Vivian Meazza
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062594ff05
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Add new shaders in support of .dds textures
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-09-05 16:02:06 +01:00 |
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Vivian Meazza
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3ca2539064
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Merge branch 'work' of D:\Git_New\fgdata
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2011-08-23 22:52:24 +01:00 |
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Vivian Meazza
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c383cda2c6
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Add support for transparent materials and .dds normal maps.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-08-23 22:51:14 +01:00 |
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Stuart Buchanan
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74a9f8e1a6
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Extend visibility range of 3d clouds to /sim/rendering/clouds3d-vis-range
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2011-08-21 22:09:04 +01:00 |
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Vivian Meazza
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8caf2ef24d
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Bugfix: correct transpareny issue.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-08-18 22:05:42 +01:00 |
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Vivian Meazza
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5d06c1800b
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Try fix for transparency issue.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-08-18 20:11:53 +01:00 |
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Stuart Buchanan
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191a51d921
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Support z-scaling in the 3d clouds- shader parts.
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2011-08-07 13:47:17 +01:00 |
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Erik Hofman
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aff94b66ed
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fix another typo
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2011-07-16 15:53:25 +02:00 |
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Erik Hofman
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2e441b27b5
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fix a typo
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2011-07-16 15:52:03 +02:00 |
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Erik Hofman
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9c69635df9
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Prevent a device by zero.
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2011-07-16 15:49:31 +02:00 |
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Erik Hofman
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095e535082
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Don't let the urban shader and the landmass shader fight over the city type terrain and restrict the landmass shader to only below a quality of 3.5
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2011-07-16 15:30:32 +02:00 |
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Erik Hofman
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7300bc4bb0
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revert the reflection shader patch, it didn't work out the way I hoped it would
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2011-07-16 15:11:52 +02:00 |
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Erik Hofman
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16c73c0e5e
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Move the fogCoord calculation to the shader to limit the number of varyings to 7
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2011-07-16 11:52:54 +02:00 |
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Erik Hofman
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281445e31e
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Like the landmass sharder, move the bump factor to the shader file to limit the number of varyings to 7
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2011-07-16 11:51:45 +02:00 |
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Erik Hofman
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71283a3eae
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Bring the old urban shader (qualiti level=3.5) back to life on my video hardware by restricting the number of varying variables to a maximum of seven.
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2011-07-16 11:11:06 +02:00 |
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ThorstenB
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09062b72a9
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
AMD/ATI compiler requires proper float values for conditions/expressions.
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2011-07-04 20:20:26 +02:00 |
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James Turner
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169bc757b6
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For for bug 335, lightmap shader broken on some Ati drivers, especially Mac. Thanks to Stuart for the fix.
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2011-07-03 20:21:09 +01:00 |
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Torsten Dreyer
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9998a658ec
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Another attempt to fix #123: 3d clouds flicker on mac
Thanks to Stuart for providing this patch.
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2011-06-28 20:03:59 +02:00 |
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Gijs de Rooy
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bef7c3b04b
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Add intensity-factor to lightmap shader
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2011-06-10 18:51:30 +02:00 |
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Torsten Dreyer
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cc37e63561
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Fix bug#123: 3d cloud flicker on Mac
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2011-06-08 17:08:33 +02:00 |
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Vivian Meazza
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c67632905a
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Add Skydome effect.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-04-15 16:07:53 +01:00 |
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Frederic Bouvier
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65c166c12c
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Local Weather 1.0 by Thorsten Renk
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2011-03-19 14:03:28 +01:00 |
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Gijs de Rooy
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f8fe1df22a
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Lightmap conditional
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2011-02-19 22:03:27 +01:00 |
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Frederic Bouvier
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0fa470269f
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Fix issue #246 http://code.google.com/p/flightgear-bugs/issues/detail?id=246 by Lauri Peltonen
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2011-02-17 23:28:36 +01:00 |
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Frederic Bouvier
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3c8105adf1
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Fix issue #252 http://code.google.com/p/flightgear-bugs/issues/detail?id=252 by Lauri Peltonen
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2011-02-17 08:05:34 +01:00 |
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Gijs de Rooy
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4fd8621209
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Lightmap: ATI fix by AndersG
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2011-02-11 19:35:47 +01:00 |
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Gijs de Rooy
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8db0ca44ef
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An initial lightmap shader
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2011-02-11 18:33:53 +01:00 |
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Frederic Bouvier
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d0cc5bcf5e
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Add an attribution to the water shader
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2010-12-05 14:44:02 +01:00 |
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Frederic Bouvier
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426b7f8ae3
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reflect-bump-spec shader improvement by i4dnf
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2010-11-20 21:21:05 +01:00 |
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Frederic Bouvier
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7c608c2003
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Restore QDM urban shader technique for quality level >= 4
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2010-11-02 22:31:39 +01:00 |
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Frederic Bouvier
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7d82264b79
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Revert "Urban shader using Quadtree Displacement Mapping"
This reverts commit 3cd68ac922d5768e5403065e1654478c1fbe0c7f.
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2010-11-02 21:31:31 +01:00 |
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Frederic Bouvier
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7e816deb44
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Revert "Small fix to the urban shader"
This reverts commit 41027306053caabfa9dc8bf999fad3740e91cdb2.
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2010-11-02 21:31:00 +01:00 |
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Frederic Bouvier
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77174294ce
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Small fix to the urban shader
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2010-10-27 09:17:10 +02:00 |
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Frederic Bouvier
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758f691a1c
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Local Weather version 0.9 by Thorsten Renk
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2010-10-26 21:42:36 +02:00 |
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Frederic Bouvier
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a3813bda8d
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Urban shader using Quadtree Displacement Mapping
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2010-10-25 22:37:05 +02:00 |
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Frederic Bouvier
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21ae0c8c69
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To spare few GPU cycle
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2010-10-03 09:15:33 +02:00 |
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Frederic Bouvier
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6e559ab4eb
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Restore old shader for quality level below 2
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2010-10-03 08:57:33 +02:00 |
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Frederic Bouvier
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e4da5245e8
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Merge commit 'refs/merge-requests/28' of git://gitorious.org/fg/fgdata into gral/water2
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2010-10-03 08:48:20 +02:00 |
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gral@who.net
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43a69d8371
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Small clean up
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2010-09-30 01:46:52 +02:00 |
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gral@who.net
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3cdf9da27a
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Next version of water shader, some clean up
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2010-09-30 01:29:16 +02:00 |
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Frederic Bouvier
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3e563df3a4
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Remove reflection modulation by shininess factor (bump map alpha channel)
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2010-09-26 08:41:50 +02:00 |
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Stuart Buchanan
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5d2845a540
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Minor change to urban shader to mak building sides vertical.
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2010-09-25 22:28:56 +01:00 |
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Frederic Bouvier
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2bc5c2177a
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Don't scale alpha when using reflection coefficient
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2010-09-21 19:59:22 +02:00 |
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Frederic Bouvier
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52c646b2cc
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Better use of clamp
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2010-09-21 09:21:44 +02:00 |
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Frederic Bouvier
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ee8d70b3bf
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Use specular factor of bumpspec map (alpha channel) to modulate reflection factor
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2010-09-21 09:17:07 +02:00 |
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Frederic Bouvier
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d734e32bd5
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Modified reflect effect to include bumpspec. Original effect untouched
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2010-09-21 08:23:13 +02:00 |
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Frederic Bouvier
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a875bcbbb4
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Add forgotten files
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2010-09-10 21:49:16 +02:00 |
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Frederic Bouvier
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a0803ad074
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Local Weather v0.85 by Thorsten Renk
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2010-09-10 08:52:21 +02:00 |
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gral@who.net
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cf0f7c298c
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Fix: bringing back constantColor in crop shaders
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2010-09-03 09:37:52 +02:00 |
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gral@who.net
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f08cd1f12d
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Forest pixel shader edit, reduce bias mix (was: bright forest)
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2010-09-01 14:58:55 +02:00 |
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