b972341b3
Terrain Haze v1.3
2012-04-26 17:22:58 +03:00
Frederic Bouvier
d62e7ed6cc
Filtering requires GLSL 1.2
2012-04-18 22:34:03 +02:00
Frederic Bouvier
c06889b3c5
Revert "Remove ambient component of additional lights"
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This reverts commit de454d1391ffc1d208dc783715524ef8eef4055f.
2012-04-18 20:19:47 +02:00
Frederic Bouvier
adf766aeff
Add optional shadow filtering
2012-04-18 09:13:38 +02:00
Frederic Bouvier
9807be4f0d
Fix a problem with cockpit shadows added in previous commit
2012-04-18 08:37:14 +02:00
Frederic Bouvier
e4b856805e
Make the number of shadow cascades and the range of each configurable
2012-04-17 09:12:57 +02:00
Frederic Bouvier
e09670ea33
Fix the Rembrandt version of the urban shader
2012-04-16 23:53:09 +02:00
Frederic Bouvier
a8863ad2b8
Workaround to make the landmass shader work on MacOSX, contributed by Olaf Flebbe
2012-04-16 08:53:18 +02:00
Frederic Bouvier
40f0b5f242
Don't modify depth buffer at grazing angles in the urban shader
2012-04-16 08:30:47 +02:00
Frederic Bouvier
e442e37ec3
Remove ambient component of additional lights
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It creates artifacts at edges of light volumes and should come from the main light source (sun and moon) anyway
2012-04-16 08:29:33 +02:00
Frederic Bouvier
98208409f4
Urban shader for Rembrandt: comment out snow and night light for the moment
2012-04-14 23:48:05 +02:00
Frederic Bouvier
02bd978ee9
Olaf Flebbe: Typo in shader, really check argument of pow()
2012-04-14 22:15:51 +02:00
Frederic Bouvier
c05b12a6ab
Change normal encoding method to get rid of RG16 textures and buffers
2012-04-13 00:01:12 +02:00
Emilian Huminiuc
bb6d8fea73
Fix ubershader emission for Rembrandt.
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IAR80: fix instruments for Rembrandt, and redo the lighting. Replace some Nasal with preoperty-rules
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-04-10 21:37:09 +03:00
Emilian Huminiuc
3737279b71
Fix deferred-tree shader compilation
2012-04-09 19:11:43 +02:00
Frederic Bouvier
b857fb2d7c
Rembrandt: convert urban effect
2012-04-09 18:52:24 +02:00
Frederic Bouvier
9697a2656e
Rembrandt: several implementations of PCF selectable by editing the code (for now): first #elif 1 wins
2012-04-06 22:15:13 +02:00
Frederic Bouvier
a8aab2551d
Merge branch 'master' of git://gitorious.org/fg/fgdata
2012-04-05 22:51:45 +02:00
Stuart Buchanan
b09e37fefd
Update random vegetation for project Rembrandt. Unfortunately due to a possible bug in the techniques code, the previous tree transparency handling has been disabled for the moment.
2012-04-04 22:39:46 +01:00
Frederic Bouvier
3f3a9ece00
Rembrandt: Put the ambient pass effect in fgdata
2012-04-04 22:31:40 +02:00
Frederic Bouvier
5678c1cd76
Add a sunlight technique to disable shadows, and avoid shader syntax problems with old NV cards
2012-04-04 20:42:05 +02:00
Frederic Bouvier
ceb1cb102b
Rembrandt: Normalize normals before outputing them to gbuffer
2012-04-04 20:07:49 +02:00
James Turner
6d152cacc9
Fix for Ati(? Mac?) not allowing writes to 'varying' in a fragment shader.
2012-04-04 17:11:58 +01:00
Frederic Bouvier
ddf0c576e9
Hopefully fix the two-sided case for the Rembrandt renderer. Shadows are not fixed yet.
2012-04-03 23:30:35 +02:00
Emilian Huminiuc
feb30c83b5
fix ubershader lighting in Rembrandt
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IAR80: remove range animations for now
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-04-01 20:24:49 +03:00
Frederic Bouvier
bdc642f068
Rembrandt: Create an effect for the fog stage. Duplicates the C++ code for now.
2012-04-01 00:00:43 +02:00
Frederic Bouvier
984bb05046
Rembrandt: Create an effect for the lighting stage. Duplicates the C++ code for now.
2012-03-31 23:15:14 +02:00
Emilian Huminiuc
a3f004f4ec
Simple conversion of ubershader for Rembrandt, as ubersahader-gbuffer.frag
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Make model-combined-gbuffer use it
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 22:24:00 +03:00
Frederic Bouvier
b2b391b2ef
Fix light shaders
2012-03-31 21:13:47 +02:00
Frederic Bouvier
dc3ee9ad6e
Supporting effects and shaders for lights
2012-03-31 20:32:50 +02:00
Frederic Bouvier
658ece0152
Fix normal storage into texture data. Input [-1..1] should be output to [0..1]
2012-03-28 22:36:26 +02:00
Frederic Bouvier
c4390ae31a
Change default effects attached to terrain and models
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Add a technique that initialize the buffers of the Rembrandt renderer
(use Multi Render Target)
Renumber techniques that depends on old technique 10 (now 11) of model-default
2012-03-25 19:03:52 +02:00
Frederic Bouvier
4334e98e1d
Add an effect for the final display stage of the Rembrandt renderer
2012-03-25 18:51:41 +02:00
Emilian Huminiuc
4af61aba47
Shaders/include_fog.frag: better fix for the common fog function
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-15 21:09:27 +02:00
Frederic Bouvier
ebc1002139
Sunrises 1.2 by Thorsten Renk
2012-03-08 23:22:27 +01:00
Torsten Dreyer
874a693e96
Simplify Phytagoras in the wave shader(s)
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pow() is expensive and abs() is redundand.
pow(abs(x),2) equals x*x
2012-02-23 20:25:28 +01:00
Emilian Huminiuc
fa0e47f919
SHADERS: fix c/p fail in bumpspec.frag. Thanks Chris Forbes for reporting.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-16 12:37:02 +02:00
Emilian Huminiuc
55c54bb25b
SHADERS: fix "unified" fog function. This should fix issue #650
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:52:38 +02:00
Emilian Huminiuc
4df2af2cef
SHADERS:fix "unified" fog function.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:39:58 +02:00
Emilian Huminiuc
eb6672f313
Add missing include_fog.[vert/frag] to the forest, glacier, and herbtundra effects.
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adapt forest.[vert/frag] shader to the common fog.
Thanks Stuart for reporting it.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-12 17:57:00 +02:00
Frederic Bouvier
6261badedb
Finetune #623
2012-02-11 10:47:39 +01:00
Frederic Bouvier
4df297522c
#623 : don't modify depth buffer at grazing angles in the urban shader
2012-02-06 00:35:52 +01:00
Stuart Buchanan
fa933eda6e
Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite.
2012-01-17 22:19:53 +00:00
James Turner
37a964ec92
Re-arrange effects using texture units >= 8 down to unused lower-numbered units. Especially move the noise texture down to the first available slot.
2012-01-11 23:22:44 +00:00
Frederic Bouvier
56afb80358
Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
2012-01-03 20:21:34 +01:00
Vivian Meazza
609a3a196d
Bugfix - prevent emissive dirt
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-24 15:47:09 +00:00
Vivian Meazza
657bd30ae0
Merge branch 'master' of gitorious.org:fg/fgdata into work
2011-12-17 17:14:46 +00:00
Vivian Meazza
cfb86efb84
Add 2 more dirt channels - "green" and "blue"
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-17 17:07:41 +00:00
Frederic Bouvier
0726910feb
Urban shader: fix best quality and cleanup quality level
2011-12-17 17:21:35 +01:00
Vivian Meazza
3c9306d36f
ATI and other fixes
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-13 11:21:59 +00:00
Vivian Meazza
80562f73d0
Add puddles
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-10 09:41:14 +00:00
Vivian Meazza
9ba4c53271
Add tiling factor and dirt overlay
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-10 09:40:19 +00:00
Mathias Froehlich
8eaedfae57
Correct extension handling in the urban fragment shader.
2011-12-08 08:58:36 +01:00
Frederic Bouvier
55cbdc2dbf
Restore correct attribution
2011-12-03 09:07:57 +01:00
Vivian Meazza
c4c8dd63d2
ATI fix
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-02 15:21:27 +00:00
Vivian Meazza
4eea1f6dfd
Tidy up
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-02 14:33:34 +00:00
Vivian Meazza
f2b8bf1df5
bugfix
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 23:19:38 +00:00
Vivian Meazza
1dabc08c95
Add new water effect
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:08:43 +00:00
Vivian Meazza
35b5beb0a3
Amend fog function
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:07:48 +00:00
Vivian Meazza
a37de2ec49
Standardize fog
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:05:05 +00:00
Vivian Meazza
47ec25ba08
Standardize fog
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:04:27 +00:00
Vivian Meazza
b1a777b12d
Standardize fog
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:03:40 +00:00
Vivian Meazza
4f4a918064
Standardized fog
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 20:58:14 +00:00
Vivian Meazza
eec1b7626a
standardized fog
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 20:57:20 +00:00
Vivian Meazza
b0bcb91c24
Enhanced water and standardized fog
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 20:56:04 +00:00
Vivian Meazza
06e0e5a057
Standardized fog
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 20:52:59 +00:00
Vivian Meazza
0adb61f2a7
Unified lightmap, bumpmap, and reflect shader
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 20:52:05 +00:00
Vivian Meazza
b8d57b9474
Add fog include and amend parameters iaw new render/shader dialog
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-28 15:02:20 +00:00
Vivian Meazza
1abc5624fb
New fog shader
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-27 23:59:33 +00:00
Vivian Meazza
e9c37c0b74
Add runway rain effect (experimental)
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-27 23:12:59 +00:00
Vivian Meazza
c6c3d5b18d
Amend copyright.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-10-30 09:07:03 +00:00
James Turner
6fb93dbf96
Ati compliance fixes to transition / water shaders, made under the direction of i4dnf on IRC. Makes Ati+mac drivers happy.
2011-10-29 10:57:04 +01:00
James Turner
dc3d2b5b49
Remove an unused sampler from the water shader, which caused OpenGL errors on Mac+Ati.
2011-10-28 16:09:09 +01:00
Stuart Buchanan
0cbdcd6aa0
Fix bottom/middle/top shading, and update global clouds.
2011-10-13 22:39:27 +01:00
Stuart Buchanan
23e27e21ac
Merge branch 'master' of gitorious.org:fg/fgdata
2011-10-13 20:53:10 +01:00
Vivian Meazza
b7960ee919
Add flutter effect for flags etc.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-10-12 09:43:41 +01:00
Stuart Buchanan
f695fd4679
Merge branch 'master' of gitorious.org:fg/fgdata
2011-10-08 19:40:15 +01:00
Stuart Buchanan
c58d504dbf
Temporary fix to the 3D cloud shader while we sort
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out the co-requisite simgear changes.
2011-10-08 19:38:58 +01:00
Vivian Meazza
bee778ac2b
Merge branch 'master' of gitorious.org:fg/fgdata into work
2011-10-07 13:01:17 +01:00
Vivian Meazza
d45670baa8
Water shader PhaseII improvements.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-10-07 12:46:01 +01:00
Stuart Buchanan
c0bebf5404
Updates to 3D clouds to use the new shading parameters.
2011-10-06 21:21:13 +01:00
Vivian Meazza
e758deced1
Add foam to water effect. Based on work by Emilian Huminuc.
2011-09-26 23:35:20 +01:00
Vivian Meazza
b150771296
Add light map to reflect effect. Based on work by Emilian Huminuc.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-26 09:42:44 +01:00
Vivian Meazza
e6fb203302
Add light map to reflect shader.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-26 09:35:33 +01:00
Frederic Bouvier
a2b26f8d59
Local Weather 1.36 by Thorsten Renk
2011-09-23 23:25:15 +02:00
Vivian Meazza
fbf219a56f
Update colours to reflect Global Weather
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-22 15:33:16 +01:00
Vivian Meazza
980c1d7926
Update shader to react to global weather conditions
2011-09-22 14:37:32 +01:00
Vivian Meazza
062594ff05
Add new shaders in support of .dds textures
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-05 16:02:06 +01:00
Vivian Meazza
3ca2539064
Merge branch 'work' of D:\Git_New\fgdata
2011-08-23 22:52:24 +01:00
Vivian Meazza
c383cda2c6
Add support for transparent materials and .dds normal maps.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-08-23 22:51:14 +01:00
Stuart Buchanan
74a9f8e1a6
Extend visibility range of 3d clouds to /sim/rendering/clouds3d-vis-range
2011-08-21 22:09:04 +01:00
Vivian Meazza
8caf2ef24d
Bugfix: correct transpareny issue.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-08-18 22:05:42 +01:00
Vivian Meazza
5d06c1800b
Try fix for transparency issue.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-08-18 20:11:53 +01:00
Stuart Buchanan
191a51d921
Support z-scaling in the 3d clouds- shader parts.
2011-08-07 13:47:17 +01:00
Erik Hofman
aff94b66ed
fix another typo
2011-07-16 15:53:25 +02:00
Erik Hofman
2e441b27b5
fix a typo
2011-07-16 15:52:03 +02:00
Erik Hofman
9c69635df9
Prevent a device by zero.
2011-07-16 15:49:31 +02:00
Erik Hofman
095e535082
Don't let the urban shader and the landmass shader fight over the city type terrain and restrict the landmass shader to only below a quality of 3.5
2011-07-16 15:30:32 +02:00
Erik Hofman
7300bc4bb0
revert the reflection shader patch, it didn't work out the way I hoped it would
2011-07-16 15:11:52 +02:00
Erik Hofman
16c73c0e5e
Move the fogCoord calculation to the shader to limit the number of varyings to 7
2011-07-16 11:52:54 +02:00
Erik Hofman
281445e31e
Like the landmass sharder, move the bump factor to the shader file to limit the number of varyings to 7
2011-07-16 11:51:45 +02:00
Erik Hofman
71283a3eae
Bring the old urban shader (qualiti level=3.5) back to life on my video hardware by restricting the number of varying variables to a maximum of seven.
2011-07-16 11:11:06 +02:00
ThorstenB
09062b72a9
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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AMD/ATI compiler requires proper float values for conditions/expressions.
2011-07-04 20:20:26 +02:00
James Turner
169bc757b6
For for bug 335, lightmap shader broken on some Ati drivers, especially Mac. Thanks to Stuart for the fix.
2011-07-03 20:21:09 +01:00
Torsten Dreyer
9998a658ec
Another attempt to fix #123 : 3d clouds flicker on mac
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Thanks to Stuart for providing this patch.
2011-06-28 20:03:59 +02:00
Gijs de Rooy
bef7c3b04b
Add intensity-factor to lightmap shader
2011-06-10 18:51:30 +02:00
Torsten Dreyer
cc37e63561
Fix bug#123: 3d cloud flicker on Mac
2011-06-08 17:08:33 +02:00
Vivian Meazza
c67632905a
Add Skydome effect.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-04-15 16:07:53 +01:00
Frederic Bouvier
65c166c12c
Local Weather 1.0 by Thorsten Renk
2011-03-19 14:03:28 +01:00
Gijs de Rooy
f8fe1df22a
Lightmap conditional
2011-02-19 22:03:27 +01:00
Frederic Bouvier
0fa470269f
Fix issue #246 http://code.google.com/p/flightgear-bugs/issues/detail?id=246 by Lauri Peltonen
2011-02-17 23:28:36 +01:00
Frederic Bouvier
3c8105adf1
Fix issue #252 http://code.google.com/p/flightgear-bugs/issues/detail?id=252 by Lauri Peltonen
2011-02-17 08:05:34 +01:00
Gijs de Rooy
4fd8621209
Lightmap: ATI fix by AndersG
2011-02-11 19:35:47 +01:00
Gijs de Rooy
8db0ca44ef
An initial lightmap shader
2011-02-11 18:33:53 +01:00
Frederic Bouvier
d0cc5bcf5e
Add an attribution to the water shader
2010-12-05 14:44:02 +01:00
Frederic Bouvier
426b7f8ae3
reflect-bump-spec shader improvement by i4dnf
2010-11-20 21:21:05 +01:00
Frederic Bouvier
7c608c2003
Restore QDM urban shader technique for quality level >= 4
2010-11-02 22:31:39 +01:00
Frederic Bouvier
7d82264b79
Revert "Urban shader using Quadtree Displacement Mapping"
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This reverts commit 3cd68ac922d5768e5403065e1654478c1fbe0c7f.
2010-11-02 21:31:31 +01:00
Frederic Bouvier
7e816deb44
Revert "Small fix to the urban shader"
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This reverts commit 41027306053caabfa9dc8bf999fad3740e91cdb2.
2010-11-02 21:31:00 +01:00
Frederic Bouvier
77174294ce
Small fix to the urban shader
2010-10-27 09:17:10 +02:00
Frederic Bouvier
758f691a1c
Local Weather version 0.9 by Thorsten Renk
2010-10-26 21:42:36 +02:00
Frederic Bouvier
a3813bda8d
Urban shader using Quadtree Displacement Mapping
2010-10-25 22:37:05 +02:00
Frederic Bouvier
21ae0c8c69
To spare few GPU cycle
2010-10-03 09:15:33 +02:00
Frederic Bouvier
6e559ab4eb
Restore old shader for quality level below 2
2010-10-03 08:57:33 +02:00
Frederic Bouvier
e4da5245e8
Merge commit 'refs/merge-requests/28' of git://gitorious.org/fg/fgdata into gral/water2
2010-10-03 08:48:20 +02:00
gral@who.net
43a69d8371
Small clean up
2010-09-30 01:46:52 +02:00
gral@who.net
3cdf9da27a
Next version of water shader, some clean up
2010-09-30 01:29:16 +02:00
Frederic Bouvier
3e563df3a4
Remove reflection modulation by shininess factor (bump map alpha channel)
2010-09-26 08:41:50 +02:00
Stuart Buchanan
5d2845a540
Minor change to urban shader to mak building sides vertical.
2010-09-25 22:28:56 +01:00
Frederic Bouvier
2bc5c2177a
Don't scale alpha when using reflection coefficient
2010-09-21 19:59:22 +02:00
Frederic Bouvier
52c646b2cc
Better use of clamp
2010-09-21 09:21:44 +02:00
Frederic Bouvier
ee8d70b3bf
Use specular factor of bumpspec map (alpha channel) to modulate reflection factor
2010-09-21 09:17:07 +02:00
Frederic Bouvier
d734e32bd5
Modified reflect effect to include bumpspec. Original effect untouched
2010-09-21 08:23:13 +02:00
Frederic Bouvier
a875bcbbb4
Add forgotten files
2010-09-10 21:49:16 +02:00
Frederic Bouvier
a0803ad074
Local Weather v0.85 by Thorsten Renk
2010-09-10 08:52:21 +02:00
gral@who.net
cf0f7c298c
Fix: bringing back constantColor in crop shaders
2010-09-03 09:37:52 +02:00
gral@who.net
f08cd1f12d
Forest pixel shader edit, reduce bias mix (was: bright forest)
2010-09-01 14:58:55 +02:00
gral@who.net
7bf4dc5795
Reactivate blue for forest.frag
2010-08-28 00:54:06 +02:00
gral@who.net
71a7c8cf72
Removed different colorstrips, flickering between forest/herbtundra
2010-08-28 00:38:20 +02:00
gral@who.net
269a999c4d
Adding season colour in forest/herbtundra/glacier effects
2010-08-28 00:13:52 +02:00
Frederic Bouvier
9dc13921cd
Merge commit 'refs/merge-requests/36' of git://gitorious.org/fg/fgdata into gral/glacier
2010-08-25 23:16:43 +02:00
gral@who.net
197200149c
Better herbtundra colour and transition
2010-08-25 22:50:57 +02:00
gral@who.net
f5ba5006fd
Better transitions
2010-08-25 20:56:19 +02:00
Frederic Bouvier
c41a732339
Merge commit 'refs/merge-requests/30' of git://gitorious.org/fg/fgdata into gral/glacier
2010-08-25 20:47:56 +02:00
gral@who.net
5fb6550b8e
Changes for better terrain, but not so good forest
2010-08-25 20:08:23 +02:00
gral@who.net
d135816375
Getting the relief back for forest
2010-08-25 17:20:54 +02:00
gral@who.net
8e645e61f5
Added relief code to new effects and shaders
2010-08-24 14:53:42 +02:00
gral@who.net
64c5757f6d
Working on transitions, adding herbtundra
2010-08-23 12:15:09 +02:00
Frederic Bouvier
e1726953c1
Fix a shader problem reported by Tat
2010-08-23 08:53:18 +02:00
gral@who.net
10f97d1718
New combination of snow and glacier/permanent snow
2010-08-22 23:05:46 +02:00
gral@who.net
1286a77977
Added vegetation level to the forest shader, at least for rock/forest in the
2010-08-21 22:47:56 +02:00
gral@who.net
1ee6d35136
Shader Crop: Adding snow and snowlevel adjustement, clean up
2010-08-21 16:51:13 +02:00
gral@who.net
07c6ffedc0
Adding snow and snowlevel adjustement
2010-08-21 14:27:25 +02:00
gral@who.net
5a39f0738c
As always, I forgot to add the files
2010-08-21 13:10:19 +02:00
Tim Moore
cc5502c509
Merge branch 'topic/shaderopt'
2010-08-14 00:13:53 +02:00
Tim Moore
d27174028e
shader optimizations
...
Use two-pass rendering for some shaders to reduce the cost of expensive shaders.
Implement some material animations using a shader uniform.
Eliminate use of gl_FrontFacing. It's too buggy on ATI/ Macintosh.
2010-08-14 00:13:16 +02:00
Tim Moore
43ab6827a3
eliminate constantColor from varying values
2010-08-14 00:13:15 +02:00
Vivian Meazza
c1e565403b
Adjust contrail parameters, add missing file
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-08-07 11:13:26 +01:00
Vivian Meazza
b4f226c092
Add persistent contrail Shaders/contrail.frag Shaders/contrail.vert
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-08-01 22:54:35 +01:00
Tim Moore
c964caa845
workaround for gl_FrontFacing bug
...
gl_FrontFacing isn't well supported on some Macintosh / ATI combinations.
2010-06-15 19:29:24 +02:00
Frederic Bouvier
eb47297d94
Thorsten Renk: local weather 0.61
2010-06-04 23:05:32 +02:00
Vivian Meazza
505d87394d
Fix for AMD - remove OpenGL reference
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-06-04 11:15:58 +01:00
timoore
74f70ee3e4
Another go at the landmass geometry shader, using fewer varying parameters
...
Author: Tim Moore <timoore@redhat.com>
2010-04-30 15:20:36 +00:00
fredb
b3760e64b5
Fix line endings
2010-04-24 16:47:01 +00:00
timoore
6e58bce8e5
Rewrote landmass geometry shader
...
I did several optimizations, including reducing to a bare minimum
shader computations and producing the geometry as one tristrip with
degenerate triangles. The result was an increase from 14 fps to 51 fps
(NVidia 8600M, ufo, ksfo).
Author: Tim Moore <timoore@redhat.com>
2010-04-22 14:56:34 +00:00
vmmeazza
1afa90694c
Add layered clouds
2010-04-12 19:23:27 +00:00
fredb
52c46e87c9
Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves
2010-04-11 08:36:36 +00:00
fredb
b73614b17a
Remove snow from streets
2010-04-10 21:07:52 +00:00
fredb
64f351935b
Add snow to urban shader
2010-04-10 17:32:07 +00:00
fredb
1a986d8747
Use quality level inside landmass fragment shader
2010-04-10 15:08:29 +00:00
fredb
714c500fa9
Use quality level inside urban fragment shader
2010-04-10 14:35:02 +00:00
fredb
5b063ad32b
Fix file encoding. Please avoid UTF-8 for shaders. Older drivers don't like it.
2010-04-07 22:37:21 +00:00
vmmeazza
20535a3893
Bugfix - remove emissivity
2010-04-07 22:02:22 +00:00
vmmeazza
1b49358d0d
Add mapping and noise
2010-04-02 14:02:48 +00:00
fredb
5d76d5f3f5
Landmass update: add a triangle for the ground and don't apply relief on it
2010-04-02 07:06:39 +00:00
fredb
d73a93f284
Disable self shadowing for now to gain some fps on older GPU. Should be configurable in the future
2010-04-01 20:59:17 +00:00
vmmeazza
f71d794866
Tie reflectivity to material shininess, and provide more user control via parameters.
...
Perpare for cube cross textures.
2010-03-31 09:11:44 +00:00
vmmeazza
6e99283904
Remove warnings
2010-03-29 09:50:54 +00:00
fredb
e0056383f3
Use geometry shader to give more relief to landmass
2010-03-29 06:13:43 +00:00
fredb
7ebe34e95c
Put the color of night lighting in a uniform
2010-03-28 17:20:04 +00:00
fredb
24d8e9293c
Add relief mapping to landmass effect
2010-03-28 17:00:19 +00:00
fredb
2a99305a28
Night lighting improvement suggested by Erik Hofman
2010-03-28 16:54:26 +00:00
vmmeazza
2c825cbef2
A simple reflection effect - needs this patch ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/Reflect/cube-map.patch which will be included in Simgear soon (hopefully).
2010-03-28 11:17:51 +00:00
stuart
6b4857ce8c
Allow the snow level of the landmass shader to be set from the property system, and expose it in the rendering dialog. Could be used in future to set the snow level based on the current weather.
2010-03-27 14:02:56 +00:00
fredb
d8f6ccf49b
Lessen fog in front of city light
2010-03-23 22:20:24 +00:00
fredb
f8e595361a
Update to the urban shader. Support shadows, intersection with 3d objects and night lighting.
2010-03-22 22:00:44 +00:00
ehofman
ce1db5c859
Update to better highlight the reflections away from the sun
2010-03-22 10:07:04 +00:00
ehofman
164effede9
small update: multiply the diffuse and ambient settings by the bump(map) value.
2010-03-21 13:21:37 +00:00
fredb
8556d3c1ea
Rewrote the bumpspec effect to fix light parameters
2010-03-20 18:00:26 +00:00
fredb
27968d4da9
Bump map shader contributed by Emilian Huminiuc. Should be inherited from to be used in models.
2010-03-16 07:21:47 +00:00
fredb
c9236ad565
First iteration of the urban effect with relief mapping. Relief map by HB-Gral.
2010-03-12 22:25:19 +00:00
timoore
dfb8181f34
more ATI fixes for crops and landmass shaders
...
Same problem with material state, except this time with the diffuse component.
Author: Tim Moore <timoore@redhat.com>
2010-02-12 14:43:26 +00:00
timoore
421ee253e6
fix shader bugs on ATI hardware
...
The main problem was using gl_FrontMaterial.ambient with a color mode
of AMBIENT_AND_DIFFUSE i.e., the fixed function path would take both the
ambient colors from the vertex color value. Also, some vertex shaders
were not writing gl_FrontColor even though the fragment shader was
accessing gl_Color.
Author: Tim Moore <timoore@redhat.com>
2010-02-12 11:38:53 +00:00
timoore
041aad9319
Fix implicit conversion from vec4 to vec3 in material animation shader
...
ATI doesn't like it.
Author: Tim Moore <timoore@redhat.com>
2010-02-03 08:36:05 +00:00
vmmeazza
b98fcba700
Add stencil light shaders by Lauri Peltonen (Zan).
...
Please Note:
There is a problem with this implementation when the light cone crosses
the near/far camera boundary.
2010-01-31 10:36:38 +00:00
timoore
bfaaef8aef
Effects and shaders for material animations
...
Author: Tim Moore <timoore@redhat.com>
2010-01-27 17:52:18 +00:00
timoore
8c55e1b2bc
update to a more recent version of the cloud shader
...
Author: Tim Moore <timoore@redhat.com>
2009-11-26 16:15:45 +00:00
timoore
ab97ee326a
effect for clouds
...
Author: Tim Moore <timoore@redhat.com>
2009-11-26 10:44:44 +00:00
timoore
ffa9cae11c
New tree rendering algorithm
...
Draw trees in two passes, opaque and transparent. This allows us to
have some transparency, which is better looking, and dispense with
sorting.
Author: Tim Moore <timoore@redhat.com>
2009-11-23 21:53:56 +00:00
timoore
00e7027dce
Move hard wired tree shader to an effect
...
Author: Tim Moore <timoore@redhat.com>
2009-11-21 23:35:47 +00:00
timoore
971b6c3ef2
light two-sided polygons
...
Also, remove model-default.frag; for the moment one fragment shader works for
both terrain and models.
Author: Tim Moore <timoore@redhat.com>
2009-11-19 16:20:51 +00:00
timoore
56fc0f9076
clamp lighting values and support transparency material animation
...
The transparency animation support is a hack, but should get the job done
for a bit.
Author: Tim Moore <timoore@redhat.com>
2009-11-17 21:57:07 +00:00
timoore
ca82d06aef
in shaders, get alpha directly from diffuse material value
...
Just like the fixed function pipeline
Author: Tim Moore <timoore@redhat.com>
2009-11-17 06:23:21 +00:00
timoore
8e2077e330
Created different default shaders for models.
...
These use the vertex color as the diffuse part of the lighting equation,
instead of both ambient and diffuse.
Author: Tim Moore <timoore@redhat.com>
2009-11-14 06:19:09 +00:00
jmt
1531446fb2
From Lauri Peltonen (Zan):
...
These two patches allow use of external shaders as the tree and 3d cloud
shaders. The shaders are Shaders/3dcloud.{frag|vert} and
Shaders/tree.{frag|vert}. If the shader files are not found, the
original shaders included in the source are used.
This makes testing modifications to the shaders easier and faster. End
users should see no difference when using this.
2009-09-29 07:41:11 +00:00
ehofman
f0ecd16f3c
Removed a line too many.
2009-08-22 12:36:38 +00:00
ehofman
43027bcc00
comment out unused code and add proper reflections for specular and diffuse color
2009-08-22 12:08:32 +00:00
timoore
943ba2a4fe
Till Busch - effects, shaders and textures for crop and water effects
...
Incorporated changes to effects file syntax. Changed Till's landmass
to mix in the base terrain texture. Some shader cleanup.
Also, add a GUI control for enabling shaders.
2009-08-08 10:17:58 +00:00
timoore
30f844c961
fixes to terrain shader
...
Handle emission and light model ambient value.
Test if shininess is 0 to avoid pow(0, 0), which is undefined.
2009-07-19 18:54:10 +00:00
timoore
d4d89d2793
Terrain effect has a shader
2009-07-15 22:49:36 +00:00