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Author SHA1 Message Date
durk
0a7625593e Stuart Buchanan:
Improvements to the cloudsystem:
        - A new xml format
        - Texture indexing based on the position of the sprite in the cloud
          mass, allowing more control over the texture set.
        - Improved fog and shading
        - Better sprite distribution
        - A more natural distribution of clouds, so no more obvious grids.
2009-10-02 05:43:42 +00:00
timoore
943ba2a4fe Till Busch - effects, shaders and textures for crop and water effects
Incorporated changes to effects file syntax. Changed Till's landmass
to mix in the base terrain texture. Some shader cleanup.

Also, add a GUI control for enabling shaders.
2009-08-08 10:17:58 +00:00
stuart
29541548b6 Updated Cumulus cloud textures from Argyle. 2009-04-29 20:22:00 +00:00
stuart
d1f0e836ee Updated Cloud textures and layer definitions from Heiko SCHULZ. 2008-12-14 17:59:21 +00:00
fredb
4cd1c72bda New cloud textures and layout from Heiko Schulz 2008-11-30 23:14:19 +00:00
curt
d39df8c1e1 Remove depricated .rgb and .rgba textures which are now converted to .png 2008-10-30 23:58:20 +00:00
fredb
a24f54b7e8 3D clouds from Stuart Buchanan. Need a recent driver update, --enable-clouds3d option and a Weather Scenario to show up 2008-10-26 09:38:46 +00:00
sydadams
37bba43061 re adding rgb sky textures until patch is applied 2008-10-14 04:22:23 +00:00
sydadams
0d92354f3b Switching Textures to png format 2008-10-14 00:52:33 +00:00
sydadams
97c7c1c68f adding new tree textures 2008-02-15 04:50:46 +00:00
sydadams
f23ba6322d winter texture updates 2008-02-11 07:50:32 +00:00
sydadams
6b7ace320a Adding missing winter textures ...more to come 2008-02-11 06:52:30 +00:00
timoore
cefe3edeb2 Latest trees update from Stuart Buchanan.
Random variation of tree texture maps.
2008-02-07 23:11:38 +00:00
mfranz
bebbbc28e6 s/asphault/asphalt/ 2007-05-13 11:44:35 +00:00
durk
75a82f8db3 New Textures for Mark's dynamic sun color change code. These replace the
original halo.rgba file.
2006-07-27 05:14:06 +00:00
mfranz
708fd9b924 adjust colors 2006-04-23 21:03:57 +00:00
mfranz
7208f2d695 thanks to Erik's texture map I can now drop empty.rgb altogether and just
specify the same texture in the "foo.lighted" and "foo.unlighted" material
entry. This also allows to drop the state cloning and thereby solves the
most urgent apt_signs.cxx TODO. :-)
2006-04-22 13:40:58 +00:00
mfranz
6e36a0a8db now even smaller: 576 Bytes on disk, 64 bytes in memory 2006-04-22 09:45:50 +00:00
mfranz
5e192df677 now really empty. Kind of. 2006-04-21 15:00:09 +00:00
mfranz
4c3c3310c4 save some texture memory by setting a very small 8x8 texture. Otherwise
the matlib would use unknown.rgb, which is 256x256. And plib would AFAICS
load it 5 times, because it is too stupid to share the contents.
2006-04-20 20:00:29 +00:00
mfranz
1f466f51ef moved start/stop frame to end; fix divider 2006-04-11 16:01:09 +00:00
mfranz
ecbf793035 replace sign textures by (ugly ;-) lower-res versions. At this occasion also
change names to lower-case for consistency reasons.)
2006-04-10 15:34:41 +00:00
mfranz
f08eeef5af sign fonts:
Y ... black on yellow            -> direction, destination, boundary
R ... white on red               -> mandatory instruction
L ... yellow on black with frame -> runway/taxiway location
B ... white on black             -> runway distance remaining
2006-04-09 19:24:23 +00:00
curt
0373808413 Rob Oates:
Newest set of textures.
2006-04-04 21:01:14 +00:00
curt
8b339c2786 Rob Oates:
I've made adjustments to the following textures based on everyon's feedback:

Adjusted the hues on City [1,2,3] made them reddish
Dryier shrubs
improved the sand textures even more
applied Ron Jensens's XML patch to fix the drylakes

the download is fgfs_textures_2006_03_31.zip
2006-03-31 19:02:25 +00:00
curt
8912cce27a Rob Oates:
New textures update:

Include a new Town texture (now just 1 texture...originally was 3) This
looks REALLY good and it goes will with all terrain types, and best of all
it's a single texture...town2, and town3 are nolonger apart of the download
package.

A new sand texture (2 textures...for testing) which I hope John? can test
this because he's very familar with desert terrain...I've only seen it in
pictures.

And an improved Drycrop textures (now 4 Textures...was 3) now the texture
looks more rural, you can best see the texture from KTPA.

If the feedback is good on the desert texture I will do a full clean set
so you can delete the previous texture folder and have a clean set of all
the Flightgear textures.
2006-03-30 14:28:58 +00:00
curt
b5c3ebbb62 New city textures. 2006-03-29 19:53:11 +00:00
curt
4a5c61ca89 Rob Oates:
New terrain textures based on USGS satellite images.
2006-03-27 15:35:25 +00:00
fredb
0bed47d554 Textures needed for european airports 2006-02-11 14:42:36 +00:00
ehofman
d48cfe0957 Adjust the white levels of the individual textures so the snow appears to be more consistent. 2005-11-08 09:41:01 +00:00
ehofman
4cd50dd588 Add winetr textures. 2005-10-23 12:35:39 +00:00
ehofman
bf34eb2d32 Add a pond and a reservoir texture. update the Town texture. 2005-10-23 09:28:12 +00:00
ehofman
b8ab119d06 Update the texture width to match 512 instead of 513 :-( 2005-07-31 17:21:55 +00:00
ehofman
31f7dd492a Update an old splash screen. 2005-07-31 17:18:20 +00:00
ehofman
8c641c44e3 Harald Johnson:
- new and updated sources for the new volumetric clouds
- 2 new textures for the clouds
- an update to the render dialog to enable/disable and change a few parameters
  for the new clouds
2005-04-24 11:18:27 +00:00
ehofman
d1711aefe5 Add a new splash screen. 2004-12-28 12:36:14 +00:00
curt
f3a020f20f New generic splash screen by Erik Hofman. 2004-12-03 20:24:30 +00:00
ehofman
40f484c5c5 Frederic Bouvier:
this texture should remove the black border of the
'few' cloud layer.
2004-06-07 18:50:34 +00:00
ehofman
9dfc88751a Updated normal textures. 2004-05-21 14:53:32 +00:00
ehofman
9ff38fc4ed Add the normal textures for the bump-mapped 2d cloud code. 2004-05-20 13:26:41 +00:00
ehofman
db4056f70d Adjust the color. General impression is it was too blue. 2004-04-05 12:49:48 +00:00
ehofman
1982c2eff9 Frederic prevers this one over my previous one. 2004-04-04 15:04:07 +00:00
ehofman
009c70328b Adjust color and shape of the texture a bit. 2004-04-04 14:04:02 +00:00
ehofman
6235cb1150 Added for Frederic's top/bottom cloud cloud layer patch. 2004-04-04 13:43:10 +00:00
ehofman
dda8a33fee Turn textures into grayscale to save texture memory 2004-03-12 22:22:07 +00:00
ehofman
1734216cf4 Remove unused alpha channel. 2004-03-12 22:19:52 +00:00
ehofman
352ab0418a Updated Dry Crop texture 2004-03-11 15:48:43 +00:00
ehofman
6a4cc33b67 Update the scattered clouds texture. The previous one has too much of a checkboard pattern. 2004-03-10 15:11:53 +00:00
ehofman
b1c8da4b56 Updated scattered clouds texture to match the others more closely. 2004-03-07 20:29:43 +00:00
ehofman
a036f8030a Remove an unused texture file 2004-03-07 18:48:29 +00:00