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126 commits

Author SHA1 Message Date
Scott Giese
76f7f1b698 Photoscenery: Initial commit
Author: Nathaniel Warner
2020-11-23 19:48:01 -06:00
Julian Smith
c79f3f0551 gui/dialogs/rendering.xml: added checkbox for shadows.
Has a note saying 'May need restart to take affect' because it seems that
shadows never work unless enabled on startup. Note that the property setting is
persisted.
2020-11-17 20:15:43 +00:00
Stuart Buchanan
f8fdd58c43 Add max-paged-lod, triangle-directional-lights
Also restructure dialog somewhat.
2020-05-10 16:23:54 +01:00
Stuart Buchanan
ed375fa632 Fix display of Random Buildings settings. 2019-09-25 20:56:24 +01:00
Scott Giese
09d99a2a6d "Very Low Density" missing from random-vegetation nasal script.
Courtesy of wkitty
2018-12-28 00:45:46 -06:00
Richard Harrison
3257e667df Added UI checkbox for DDS Texture Cache 2018-11-24 20:06:52 +01:00
Richard Harrison
160abde2a6 LOD dialogs rework.
Big rework of the Adjust LOD ranges dialog to hopefully make it easier to understand, and harder to setup so that models aren't visible by accident.

All range entry is now via sliders.

The sliders are deltas from the previous value.

There is now the option to specifically choose either low detail or high detail AI/MP models. *NOTE* that for models without a fallback index the low detail model will be the blue yellow glider.

There is now clear indication of what happens for the Meters or Pixel modes.

Added a defaults button that will restore a reasonable set of default values.

The properties that were used have been renamed to ensure that sensible defaults will be picked, ideally we'd have a way to migrate things like this but I don't think we do, so this is a reasonable alternative.
2018-10-30 20:19:10 +01:00
Stuart Buchanan
9f9ea1cf8e Rendering options to set preferred MP model
GUI and default property for /sim/multiplay/use-detailed-models
to indicated if we prefer to use detailed models from Aircraft (true)
or simpler models from AI (false).
2018-05-28 20:56:28 +01:00
Stuart Buchanan
d472c88dcd Provide more granularity on tree density
https://sourceforge.net/p/flightgear/codetickets/1976/
2017-07-04 21:46:20 +01:00
Stuart Buchanan
a5e848d8a5 Fix GUI elements referencing "tile-manager" 2017-03-26 20:34:41 +01:00
Thorsten Renk
14e41b56a4 Make random vegetation density selection text go back to High Density rather than Very High Density when dialog is re-opened. 2017-03-04 17:24:54 +02:00
Thorsten Renk
e1dcd3f38c Run urban shader in lightmap-only mode when either random or OMS buildings are enabled 2017-02-23 10:13:22 +02:00
Thorsten Renk
c1811dd481 Partially fix tree shadow dialog - the problem is this still needs anti-aliasing enabled to work and this isn't communicated 2017-02-23 09:41:36 +02:00
Stuart Buchanan
b6e90b6976 Updated Rendering dialog, add scenery-path-suffix 2017-01-21 21:44:05 +00:00
Erik Hofman
b8068f314f A density of 10 is ridiculously dense, 5 seems about natural 2016-06-29 15:34:35 +02:00
Thorsten Renk
5b789edaf4 GUI for ALS filtering by Jonathan Schellhase 2016-04-26 09:02:23 +03:00
Stuart Buchanan
b4d16682ce GUI Cleanup from Michael HABARTA. Part 3/3 2015-05-03 17:13:50 +01:00
Thorsten Renk
3b44cbd6bd Random vegetation shadows for ALS 2015-02-20 09:55:13 +02:00
Stuart Buchanan
a0c93de91c Reload scenery only after change to relevant param 2014-08-01 22:18:19 +01:00
Stuart Buchanan
bbb501e36a Reload scenery on exit from Rendering dialog.
Various updates to the Rendering Dialog
- Remove experimental reduced LoD options
- Remove Reload Scenery
- Automatically Reload Scenery on OK.
2014-07-31 21:34:48 +01:00
Stuart Buchanan
50a202a997 Use osgUtil::Simplifier to simplify terrain. 2014-02-23 21:09:57 +00:00
Stuart Buchanan
f99745acd7 Effects file for surface lights 2014-02-18 21:27:51 +00:00
Thorsten Renk
22e3852cad Impostors simulating distant clouds for Advanced Weather / ALS 2014-02-17 10:21:26 +02:00
Thorsten Renk
9552268198 Removed Experimental label and warning that ALS disables most shaders from rendering dialog - both are no longer true 2014-01-13 11:01:08 +02:00
Philosopher
9a3bf2d0a7 Update view.screenWidthCompens
* make into singleton class
* make sure FOV changes take place *immediately* when required
* current FOV is scaled with changes, though being preserved: resizing
  window and going back ends up with the same FOV
2013-10-19 21:27:21 -05:00
Stuart Buchanan
a604241784 Add warning message for users with Intel integrated graphics cards. 2013-02-01 21:55:28 +00:00
Stuart Buchanan
33a5d73cc4 Rename DDS materials.xml label. 2012-10-10 20:50:45 +01:00
Stuart Buchanan
5a7cdf6a04 Move wide screen compensation to the rendering dialog. 2012-10-07 23:19:03 +01:00
Stuart Buchanan
56241b81f6 Add function allowing selection of the materials.xml file to Rendering Options dialog. 2012-10-06 23:03:40 +01:00
Stuart Buchanan
4ec24853a8 Create an Environment Settings dialog for non-weather environment settings
such as snow level, dust, wetness, and texture set.

Also add a parameter to control whether the snow level moves with METAR,
and retire /environment/mysnow-level-m.
2012-08-09 22:52:51 +01:00
Stuart Buchanan
c71e0b92f1 Add warning text for random buildings, which require lots of memory. 2012-08-09 21:48:27 +01:00
Stuart Buchanan
e91620a456 Remove building density slider. Values > 1.0 have massive memory
impacts and can result in FG paging to disk continually and hanging
some systems, with no obvious cause or fix (particularly with auto-save).

For the moment we simply remove the slider, allowing power users to
modify the density in preferences.xml.

Once the memory consumption of buildings has been addressed we should
be able to put the slide back in.
2012-07-19 21:36:06 +01:00
Stuart Buchanan
efe0ba3bd5 Improve layout of season selector. 2012-07-12 12:13:48 +01:00
Stuart Buchanan
680362337c Add control of season to GUI to be set in-sim. 2012-07-06 20:11:51 +01:00
Stuart Buchanan
9d8868245e Limit change of building density to 0.1, to match display. 2012-06-30 22:15:07 +01:00
Stuart Buchanan
c7377a5732 Make building density display consistent with vegetation density.
No-one needs two decimal places :)
2012-06-30 21:43:59 +01:00
Gijs de Rooy
38b38aeee2 Hide unsupported shader options when using lightfield or Rembrandt renderer. 2012-06-20 23:11:26 +02:00
Gijs de Rooy
573c94f88e Always show correct setting on fps throttle slider. 2012-06-17 16:43:18 +02:00
Gijs de Rooy
d164d9b2a7 Special Rembrandt dialog with all available options. Cleanup rendering dialog to make place for Rembrandt button. 2012-06-16 23:27:58 +02:00
Flightgear Development
23536748f7 Terrain haze bugfixes 2012-06-11 20:23:31 +02:00
Frederic Bouvier
e27aa0c4d9 Add another digit to ambient occlusion strength 2012-05-18 12:43:28 +02:00
Frederic Bouvier
58c5a389ce Allow to adjust ambient occlusion strength 2012-05-18 09:00:48 +02:00
Stuart Buchanan
8fa093ce76 Add flags for bloom and ambient occlusion to Rendering Dialog. 2012-05-12 22:02:04 +01:00
Frederic Bouvier
5cfca250b1 rename /sim/rendering/rembrandt -> /sim/rendering/rembrandt/enabled
and put rembrandt-related properties in /sim/rendering/rembrandt/
2012-05-12 09:20:04 +02:00
Stuart Buchanan
f80affa66b Reduce the maximum value of the building-density slider. At density 5, ~95% of the building placements are too close to another building. 2012-04-28 20:03:55 +01:00
Stuart Buchanan
98e7a194e8 Random buildings - initial commit of data portion. Requires
simgear change to have any effect.
2012-04-24 21:55:37 +01:00
ThorstenB
19d7be312d Add slider to configure frame-rate throttling. 2012-04-09 00:05:48 +02:00
Gijs de Rooy
fba49c56a3 Add Rembrandt's shadow and map-size options to the rendering dialog. 2012-04-04 22:29:33 +02:00
ThorstenB
1727ec1379 #729: make shader options dialog work for migrating users
Users with fgfs <= 2.6.0 have the userarchived flag set for
/sim/rendering/shaders/quality-level, which brakes the new dialog.
2012-04-01 13:06:40 +02:00
Gijs de Rooy
8e863bbd28 Allow shaders to be disabled/set through a commandline option.
Use --prop:/sim/rendering/shaders/quality-level=-1 to enable the custom
settings in the Shader Options dialog.
Apart from that the quality-level property will work as before (0 disables
all shaders, 5 puts all shaders to max.
2012-03-10 17:09:23 +01:00