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Author SHA1 Message Date
david
45363925fc Add function to toggle lighting. 2007-11-10 01:29:31 +00:00
mfranz
dfd21c722d - add more "var" keywords, fix indentation, drop some parentheses,
fix comments, consistency fixes, ...
- aircraft.nas: angular_lowpass -> minor speedup
2007-10-07 15:12:05 +00:00
mfranz
7c2a88a98a Anders GIDENSTAM:
- Page up/down changes the selected throttles one step up/down, i.e.
  if the original throttle settings were x steps apart they remain
  steps apart (unless the boundary is reached).
- Mouse + MMB drag changes the selected throttles by the delta amount
  (length of drag).
- The throttleAxis() wrapper for joysticks sets the selected
  throttles to correspond to the joystick's axis position. I.e. all
  selected engines will get the same throttle setting. Since most
  joystick throttles are positional devices I think this behaviour
  is more logical than using a relative adjustment in this case. """

mf: slightly modified, added var etc. (more such changes in controls.nas
    to come)
2007-07-19 16:18:39 +00:00
mfranz
3c08f34027 - move "swap panels" from s-key to S-key
- move "fire starter" from SPACE-key to s-key
- move "open property browser" from Shift-SPACE to Shift-Enter (Shift-Return)
- implement PTT on SPACE/Shift-SPACE  (with the other six SPACE/modifier
  combinations unused, apart from a popup)
- add controls.ptt(v) wrapper function (v can be 1 or 2 for on, and 0 for off)

Easter-Egg:
- pressing the t-key for at least one second resets the warp delta.
  This is an experimental feature that most people won't notice. It's meant
  for investigating if suchlike "unorthodox" key use is acceptable. While
  modifier-keys are the norm on computer keyboards, modifier-times aren't,
  although we are used to them from other devices, such as alarm clocks etc.)
  May later get removed without warning.
2007-07-13 13:46:09 +00:00
mfranz
cfd9c1b48f pointless spelling fixes 2007-06-22 18:49:38 +00:00
mfranz
f491fd5291 add interface function for selecting weapons 2006-06-24 12:31:58 +00:00
mfranz
c39b82a4a4 add trigger interface function, to be used by all armed aircraft, so that
there's a unified way for joysticks/kbd bindings to activate weapons
2006-06-09 20:52:03 +00:00
mfranz
9d2216d5bc Stuart BUCHANAN: make adjEngControl() only work for selected engines
mf:
- some minor modifications to Stuart's version  :-)
- select all engines per default. This may seem less realistic (who starts
  all engines on the b29 at once?), but it'll prevent oodles of bug reports.
  And those who want it realistic shouldn't rely on engine 1 being selected
  by default, anyway, but rather actively select every single engine.
  Also: this new behavior is in line with the original intentions (see cvs
  log to preferences.xml -r1.51)
2006-03-04 18:21:06 +00:00
mfranz
157ae984dc - apply/release brakes smoothly by default
- let applyParkingBrake() return current state
2006-03-01 18:33:46 +00:00
mfranz
7e81d93f28 use wrappers for brakes/parking brake
(js files are to be converted)
2006-03-01 17:04:20 +00:00
curt
4100dc0f7b gearDown() expects a number either < 0 or > 0 to specify the direction of
gear movement.  gearToggle() was sending either a 0 (not handled) or a 1.
Change gearToggle() so it sends either -1 and 1 so gearToggle() will work
again.
2005-09-09 01:41:08 +00:00
mfranz
17166921c0 - rename controls.stepFlaps() to controls.flapsDown(), because:
- to support "old-style" gear/flap control (operation as long as button
  pressed/lever pushed -> b29/hurricane), let bindings not only report
  up/down, but up (-1), stop (0), down (1).
- let controls.flapsDown() ignore "stop" so as to remain compatible with
  prior behavior
- adapt all joysticks/aircraft (sigh)
- some minor cosmetics in joystick configs, such as indentation fixes
2005-06-22 13:08:01 +00:00
mfranz
1988fbb089 Jim Campbell: add carb-heat axis support 2005-06-20 16:52:58 +00:00
mfranz
f4a90a615e add controls.gearToggle() convenience function; adapt all joystick files
to new controls function
2005-06-16 07:59:33 +00:00
mfranz
7cc31829a3 add one level of indirection for gear down/up and use that in all bindings,
so that aircraft with special requirements (hurricane) can simply redefine
controls.gearDown() without breaking all joystick setups
2005-06-16 07:36:54 +00:00
mfranz
7cecba5024 add 'condition' setter, analogous to 'mixture' etc. 2005-04-21 14:39:00 +00:00
curt
b2efcab662 Take advantage of a recent nasal change to simplify a boolean condition. 2005-03-30 19:04:53 +00:00
curt
b0862aa5db A small fix to track latest nasal changes. 2005-03-30 17:00:50 +00:00
ehofman
ed6f6640af Lee Elliot:
I'd like to suggest that the spoiler settings are set in the same way as the
flaps are now done i.e. via Nasal, so that specific spoiler settings can also
be defined in the aircraft set file.

It was only when I was about to change the keyboard bindings for the slats
control that I remembered that there wasn't already a mapping for them in
keyboard.xml.  I've _not_ added a mapping for slats as this is a bit of a hot
topic atm but as I had already added a Nasal func for the slats in
controls.nas I've left that in there.  It's a trivial bit of code but I don't
know if leaving it in there is a good idea as it's code that shouldn't ever
be called until there's a corresponding keyboard mapping.
2004-06-01 08:13:12 +00:00
andy
8858ccd0a9 Better docs for slewProperty() 2004-02-10 18:12:09 +00:00
curt
a180a0d659 Default autopilot tweaks. 2004-02-07 21:48:39 +00:00
curt
76a08b6467 Autopilot overhaul. 2004-01-31 19:55:13 +00:00
andy
36db5c5703 Fixes from Melchior FRANZ for the (no longer untested, heh)
adjEngControl() handler.
2004-01-07 02:12:27 +00:00
andy
2fec2ffa09 Hook an initialization function to patch up any missing
/sim/input/selected/engine[n] properties.  Also, new properties get
empty string values (which are boolean true in Nasal, maybe that
should be changed?), so test for numeric truth.
2003-12-29 22:59:00 +00:00
andy
b2909de010 New Nasal code, with lots of input binding handlers in controls.nas.
Move the "tip popup" code from view.nas to a new gui.nas module, and
  make it generically useful.
Wire up flap steppings for the 747 as an example of per-aircraft
  flaps.
Realtime-based property slewing, to eliminate dependence of trim and
  view direction rates on frame rate.
2003-12-22 20:05:18 +00:00