- move "swap panels" from s-key to S-key
- move "fire starter" from SPACE-key to s-key - move "open property browser" from Shift-SPACE to Shift-Enter (Shift-Return) - implement PTT on SPACE/Shift-SPACE (with the other six SPACE/modifier combinations unused, apart from a popup) - add controls.ptt(v) wrapper function (v can be 1 or 2 for on, and 0 for off) Easter-Egg: - pressing the t-key for at least one second resets the warp delta. This is an experimental feature that most people won't notice. It's meant for investigating if suchlike "unorthodox" key use is acceptable. While modifier-keys are the norm on computer keyboards, modifier-times aren't, although we are used to them from other devices, such as alarm clocks etc.) May later get removed without warning.
This commit is contained in:
parent
b67402f084
commit
3c08f34027
3 changed files with 121 additions and 33 deletions
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@ -327,25 +327,25 @@ rudderTrimAxis = func { rudderTrim(cmdarg().getNode("value").getValue()); }
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##
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# Gear handling.
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#
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gearDown = func {
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var gearDown = func {
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if (arg[0] < 0) {
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setprop("/controls/gear/gear-down", 0);
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} elsif (arg[0] > 0) {
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setprop("/controls/gear/gear-down", 1);
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}
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}
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gearToggle = func { gearDown(getprop("/controls/gear/gear-down") > 0 ? -1 : 1); }
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var gearToggle = func { gearDown(getprop("/controls/gear/gear-down") > 0 ? -1 : 1); }
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##
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# Brake handling.
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#
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fullBrakeTime = 0.5;
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applyBrakes = func(v, which = 0) {
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var fullBrakeTime = 0.5;
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var applyBrakes = func(v, which = 0) {
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if (which <= 0) { interpolate("/controls/gear/brake-left", v, fullBrakeTime); }
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if (which >= 0) { interpolate("/controls/gear/brake-right", v, fullBrakeTime); }
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}
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applyParkingBrake = func(v) {
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var applyParkingBrake = func(v) {
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if (!v) { return; }
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var p = "/controls/gear/brake-parking";
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setprop(p, var i = !getprop(p));
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@ -355,11 +355,16 @@ applyParkingBrake = func(v) {
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##
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# Weapon handling.
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#
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trigger = func(b) { setprop("/controls/armament/trigger", b); }
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weaponSelect = func(d) {
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var trigger = func(b) setprop("/controls/armament/trigger", b);
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var weaponSelect = func(d) {
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var ws = props.globals.getNode("/controls/armament/selected", 1);
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var n = ws.getValue();
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if (n == nil) { n = 0; }
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ws.setIntValue(n + d);
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}
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##
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# Communication.
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#
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var ptt = func(b) setprop("/instrumentation/comm/ptt", b);
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@ -821,7 +821,7 @@ debug_keys = {
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{ name : "Shift-F3", desc : "load panel" },
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{ name : "Shift-F4", desc : "reload global preferences" },
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{ name : "Shift-F9", desc : "toggle FDM data logging" },
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{ name : "Shift-Space", desc : "open property browser" },
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{ name : "Shift-Enter", desc : "open property browser" },
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],
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};
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@ -869,7 +869,7 @@ common_aircraft_keys = {
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{ name : "7/Home", desc : "increase elevator trim" },
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{ name : "8/Down", desc : "decrease elevator or AP altitude" },
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{ name : "9/PgUp", desc : "incr. throttle or AP autothrottle" },
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{ name : "Space", desc : "fire starter on selected eng." },
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{ name : "Space", desc : "PTT - Push To Talk (via VoIP)" },
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{ name : "!/@/#/$", desc : "select engine 1/2/3/4" },
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{ name : "b", desc : "apply all brakes" },
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{ name : "B", desc : "toggle parking brake" },
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@ -884,7 +884,8 @@ common_aircraft_keys = {
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{ name : "m/M", desc : "mixture richer/leaner" },
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{ name : "n/N", desc : "propeller finer/coarser" },
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{ name : "P", desc : "toggle 2D panel" },
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{ name : "s", desc : "swap panels" },
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{ name : "S", desc : "swap panels" },
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{ name : "s", desc : "fire starter on selected eng." },
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{ name : ", .", desc : "left/right brake (comma, period)" },
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{ name : "~", desc : "select all engines (tilde)" },
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{ name : "[ ]", desc : "flaps up/down" },
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128
keyboard.xml
128
keyboard.xml
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@ -2,8 +2,7 @@
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<!--
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Key binding definitions.
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The list here is not yet comprehensive: a few of the bindings are
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still handled in the C++ code.
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The *-key in fg/osg/osgviewer is handled in the C++ code.
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Regular keycodes go up to 255; special keys start at 256, and can be
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calculated by adding 256 to the GLUT key value in glut.h.
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@ -11,6 +10,32 @@ calculated by adding 256 to the GLUT key value in glut.h.
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<PropertyList>
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<nasal>
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<script>
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var kbdshift = props.globals.getNode("/devices/status/keyboard/shift");
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var kbdctrl = props.globals.getNode("/devices/status/keyboard/ctrl");
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var kbdalt = props.globals.getNode("/devices/status/keyboard/alt");
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var get_modifiers = func {
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kbdshift.getValue() + 2 * kbdctrl.getValue() + 4 * kbdalt.getValue();
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}
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var space_release = func {}
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var space = func(state, mod) {
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if (!state) {
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space_release();
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return space_release = func {}
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}
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if (mod == 0 or mod == 1) {
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controls.ptt(mod + 1);
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space_release = func { controls.ptt(0) }
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} else {
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gui.popupTip("SPACE " ~ mod ~ " " ~ (state ? "press" : "release"));
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}
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}
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</script>
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</nasal>
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<key n="1">
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<name>Ctrl-A</name>
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<desc>Toggle autopilot altitude lock.</desc>
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<property>/controls/flight/rudder</property>
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<step type="double">0.05</step>
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</binding>
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<mod-shift>
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<binding>
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<command>nasal</command>
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<script>gui.property_browser()</script>
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</binding>
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</mod-shift>
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</key>
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<key n="14">
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@ -242,22 +273,28 @@ calculated by adding 256 to the GLUT key value in glut.h.
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<key n="32">
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<name>SPACE</name>
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<desc>Fire Starter on Selected Engine(s)</desc>
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<desc>PTT - Push To Talk (via VoIP)</desc>
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<binding>
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<command>nasal</command>
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<script>controls.startEngine()</script>
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<script>space(1, get_modifiers())</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>props.setAll("/controls/engines/engine", "starter", 0)</script>
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<script>space(0, get_modifiers())</script>
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</binding>
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</mod-up>
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<mod-shift>
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<binding>
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<command>nasal</command>
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<script>gui.property_browser()</script>
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<script>space(1, get_modifiers())</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>space(0, get_modifiers())</script>
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</binding>
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</mod-up>
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</mod-shift>
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</key>
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</binding>
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</key>
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<key n="83">
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<name>S</name>
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<desc>Swap panels.</desc>
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<binding>
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<condition>
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<not>
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<property>/sim/allow-toggle-cockpit</property>
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</not>
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</condition>
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<command>property-swap</command>
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<property>/sim/panel/path</property>
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<property>/sim/panel_2/path</property>
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</binding>
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<binding>
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<condition>
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<not>
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<property>/sim/allow-toggle-cockpit</property>
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</not>
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</condition>
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<command>panel-load</command>
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</binding>
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</key>
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<key n="84">
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<name>T</name>
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<desc>Decrease warp delta.</desc>
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<key n="115">
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<name>s</name>
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<desc>Swap panels.</desc>
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<desc>Fire Starter on Selected Engine(s)</desc>
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<binding>
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<condition>
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<not>
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<property>/sim/allow-toggle-cockpit</property>
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</not>
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</condition>
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<command>property-swap</command>
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<property>/sim/panel/path</property>
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<property>/sim/panel_2/path</property>
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</binding>
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<binding>
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<condition>
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<not>
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<property>/sim/allow-toggle-cockpit</property>
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</not>
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</condition>
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<command>panel-load</command>
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<command>nasal</command>
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<script>controls.startEngine()</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>props.setAll("/controls/engines/engine", "starter", 0)</script>
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</binding>
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</mod-up>
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<mod-shift>
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<binding>
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<command>nasal</command>
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<script>gui.property_browser()</script>
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</binding>
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</mod-shift>
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</key>
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<nasal>
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<script>
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t_id = 0;
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</script>
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</nasal>
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<key n="116">
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<name>t</name>
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<desc>Increase warp delta.</desc>
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<property>/sim/time/warp-delta</property>
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<step type="int">30</step>
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</binding>
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<binding>
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<command>nasal</command>
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<script>
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(func(x) {
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settimer(func {
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x == t_id or return;
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gui.popupTip("resetting warp");
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setprop("/sim/time/warp-delta", 0);
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}, 1, 1)
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})(t_id += 1)
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>t_id += 1</script>
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</binding>
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</mod-up>
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</key>
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<key n="118">
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