Has a note saying 'May need restart to take affect' because it seems that
shadows never work unless enabled on startup. Note that the property setting is
persisted.
Big rework of the Adjust LOD ranges dialog to hopefully make it easier to understand, and harder to setup so that models aren't visible by accident.
All range entry is now via sliders.
The sliders are deltas from the previous value.
There is now the option to specifically choose either low detail or high detail AI/MP models. *NOTE* that for models without a fallback index the low detail model will be the blue yellow glider.
There is now clear indication of what happens for the Meters or Pixel modes.
Added a defaults button that will restore a reasonable set of default values.
The properties that were used have been renamed to ensure that sensible defaults will be picked, ideally we'd have a way to migrate things like this but I don't think we do, so this is a reasonable alternative.
GUI and default property for /sim/multiplay/use-detailed-models
to indicated if we prefer to use detailed models from Aircraft (true)
or simpler models from AI (false).
* make into singleton class
* make sure FOV changes take place *immediately* when required
* current FOV is scaled with changes, though being preserved: resizing
window and going back ends up with the same FOV
such as snow level, dust, wetness, and texture set.
Also add a parameter to control whether the snow level moves with METAR,
and retire /environment/mysnow-level-m.
impacts and can result in FG paging to disk continually and hanging
some systems, with no obvious cause or fix (particularly with auto-save).
For the moment we simply remove the slider, allowing power users to
modify the density in preferences.xml.
Once the memory consumption of buildings has been addressed we should
be able to put the slide back in.
Use --prop:/sim/rendering/shaders/quality-level=-1 to enable the custom
settings in the Shader Options dialog.
Apart from that the quality-level property will work as before (0 disables
all shaders, 5 puts all shaders to max.