- if the selected model is the sign placeholder (Aircraft/ufo/Models/sign.ac;
first entry in the m-key dialog), then the export writes an OBJECT_SIGN
entry with the legend as contents (rather than the path).
Note that the input field for legend/comment is invisible if it doesn't
contain any text. You find it if you click right over the status line
entry in the lower left corner. Usability bug by design. :-)
(The dialog can also be dragged to another place.)
load the export file directly into fgfs via --config option:
--config=$HOME/.fgfs/ufo-model-export.xml (An fgfs wrapper could add
this option automatically if the file exists. Mine does. :-)
- import all /models/model[n] objects into the UFO's model manager, so
that they become editable
Both features together allow to save an UFO object session and to continue
it next time.
Y ... black on yellow -> direction, destination, boundary
R ... white on red -> mandatory instruction
L ... yellow on black with frame -> runway/taxiway location
B ... white on black -> runway distance remaining
<close> block, remove autopilot helper file autopilot.nas and (re)implement
its functionality in autopilot.xml
- make AP dialog "bidirectional" and "live": all input fields are <live>
(i.e. they are updated as the autopilot settings are changed, for example
by panel actions or property browser changes)
- dialog input is only forwarded to the AP; no direct checkbox/radiobutton
handling through widget operation, instead:
- changes to the AP properties operate checkboxes/radiobuttons
This makes the AP dialog always reflect the AP state. If the AP refuses
one setting and sets it back to something else, then the dialog will
immediately react and show the actual setting.
I've made adjustments to the following textures based on everyon's feedback:
Adjusted the hues on City [1,2,3] made them reddish
Dryier shrubs
improved the sand textures even more
applied Ron Jensens's XML patch to fix the drylakes
the download is fgfs_textures_2006_03_31.zip
New textures update:
Include a new Town texture (now just 1 texture...originally was 3) This
looks REALLY good and it goes will with all terrain types, and best of all
it's a single texture...town2, and town3 are nolonger apart of the download
package.
A new sand texture (2 textures...for testing) which I hope John? can test
this because he's very familar with desert terrain...I've only seen it in
pictures.
And an improved Drycrop textures (now 4 Textures...was 3) now the texture
looks more rural, you can best see the texture from KTPA.
If the feedback is good on the desert texture I will do a full clean set
so you can delete the previous texture folder and have a clean set of all
the Flightgear textures.