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Fix a GLSL compile error on Mac

(doesn't like #elif it seems). Since neither of these values
are ever defined, kill off the conditionals entirely.
This commit is contained in:
James Turner 2013-06-25 22:50:39 +01:00
parent 040310bd8b
commit 105983702f
3 changed files with 0 additions and 23 deletions

View file

@ -82,13 +82,6 @@ void QDM(inout vec3 p, inout vec3 v)
level++;
//use additional convergence speed-up
#ifdef USE_QDM_ASCEND_INTERVAL
if(frac(level*0.5) > EPSILON)
level++;
#elseif USE_QDM_ASCEND_CONST
level++;
#endif
}
p2 = p + v * d;
}

View file

@ -228,14 +228,6 @@ void QDM(inout vec3 p, inout vec3 v)
d = min(d,min(dNC.x, dNC.y))+fDeltaNC;
level++;
//use additional convergence speed-up
#ifdef USE_QDM_ASCEND_INTERVAL
if(frac(level*0.5) > EPSILON)
level++;
#elseif USE_QDM_ASCEND_CONST
level++;
#endif
}
p2 = p + v * d;
}

View file

@ -85,14 +85,6 @@ void QDM(inout vec3 p, inout vec3 v)
d = min(d,min(dNC.x, dNC.y))+fDeltaNC;
level++;
//use additional convergence speed-up
#ifdef USE_QDM_ASCEND_INTERVAL
if(frac(level*0.5) > EPSILON)
level++;
#elif USE_QDM_ASCEND_CONST
level++;
#endif
}
p2 = p + v * d;
}