mfranz
715a7dc50e
cosmetics
2006-05-26 10:42:45 +00:00
mfranz
dfe86f89e6
fix update() for the root dialog
2006-05-26 08:50:14 +00:00
mfranz
738b5eea60
who said cloning was bad?
2006-05-26 08:30:41 +00:00
mfranz
249dbd3303
the harrier triggers a Nasal bug: "continue" doesn't execute the "for"
...
loop's reinitialization part. We have to do that manually for now, or
get caught in an endless loop, until fgfs has mercy and segfaults.
2006-05-25 18:31:00 +00:00
mfranz
d01ec5042b
from the cosmetics department ...
2006-05-25 18:12:52 +00:00
mfranz
ae4ac0ea2d
two lines less is still three lines more than in the old dialog
2006-05-24 21:19:53 +00:00
mfranz
067c2ffa55
document <airport-list> and <property-list>
2006-05-24 11:02:22 +00:00
mfranz
2281563b22
cleanup
2006-05-24 09:36:20 +00:00
mfranz
c1754859e3
update widget every two seconds in addition to the usual updates. This
...
works for tied() properties, too. Search for "update_interval" and set
it to 0 if you don't want these updates at all.
2006-05-23 20:30:32 +00:00
mfranz
153f8a8aed
swap old & new property dialog (to get more testing & to annoy people)
2006-05-23 09:48:04 +00:00
mfranz
b7f4916161
- improved layout (The close button was in the way. Is the "window" close
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button oK?)
- print fancy hint in the title bar if someone selects a bool value
2006-05-23 09:46:57 +00:00
mfranz
efde6c834f
alternative property browser. It is meant to replace the hardcoded browser,
...
but as this is an integral part of FlightGear, I don't want to push for it.
Try out and comment. It's available under "Debug/Property Browser". Note,
that this isn't the slow pure-Nasal implementation, but a regular dialog
using a c++ based widget. Only the handling is done in Nasal, so there should
really be not performance degradation compared with the old dialog.
Easter Eggs: some entries work differently when the Control-key is pressed:
"." -> toggle output of SGPropertyNode flags
".." -> go to root (not just one dir level)
bool entry -> toggle bool entry value
2006-05-22 17:42:57 +00:00
fredb
213eb54c82
Add an option to enable ai scenarii from the command line instead of editing preferences.xml
2006-05-20 12:31:04 +00:00
vmmeazza
ee174ac91d
Rationalize mobile TACAN assignments:
...
040-042X - c/s ESSO1-3
050-052X - c/s TEXACO1-3
060-062X - c/s MOBIL1-3
2006-05-18 16:52:14 +00:00
mfranz
419306632d
turn flag display in the property browser explicitly off; don't let it
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be a stealth property, so that it can be turned on in the browser itself
(Ctrl-click :-)
2006-05-18 14:48:15 +00:00
vmmeazza
d6684074a3
Radar enhancement - now 'detects' the first 2 multiplayer targets. This is a temporary fix only pending a better implementation of radar. There is a known limitation: when a multiplayer conatact is dropped it will probably not be re-detected.
2006-05-16 16:37:57 +00:00
mfranz
d21115dfdc
update <list> and <select> descriptions
2006-05-16 12:53:34 +00:00
vmmeazza
a1425dd921
Add the abililty to have more than 1 tanker in the environment at one time.
2006-05-13 11:24:06 +00:00
mfranz
254404587d
set min altitude-agl above which the route-manager automatically locks
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heading/altitude on entering a waypoint. This is a convenience feature,
and some aircraft may want to turn it off using a very high altitude.
2006-05-12 09:40:21 +00:00
mfranz
49c0b7716d
always use route-manager AP locking, no matter at which alt-agl (not that
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/position/altitude-agl-ft would be set by the ufo fdm at all ... ;-)
2006-05-12 09:37:50 +00:00
mfranz
af04d04e79
fix rarely occurring bug: if the node isn't initialized, then cap is nil
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and can't be compared with a scalar, but only with nil itself
2006-05-12 06:54:16 +00:00
mfranz
bb8b06e294
- consider --units-meters option for altitude display (Note that the option
...
has to be given before a --wp or --flight-plan option to work.)
- let the "Remove" button remove the first entry by default, not the last.
(Note that you can remove any entry if you selected it in the list first.
Likewise you can insert a new waypoint at any position by selecting the
respective entry.)
2006-05-11 14:56:55 +00:00
mfranz
5e400f35b9
ufos are never really "on ground"
2006-05-11 09:57:16 +00:00
mfranz
3cf9901ce2
autopilot.xml: pick up initial mode
...
route-managers.xml: cosmetics
2006-05-10 20:24:21 +00:00
mfranz
446cc37d3c
- more accurate menu entry for the Route Manager
...
- new dialog name
2006-05-10 09:43:18 +00:00
mfranz
3c28a4a142
- rename waypoints.xml -> route-manager.xml for consistency reasons
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- increase lon/lat precision
2006-05-10 09:42:27 +00:00
mfranz
c620142778
display valid target altitudes only
2006-05-09 20:59:07 +00:00
mfranz
fc5ab53552
- hide status line in screenshots
...
- fix status dialog closing
2006-05-09 09:41:52 +00:00
mfranz
b73dec0724
use new route/waypoint management functions
2006-05-08 14:36:09 +00:00
mfranz
2d16a480ad
waypoint manager dialog
2006-05-08 14:15:39 +00:00
mfranz
c149731efa
Dave Perry: rewrite inspired by the Cyborg-Gold-3d-USB.xml driver
2006-05-08 10:13:29 +00:00
fredb
7dcc347802
Explain the timed animation
2006-05-01 18:00:49 +00:00
fredb
30e043da26
Document conditions, the select animation and introduce personality
2006-05-01 17:41:22 +00:00
fredb
64ccd69453
Add a paragraph on reordering translucent objects with none animation.
2006-05-01 12:08:32 +00:00
fredb
6427deaf7a
Add few words on dist-scale and flash animations, clarification on reparenting and grouping objects, and how to combine animations
2006-05-01 11:54:14 +00:00
ehofman
1d75ec0639
Add support for a binary output mode.
2006-04-29 11:14:36 +00:00
ehofman
c9035a46d8
Add some noise.
2006-04-26 12:33:13 +00:00
mfranz
fdd9051722
finer slider operation
2006-04-24 21:40:28 +00:00
mfranz
c5527fc770
tweaks of the day
2006-04-24 20:34:59 +00:00
mfranz
708fd9b924
adjust colors
2006-04-23 21:03:57 +00:00
mfranz
3c2b7876de
adjustment to the raised period to fight mipmapping artifacts
2006-04-22 15:36:40 +00:00
mfranz
7208f2d695
thanks to Erik's texture map I can now drop empty.rgb altogether and just
...
specify the same texture in the "foo.lighted" and "foo.unlighted" material
entry. This also allows to drop the state cloning and thereby solves the
most urgent apt_signs.cxx TODO. :-)
2006-04-22 13:40:58 +00:00
mfranz
6e36a0a8db
now even smaller: 576 Bytes on disk, 64 bytes in memory
2006-04-22 09:45:50 +00:00
mfranz
f839a5111f
whoops ... typo
2006-04-21 19:59:51 +00:00
mfranz
543be9df3f
- make ufo import only static objects with a minimum of defined data
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- turn off specular on the sign placeholder model
2006-04-21 19:49:44 +00:00
mfranz
5e192df677
now really empty. Kind of.
2006-04-21 15:00:09 +00:00
mfranz
4c3c3310c4
save some texture memory by setting a very small 8x8 texture. Otherwise
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the matlib would use unknown.rgb, which is 256x256. And plib would AFAICS
load it 5 times, because it is too stupid to share the contents.
2006-04-20 20:00:29 +00:00
mfranz
d541f77982
add a separate material entry for each sign's unlighted state. That's not
...
exactly how the material lib was designed for. Better would be selectable
sub-states within one material. But as long as only the signs need it, I'd
say we can live with that.
2006-04-20 15:53:57 +00:00
vmmeazza
292c44f3f7
Add Air to Air TACAN. With this facility TACAN equipped aircraft can measure the range and bearing of TACAN equipped AI Aircraft. ATM there is only one assigned - callsign ESSO1 on TACAN channel 039X, but this can be easily expanded to include other c/s channel # pairs - just ask me if you want more.
2006-04-19 17:21:21 +00:00
curt
8d83fe27cf
Marc Pirrung:
...
I got a new joystick, a Speedlink Black Hawk (USB) with force feedback for
which I have written a setup xml file (see attachment) since with the default
setup, the rudder control didn't work.
Perhaps you could include it in the next version of Flightgear, such that
other users with the same joystick could immediately use it. The xml file
contains a description of the axis/button setup and should be self-explanatory.
I am using Windows XP but I guess the configuration should at least work on
all Windows platforms, no idea whether it works under Linux.
It would be great if one could get the vibration function to work (for
touchdown, running over uneven ground, plane stalling and the like) but I
frankly don't know how to do it. Has anybody already implemented force feedback?
Let me stress that Flightgear is a great sim and that I really enjoy it a lot!
You all are doing a great job!
2006-04-17 15:56:40 +00:00