..
3dcloud-lightfield.frag
Discard cloud fragments with a transparency >98%
2012-12-16 22:16:16 +00:00
3dcloud-lightfield.vert
Modified cloud lighting with dependence on air pollution
2013-04-09 09:52:19 +03:00
3dcloud.frag
Discard cloud fragments with a transparency >98%
2012-12-16 22:16:16 +00:00
3dcloud.vert
Do not render cloudlets on the back half of the cloud at ranges
2012-12-16 22:20:23 +00:00
airfield.frag
Replaced hard fogging near field cutoff by a sliding cutoff
2013-02-25 14:11:40 +02:00
ambient.frag
Allow to adjust ambient occlusion strength
2012-05-18 09:00:48 +02:00
bloom-combine.frag
Bloom effect for the Rembrandt renderer
2012-05-12 13:06:45 +02:00
blur.frag
Generic blur effect
2012-05-12 09:20:05 +02:00
bowwave.frag
Optimisation and tidying
2012-05-07 19:11:34 +01:00
building-default.frag
Emissive lighting for random buildings. Part 1.
2012-05-01 22:35:10 +01:00
building-default.vert
Improve memory and instantiation time of random buildings.
2012-09-12 22:46:03 +01:00
building-deferred-gbuffer.vert
Improve memory and instantiation time of random buildings.
2012-09-12 22:46:03 +01:00
building-haze.vert
Bugfixes for random building in Atmosperhic Light Scattering
2013-01-30 10:04:27 +02:00
building-ubershader.vert
Model ubershader for Atmospheric Light Scattering
2013-01-31 14:15:18 +02:00
bumpspec.frag
Olaf Flebbe: Typo in shader, really check argument of pow()
2012-04-14 22:15:51 +02:00
bumpspec.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
cinema.frag
Preserve film grain aspect ratio
2012-08-06 10:27:29 +01:00
cloud-static-lightfield.frag
Sunrises 1.2 by Thorsten Renk
2012-03-08 23:22:27 +01:00
cloud-static-lightfield.vert
Atmospheric Light Scattering update
2012-12-05 20:31:27 +00:00
cloud-static.frag
Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
2012-01-03 20:21:34 +01:00
cloud-static.vert
Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
2012-01-03 20:21:34 +01:00
clouds-box.frag
Local Weather 1.0 by Thorsten Renk
2011-03-19 14:03:28 +01:00
clouds-box.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-layered.frag
Add layered clouds
2010-04-12 19:23:27 +00:00
clouds-layered.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-test.frag
Add forgotten files
2010-09-10 21:49:16 +02:00
clouds-test.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-thick.frag
Add layered clouds
2010-04-12 19:23:27 +00:00
clouds-thick.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-thin.frag
Add layered clouds
2010-04-12 19:23:27 +00:00
clouds-thin.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-thinlayer.frag
Thorsten Renk: local weather 0.61
2010-06-04 23:05:32 +02:00
clouds-thinlayer.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
contrail.frag
Add persistent contrail Shaders/contrail.frag Shaders/contrail.vert
2010-08-01 22:54:35 +01:00
contrail.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
crop.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
crop.vert
Fix: bringing back constantColor in crop shaders
2010-09-03 09:37:52 +02:00
default.frag
Standardize fog
2011-12-01 21:03:40 +00:00
default.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
deferred-gbuffer.frag
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
2012-05-01 08:47:38 +02:00
deferred-gbuffer.vert
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
2012-05-01 08:47:38 +02:00
deferred-tree.frag
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
2012-05-01 08:47:38 +02:00
deferred-tree.vert
Add dynamic selection of tree texture based on season and snow level.
2013-04-20 21:09:03 +01:00
display.frag
Night vision post processing effect in Rembrandt
2012-08-05 00:08:23 +01:00
flutter-lightfield.vert
'The Flag' for Atmospheric Light Scattering
2013-03-01 09:11:10 +02:00
flutter.vert
Cleanup some implicit casts
2012-07-31 21:40:15 +03:00
fog.frag
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
2012-05-01 08:47:38 +02:00
fog.vert
Rembrandt: Create an effect for the fog stage. Duplicates the C++ code for now.
2012-04-01 00:00:43 +02:00
forest.frag
Remove hardcoded maximum snow level. Now configured via Environment Settings.
2012-10-05 22:13:24 +01:00
forest.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
fullscreen.vert
Avoid duplication of fullscreen vertex shader
2012-05-12 11:47:18 +02:00
gbuffer-encode.frag
Fix a shader problem. It seems a bad idea to set gl_FragData in a conditional block. It seems better to assign a value unconditionally even if there is no buffer attached.
2012-05-05 00:10:56 +02:00
gbuffer-functions.frag
Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called
2012-05-04 09:34:00 +02:00
include_fog.frag
Shaders/include_fog.frag: better fix for the common fog function
2012-03-15 21:09:27 +02:00
include_fog.vert
Amend fog function
2011-12-01 21:07:48 +00:00
landmass-g.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
landmass.frag
Standardize fog
2011-12-01 21:05:05 +00:00
landmass.geom
Workaround to make the landmass shader work on MacOSX, contributed by Olaf Flebbe
2012-04-16 08:53:18 +02:00
landmass.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
light-cone.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
light-cone.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
light-point.frag
Improve light reflections on water
2012-07-13 14:46:31 +02:00
light-spot.frag
Improve light reflections on water
2012-07-13 14:46:31 +02:00
light-spot.vert
Supporting effects and shaders for lights
2012-03-31 20:32:50 +02:00
lightmap.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
lightmap.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
mat-anim.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
mat-anim.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
mode-diffuse.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
mode-off.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
model-default.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
model-default.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
night-vision.frag
Night vision post processing effect in Rembrandt
2012-08-05 00:08:23 +01:00
rain-layer-lightfield.frag
Sunrises 1.2 by Thorsten Renk
2012-03-08 23:22:27 +01:00
rain-layer-lightfield.vert
Sunrises 1.2 by Thorsten Renk
2012-03-08 23:22:27 +01:00
rain-layer.frag
Local Weather 1.0 by Thorsten Renk
2011-03-19 14:03:28 +01:00
rain-layer.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
reflect-bump-spec.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
reflect-bump-spec.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
reflect.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
reflect.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
runway-gbuffer.frag
Small fixes and tweaks. Fix ugly black faces paralel to view direction on random buildings.
2012-07-16 14:17:16 +03:00
runway-gbuffer.vert
fix runway shader normals in Rembrandt.
2012-07-01 23:20:02 +03:00
runway-lightfield.frag
Replaced hard fogging near field cutoff by a sliding cutoff
2013-02-25 14:11:40 +02:00
runway.frag
Make the other sunlight shaders recognize water matId.
2012-07-19 22:08:35 +03:00
skydome.frag
Atmospheric Light Scattering update
2012-12-05 20:31:27 +00:00
skydome.vert
Terrain Haze v1.3
2012-04-26 17:22:58 +03:00
ssao.frag
Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..)
2012-08-06 10:27:17 +01:00
ssao.vert
Screen space ambient occlusion effect
2012-05-12 09:20:07 +02:00
sunlight-nofiltering.frag
Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders
2012-07-22 19:53:27 +02:00
sunlight-noshadow.frag
Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders
2012-07-22 19:53:27 +02:00
sunlight.frag
Improve light reflections on water
2012-07-13 14:46:31 +02:00
sunlight.vert
Rembrandt: Create an effect for the lighting stage. Duplicates the C++ code for now.
2012-03-31 23:15:14 +02:00
terrain-default.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
terrain-haze-detailed.frag
Replaced hard fogging near field cutoff by a sliding cutoff
2013-02-25 14:11:40 +02:00
terrain-haze-detailed.vert
Atmospheric Light Scattering update
2012-12-05 20:31:27 +00:00
terrain-haze-ultra.frag
Deeper shadows and fog/snow continuity across terrain tiles for highest quality level terrain shader of Atmospheric Light Scattering
2013-04-15 14:00:22 +03:00
terrain-haze-ultra.vert
Deeper shadows and fog/snow continuity across terrain tiles for highest quality level terrain shader of Atmospheric Light Scattering
2013-04-15 14:00:22 +03:00
terrain-haze.frag
Replaced hard fogging near field cutoff by a sliding cutoff
2013-02-25 14:11:40 +02:00
terrain-haze.vert
Atmospheric Light Scattering update
2012-12-05 20:31:27 +00:00
terrain-nocolor.frag
Tidy up
2011-12-02 14:33:34 +00:00
test.frag
Thorsten Renk: local weather 0.61
2010-06-04 23:05:32 +02:00
test.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
transition-gbuffer.frag
use world coordinates for noise texture lookup
2013-01-17 11:51:23 +02:00
transition-gbuffer.vert
use world coordinates for noise texture lookup
2013-01-17 11:51:23 +02:00
transition.frag
use world coordinates for noise texture lookup
2013-01-17 11:51:23 +02:00
transition.vert
use world coordinates for noise texture lookup
2013-01-17 11:51:23 +02:00
tree-haze.frag
Atmospheric Light Scattering update
2012-12-05 20:31:27 +00:00
tree-haze.vert
Add dynamic selection of tree texture based on season and snow level.
2013-04-20 21:09:03 +01:00
tree.frag
Standardized fog
2011-12-01 20:52:59 +00:00
tree.vert
Add dynamic selection of tree texture based on season and snow level.
2013-04-20 21:09:03 +01:00
trivial.frag
Procedural Texturing
2012-08-07 09:01:14 +02:00
trivial.vert
Procedural Texturing
2012-08-07 09:01:14 +02:00
trivial_transparent.frag
Atmospheric Light Scattering update
2012-12-05 20:31:27 +00:00
ubershader-gbuffer.frag
Ubershader fixes
2013-01-17 11:32:00 +02:00
ubershader-lightfield.frag
Sync with the other versions of the ubershader.
2013-02-01 13:22:14 +02:00
ubershader.frag
Ubershader fixes
2013-01-17 11:32:00 +02:00
ubershader.vert
Model ubershader for Atmospheric Light Scattering
2013-01-31 14:15:18 +02:00
urban-gbuffer.frag
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
2012-05-01 08:47:38 +02:00
urban-gbuffer.vert
Rembrandt: convert urban effect
2012-04-09 18:52:24 +02:00
urban-lightfield.frag
Atmospheric Light Scattering update
2012-12-05 20:31:27 +00:00
urban-lightfield.vert
Atmospheric Light Scattering update
2012-12-05 20:31:27 +00:00
urban.frag
Procedural Texturing
2012-08-07 09:01:14 +02:00
urban.vert
Fix urban shader, broken by 9e8735c64996614174d2d86526f258f44bacd7c4
2012-12-01 20:51:30 +00:00
wake.vert
Optimisation and tidying
2012-05-07 19:11:34 +01:00
water-gbuffer.frag
Restore the foam to the Rembrandt water shader
2012-10-06 14:14:27 +03:00
water-gbuffer.vert
Restore the foam to the Rembrandt water shader
2012-10-06 14:14:27 +03:00
water-inland.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
water-orig.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
water-orig.vert
Restore old shader for quality level below 2
2010-10-03 08:57:33 +02:00
water.frag
Cleanup some implicit casts
2012-07-31 21:40:15 +03:00
water.vert
Cleanup some implicit casts
2012-07-31 21:40:15 +03:00
water_lightfield.frag
Packice overlay and water color variations for high quality water shader in Atmospheric Light Scattering
2013-04-15 14:29:04 +03:00
water_lightfield.vert
Packice overlay and water color variations for high quality water shader in Atmospheric Light Scattering
2013-04-15 14:29:04 +03:00
water_lightfield_lr.frag
Bugfix for water flickering problem in Atmospheric Light Scattering
2013-02-06 13:48:45 +02:00
water_sine-gbuffer.frag
Restore the foam to the Rembrandt water shader
2012-10-06 14:14:27 +03:00
water_sine.frag
Cleanup some implicit casts
2012-07-31 21:40:15 +03:00