sydadams
f23ba6322d
winter texture updates
2008-02-11 07:50:32 +00:00
sydadams
6b7ace320a
Adding missing winter textures ...more to come
2008-02-11 06:52:30 +00:00
timoore
cefe3edeb2
Latest trees update from Stuart Buchanan.
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Random variation of tree texture maps.
2008-02-07 23:11:38 +00:00
mfranz
bebbbc28e6
s/asphault/asphalt/
2007-05-13 11:44:35 +00:00
durk
75a82f8db3
New Textures for Mark's dynamic sun color change code. These replace the
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original halo.rgba file.
2006-07-27 05:14:06 +00:00
mfranz
708fd9b924
adjust colors
2006-04-23 21:03:57 +00:00
mfranz
7208f2d695
thanks to Erik's texture map I can now drop empty.rgb altogether and just
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specify the same texture in the "foo.lighted" and "foo.unlighted" material
entry. This also allows to drop the state cloning and thereby solves the
most urgent apt_signs.cxx TODO. :-)
2006-04-22 13:40:58 +00:00
mfranz
6e36a0a8db
now even smaller: 576 Bytes on disk, 64 bytes in memory
2006-04-22 09:45:50 +00:00
mfranz
5e192df677
now really empty. Kind of.
2006-04-21 15:00:09 +00:00
mfranz
4c3c3310c4
save some texture memory by setting a very small 8x8 texture. Otherwise
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the matlib would use unknown.rgb, which is 256x256. And plib would AFAICS
load it 5 times, because it is too stupid to share the contents.
2006-04-20 20:00:29 +00:00
mfranz
1f466f51ef
moved start/stop frame to end; fix divider
2006-04-11 16:01:09 +00:00
mfranz
ecbf793035
replace sign textures by (ugly ;-) lower-res versions. At this occasion also
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change names to lower-case for consistency reasons.)
2006-04-10 15:34:41 +00:00
mfranz
f08eeef5af
sign fonts:
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Y ... black on yellow -> direction, destination, boundary
R ... white on red -> mandatory instruction
L ... yellow on black with frame -> runway/taxiway location
B ... white on black -> runway distance remaining
2006-04-09 19:24:23 +00:00
curt
0373808413
Rob Oates:
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Newest set of textures.
2006-04-04 21:01:14 +00:00
curt
8b339c2786
Rob Oates:
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I've made adjustments to the following textures based on everyon's feedback:
Adjusted the hues on City [1,2,3] made them reddish
Dryier shrubs
improved the sand textures even more
applied Ron Jensens's XML patch to fix the drylakes
the download is fgfs_textures_2006_03_31.zip
2006-03-31 19:02:25 +00:00
curt
8912cce27a
Rob Oates:
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New textures update:
Include a new Town texture (now just 1 texture...originally was 3) This
looks REALLY good and it goes will with all terrain types, and best of all
it's a single texture...town2, and town3 are nolonger apart of the download
package.
A new sand texture (2 textures...for testing) which I hope John? can test
this because he's very familar with desert terrain...I've only seen it in
pictures.
And an improved Drycrop textures (now 4 Textures...was 3) now the texture
looks more rural, you can best see the texture from KTPA.
If the feedback is good on the desert texture I will do a full clean set
so you can delete the previous texture folder and have a clean set of all
the Flightgear textures.
2006-03-30 14:28:58 +00:00
curt
b5c3ebbb62
New city textures.
2006-03-29 19:53:11 +00:00
curt
4a5c61ca89
Rob Oates:
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New terrain textures based on USGS satellite images.
2006-03-27 15:35:25 +00:00
fredb
0bed47d554
Textures needed for european airports
2006-02-11 14:42:36 +00:00
ehofman
d48cfe0957
Adjust the white levels of the individual textures so the snow appears to be more consistent.
2005-11-08 09:41:01 +00:00
ehofman
4cd50dd588
Add winetr textures.
2005-10-23 12:35:39 +00:00
ehofman
bf34eb2d32
Add a pond and a reservoir texture. update the Town texture.
2005-10-23 09:28:12 +00:00
ehofman
b8ab119d06
Update the texture width to match 512 instead of 513 :-(
2005-07-31 17:21:55 +00:00
ehofman
31f7dd492a
Update an old splash screen.
2005-07-31 17:18:20 +00:00
ehofman
8c641c44e3
Harald Johnson:
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- new and updated sources for the new volumetric clouds
- 2 new textures for the clouds
- an update to the render dialog to enable/disable and change a few parameters
for the new clouds
2005-04-24 11:18:27 +00:00
ehofman
d1711aefe5
Add a new splash screen.
2004-12-28 12:36:14 +00:00
curt
f3a020f20f
New generic splash screen by Erik Hofman.
2004-12-03 20:24:30 +00:00
ehofman
40f484c5c5
Frederic Bouvier:
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this texture should remove the black border of the
'few' cloud layer.
2004-06-07 18:50:34 +00:00
ehofman
9dfc88751a
Updated normal textures.
2004-05-21 14:53:32 +00:00
ehofman
9ff38fc4ed
Add the normal textures for the bump-mapped 2d cloud code.
2004-05-20 13:26:41 +00:00
ehofman
db4056f70d
Adjust the color. General impression is it was too blue.
2004-04-05 12:49:48 +00:00
ehofman
1982c2eff9
Frederic prevers this one over my previous one.
2004-04-04 15:04:07 +00:00
ehofman
009c70328b
Adjust color and shape of the texture a bit.
2004-04-04 14:04:02 +00:00
ehofman
6235cb1150
Added for Frederic's top/bottom cloud cloud layer patch.
2004-04-04 13:43:10 +00:00
ehofman
dda8a33fee
Turn textures into grayscale to save texture memory
2004-03-12 22:22:07 +00:00
ehofman
1734216cf4
Remove unused alpha channel.
2004-03-12 22:19:52 +00:00
ehofman
352ab0418a
Updated Dry Crop texture
2004-03-11 15:48:43 +00:00
ehofman
6a4cc33b67
Update the scattered clouds texture. The previous one has too much of a checkboard pattern.
2004-03-10 15:11:53 +00:00
ehofman
b1c8da4b56
Updated scattered clouds texture to match the others more closely.
2004-03-07 20:29:43 +00:00
ehofman
a036f8030a
Remove an unused texture file
2004-03-07 18:48:29 +00:00
ehofman
e964239a14
Remove the alpha component to save some texture memory
2004-01-08 13:02:55 +00:00
ehofman
ad0347d0da
Add a smaller version of pa_tiedown.rgb
2003-12-01 09:10:53 +00:00
ehofman
98c1bedb3b
Update to remove some artifacts
2003-11-23 13:58:49 +00:00
ehofman
eed2d11f54
Add support for tundra and savanna coverage. Updated packice texture
2003-11-22 10:23:55 +00:00
ehofman
e276c927d4
Add tundra and savanna textures, adjust color settings of builtup.rgb
2003-11-22 10:22:01 +00:00
ehofman
d3f416d695
Make it a bit less 'static'
2003-11-21 23:05:35 +00:00
ehofman
831b861209
Updates. Mainly trying to remove repetitiveness and make it look more natural
2003-09-28 10:06:49 +00:00
ehofman
3a04b5b6e7
Updates. Mainly trying to remove repetitiveness and make it look more natural
2003-09-28 09:51:51 +00:00
ehofman
729994d306
Add a bit more color
2003-09-15 20:14:27 +00:00
ehofman
80694005eb
Remove the repetative patern
2003-09-15 20:13:54 +00:00
ehofman
d704605004
Add a default airport cover
2003-09-15 20:13:41 +00:00
ehofman
5d043cc25e
Enhancements and fixes
2003-09-12 09:18:17 +00:00
ehofman
fe334e738c
A weak attempt to add beaches. We might want to remove this again if it turn's out not to be satisfactory
2003-09-07 13:17:27 +00:00
curt
6c7cf8ddb1
Initial revision.
2003-09-05 20:19:43 +00:00
ehofman
dac5402952
Add real displacement textures
2003-09-05 09:04:52 +00:00
curt
59865b084a
Placeholder for low res version of diplaced threshold textures.
2003-09-05 01:47:03 +00:00
curt
1cfa6b1936
Added an intermittant stream texture (often called a "wash" in places that
...
actually have these.)
2003-09-04 01:25:41 +00:00
curt
d30cc31ceb
New halo texture from Erik.
2003-08-14 18:24:03 +00:00
david
814e0afff0
Another, less elegant splash screen.
2003-07-08 01:33:20 +00:00
jimw
953e761c2a
Proposed Wright Flyer splash image
2003-07-08 00:46:56 +00:00
curt
a4bc2ca82e
Back out the changes to cropgrass.rgb and drycrop.rgb for the 0.9.2 release.
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The original textures are nice, but probably should be updated at some point.
When we do update them though, we should shoot for generic/variety in order
to give different parts of the flightgear world different looks (as best as
we can with our course land cover/land use data set.)
2003-06-04 15:02:39 +00:00
curt
a8612ab393
The low/default resolution of terrain textures should never be more than
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256x256. The Textures.high/ subdirectory is intended for the higher res
versions of the textures. Scaled these 3 textures from 512x512 to 256x256.
2003-06-04 14:41:27 +00:00
jimw
7f49656050
Fixed aspect ratio
2003-05-25 03:42:50 +00:00
curt
87f788aa2a
Updates to splash screens.
2003-05-19 20:36:07 +00:00
jimw
40fe1e2240
Added splash with P-51D
2003-05-16 15:26:25 +00:00
ehofman
68a7eff79b
Update to more natural colors
2003-05-13 14:11:19 +00:00
jimw
b781bf8457
scattered cloud texture. Jim Wilson.
2003-05-04 23:19:02 +00:00
ehofman
4652b4a45f
remove some artifacs, match the colours more closely and add some tidal waves
2003-05-04 09:13:37 +00:00
curt
7863a254fb
Reduced low res versions of these textures to 256x256. We need to be a
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bit careful of texture sizes since there are a lot of people out there
with 32Mb cards.
2003-04-30 02:50:23 +00:00
curt
0d486927b5
Updated mixed crop texture from Erik Hofman.
2003-04-30 02:37:35 +00:00
ehofman
c4a7445f1c
Updated crop textures to make them match and make them nice
2003-04-25 13:29:43 +00:00
ehofman
29992d1f7a
Remove some artifacts
2003-04-18 14:54:57 +00:00
ehofman
e42c5c0593
Update to real world colours
2003-04-06 14:32:15 +00:00
david
b7f1ccffa0
Use "coverage" instead of "type".
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Rename "mostly-cloudy" to "broken" and "mostly-sunny" to "scattered",
to follow standard weather terminology.
Add "few".
2003-04-05 03:36:20 +00:00
curt
f805e16c43
Erik Hofman:
...
Updated irregular crop texture.
2003-03-05 19:51:05 +00:00
j4strngs
cefe2c205d
Improved airport textures via Erik Hofman
2002-11-03 23:12:03 +00:00
david
6d7481018f
This patch add modified (under the surface) reflections to the water
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areas, and changes the water-lake.rgb texture (again). The latter is
because the photo's I used to refference the water surface apearence
were all take in the direction of the sun, causing the colour to be much
to bright.
2002-10-14 21:23:33 +00:00
david
4c7088772c
Updated textures from Erik Hofman.
2002-10-14 21:19:32 +00:00
david
5a6cbb713f
New terrain textures from Erik Hofman.
2002-09-27 18:25:59 +00:00
j4strngs
4fc92dfd85
fix copyright attribution
2002-09-08 20:49:51 +00:00
curt
a6d900b218
Erik Hofman:
...
This texture looks more like it actually is a mountainous area.
2002-09-05 17:49:40 +00:00
david
6afe03a37f
Added new textures for barren rock, shrubland, and shallow tidal
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water. Actually, these are almost two years old, but I never
integrated them into the base package.
2002-09-04 12:39:38 +00:00
david
9dac2a57c3
New texture from Erik Hofman to supply a slightly less regular grid.
2002-08-05 18:54:28 +00:00
david
d06b189fe5
New texture from Erik Hofman:
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I constructed a new water-lake texture wich doesn't show the artifacts
and looks more like rovers in photographs taken from a plane.
2002-08-04 17:16:30 +00:00
j4strngs
951ae43adb
New splash screen from Cameron Moore
2002-07-30 04:11:35 +00:00
j4strngs
123519c03c
Making way for new splashscreen
2002-07-30 04:10:48 +00:00
curt
afbd635621
Overwrite Splash1.rgb (which is our oldest splash screen) with Cameron's
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Splash3.rgb from http://unbeatenpath.net/software/fgfs/Splash/
2002-07-30 02:35:40 +00:00
david
aa2d9b77ee
New terrain textures from Erik Hofman.
2002-07-18 21:09:25 +00:00
david
c20570fb59
New mixed crop texture from Erik Hofman.
2002-07-04 16:39:42 +00:00
david
a791518d1d
New crop textures from Erik Hofman. For now, irrcrop.rgb is still the
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old one, and mixedcrop.rgb is just a copy of drycrop.rgb. These look
much better than my old crop textures.
2002-06-28 17:21:46 +00:00
david
0bc58b2fc0
Added Town material and texture.
2002-02-01 01:38:10 +00:00
david
4f301120bf
Added materials for roads and railroads.
2001-12-15 18:17:37 +00:00
curt
fb49ce81c6
Removed this texture because it came from a Microsoft paper:
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http://www.gdconf.com/archives/proceedings/2000/arts_papers.html
Pattern Reduction in Massively Tiled Scenes (word doc)
2001-11-29 15:44:02 +00:00
curt
64c42659f1
Initial revision.
2001-09-03 20:56:08 +00:00
curt
94fcf991cc
Added taxiway textures.
2001-06-22 21:54:12 +00:00
curt
e310421d44
Updated for a more "sparkly" look.
2001-06-11 20:29:16 +00:00
curt
3d74d92be2
Initial revision.
2001-04-20 15:19:51 +00:00
curt
a26b576c95
Moved rocks-desert into terrain textures.
2000-12-05 20:36:29 +00:00
curt
a8ceff42e9
Updated terrain textures.
2000-11-08 16:42:48 +00:00
curt
a9b4f57d63
Initial revision.
2000-11-06 17:53:27 +00:00