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fgdata/gui/dialogs/rendering.xml

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<?xml version="1.0"?>
<PropertyList>
<name>rendering</name>
<modal>false</modal>
<layout>vbox</layout>
<padding>20</padding>
<group>
<layout>hbox</layout>
<empty>
<stretch>1</stretch>
</empty>
<text>
<label>Rendering options</label>
</text>
<empty>
<stretch>1</stretch>
</empty>
<button>
<pref-width>16</pref-width>
<pref-height>16</pref-height>
<legend></legend>
<keynum>27</keynum>
<border>2</border>
<binding>
<command>dialog-close</command>
</binding>
</button>
</group>
<hrule/>
<group>
<halign>center</halign>
<layout>hbox</layout>
<group>
<layout>vbox</layout>
<group>
<layout>hbox</layout>
<text>
<label>General</label>
<halign>left</halign>
</text>
<hrule>
<stretch>true</stretch>
</hrule>
</group>
<checkbox>
<halign>left</halign>
<label>Wireframe</label>
<name>wireframe</name>
<property>/sim/rendering/wireframe</property>
<binding>
<command>dialog-apply</command>
<object-name>wireframe</object-name>
</binding>
</checkbox>
<!--
<group>
<layout>hbox</layout>
<text>
<label>Lighting</label>
<halign>left</halign>
</text>
<hrule>
<stretch>true</stretch>
</hrule>
</group>
<checkbox>
<halign>left</halign>
<label>Sun/Moon horizon effect</label>
<property>/sim/rendering/horizon-effect</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
-->
<checkbox>
<halign>left</halign>
<label>Use point sprites for runway lights (requires restart)</label>
<property>/sim/rendering/point-sprites</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<!--
<checkbox>
<halign>left</halign>
<label>Enhanced runway lighting</label>
<property>/sim/rendering/enhanced-lighting</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<label>Runway light distance attenuation</label>
<property>/sim/rendering/distance-attenuation</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<label>Specular reflections on objects</label>
<property>/sim/rendering/specular-highlight</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
-->
<group>
<layout>hbox</layout>
<text>
<label>Objects</label>
<halign>left</halign>
</text>
<hrule>
<stretch>true</stretch>
</hrule>
</group>
<checkbox>
<halign>left</halign>
<label>Particles (smoke, dust, spray)</label>
<name>particles</name>
<property>/sim/rendering/particles</property>
<binding>
<command>dialog-apply</command>
<object-name>particles</object-name>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<label>Precipitation</label>
<name>precipitation</name>
<property>/sim/rendering/precipitation-gui-enable</property>
<binding>
<command>dialog-apply</command>
<object-name>precipitation</object-name>
</binding>
</checkbox>
<!--
<checkbox>
<halign>left</halign>
<label>Lightning</label>
<property>/sim/rendering/lightning-enable</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
-->
<checkbox>
<halign>left</halign>
<label>Random objects</label>
<name>random-objects</name>
<property>/sim/rendering/random-objects</property>
<binding>
<command>dialog-apply</command>
<object-name>random-objects</object-name>
</binding>
<binding>
<command>reinit</command>
<subsystem>tile-manager</subsystem>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<label>Random vegetation</label>
<name>random-vegetation</name>
<property>/sim/rendering/random-vegetation</property>
<binding>
<command>dialog-apply</command>
<object-name>random-vegetation</object-name>
</binding>
<binding>
<command>reinit</command>
<subsystem>tile-manager</subsystem>
</binding>
</checkbox>
<group>
<layout>hbox</layout>
<halign>right</halign>
<text>
<label>Vegetation density</label>
<enable>
<property>/sim/rendering/random-vegetation</property>
</enable>
</text>
<slider>
<name>vegetation-density</name>
<min>0</min>
<max>10.0</max>
<property>/sim/rendering/vegetation-density</property>
<binding>
<command>dialog-apply</command>
<object-name>vegetation-density</object-name>
</binding>
</slider>
<text>
<label>12345678</label>
<format>%.2f</format>
<live>true</live>
<property>/sim/rendering/vegetation-density</property>
<enable>
<property>/sim/rendering/random-vegetation</property>
</enable>
</text>
</group>
<checkbox>
<halign>left</halign>
<label>Animated jetways</label>
<name>jetways</name>
<property>/nasal/jetways/enabled</property>
<binding>
<command>dialog-apply</command>
<object-name>jetways</object-name>
</binding>
</checkbox>
<group>
<layout>hbox</layout>
<text>
<label>Clouds</label>
<halign>left</halign>
</text>
<hrule>
<stretch>true</stretch>
</hrule>
</group>
<!--
<checkbox>
<halign>left</halign>
<label>2D clouds</label>
<property>/sim/rendering/bump-mapping</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
-->
<checkbox>
<halign>left</halign>
<label>3D clouds</label>
<name>3d-clouds</name>
<property>/sim/rendering/clouds3d-enable</property>
<binding>
<command>dialog-apply</command>
<object-name>3d-clouds</object-name>
</binding>
</checkbox>
<group>
<layout>hbox</layout>
<halign>right</halign>
<text>
<label>Cloud density</label>
<enable>
<property>/sim/rendering/clouds3d-enable</property>
</enable>
</text>
<slider>
<name>cloud-density</name>
<min>0</min>
<max>1.0</max>
<property>/sim/rendering/clouds3d-density</property>
<binding>
<command>dialog-apply</command>
<object-name>cloud-density</object-name>
</binding>
<binding>
<command>property-toggle</command>
<property>/sim/rendering/clouds3d-enable</property>
</binding>
<binding>
<command>property-toggle</command>
<property>/sim/rendering/clouds3d-enable</property>
</binding>
</slider>
<text>
<enable>
<property>/sim/rendering/clouds3d-enable</property>
</enable>
<label>12345678</label>
<format>%.2f</format>
<live>true</live>
<property>/sim/rendering/clouds3d-density</property>
</text>
</group>
<group>
<layout>hbox</layout>
<halign>right</halign>
<text>
<label>Cloud visibility range</label>
<enable>
<property>/sim/rendering/clouds3d-enable</property>
</enable>
</text>
<slider>
<name>cloud-vis-range</name>
<min>1000.0</min>
<max>45000.0</max>
<property>/sim/rendering/clouds3d-vis-range</property>
<binding>
<command>dialog-apply</command>
<object-name>cloud-vis-range</object-name>
</binding>
</slider>
<text>
<enable>
<property>/sim/rendering/clouds3d-enable</property>
</enable>
<label>12345678</label>
<format>%.fm</format>
<live>true</live>
<property>/sim/rendering/clouds3d-vis-range</property>
</text>
</group>
<group>
<layout>vbox</layout>
<stretch>1</stretch>
</group>
</group>
<vrule/>
<group>
<layout>vbox</layout>
<group>
<layout>hbox</layout>
<text>
<label>Shader effects</label>
<halign>left</halign>
</text>
<hrule>
<stretch>true</stretch>
</hrule>
</group>
<group>
<layout>table</layout>
<checkbox>
<halign>left</halign>
<row>0</row>
<col>0</col>
<label>Custom settings (fine-tuning)</label>
<name>custom-settings</name>
<property>/sim/rendering/shaders/custom-settings</property>
<binding>
<command>dialog-apply</command>
<object-name>custom-settings</object-name>
</binding>
</checkbox>
<group>
<layout>hbox</layout>
<row>1</row>
<col>0</col>
<visible>
<not>
<property>/sim/rendering/shaders/custom-settings</property>
</not>
</visible>
<layout>hbox</layout>
<text>
<label>Performance</label>
</text>
<slider>
<name>quality-level</name>
<min>0.0</min>
<max>5.0</max>
<step>1.0</step>
<fraction>0.17</fraction>
<property>/sim/rendering/shaders/quality-level-internal</property>
<binding>
<command>dialog-apply</command>
<object-name>quality-level</object-name>
</binding>
</slider>
<text>
<label>Quality</label>
</text>
<text>
<label>12345678</label>
<format>(%1.0f)</format>
<live>true</live>
<property>/sim/rendering/shaders/quality-level-internal</property>
</text>
</group>
<group>
<layout>hbox</layout>
<row>1</row>
<col>0</col>
<visible>
<property>/sim/rendering/shaders/custom-settings</property>
</visible>
<button>
<legend>Shader Options</legend>
<halign>left</halign>
<binding>
<command>dialog-show</command>
<dialog-name>shaders</dialog-name>
</binding>
<binding>
<command>dialog-close</command>
<dialog-name>rendering</dialog-name>
</binding>
<pref-width>200</pref-width>
</button>
</group>
</group>
<group>
<layout>hbox</layout>
<text>
<label>Rembrandt</label>
<halign>left</halign>
<visible>
<property>/sim/rendering/rembrandt</property>
</visible>
</text>
<hrule>
<stretch>true</stretch>
<visible>
<property>/sim/rendering/rembrandt</property>
</visible>
</hrule>
</group>
<checkbox>
<halign>left</halign>
<label>Shadows</label>
<name>shadow</name>
<property>/sim/rendering/shadows/enabled</property>
<binding>
<command>dialog-apply</command>
<object-name>shadow</object-name>
</binding>
<visible>
<property>/sim/rendering/rembrandt</property>
</visible>
</checkbox>
<group>
<layout>hbox</layout>
<halign>right</halign>
<visible>
<property>/sim/rendering/rembrandt</property>
</visible>
<text>
<label>Map size</label>
<enable>
<property>/sim/rendering/shadows/enabled</property>
</enable>
</text>
<combo>
<halign>left</halign>
<name>shadow-map-size</name>
<property>/sim/rendering/shadows/map-size</property>
<value>1024</value>
<value>2048</value>
<value>4096</value>
<value>8192</value>
<binding>
<command>dialog-apply</command>
<object-name>shadow-map-size</object-name>
</binding>
</combo>
<empty>
<!-- align it nicely with the quality slider -->
<pref-width>105</pref-width>
</empty>
</group>
<group>
<layout>hbox</layout>
<text>
<label>Experimental effects</label>
<halign>left</halign>
<color>
<red>1.0</red>
<green>0.6</green>
<blue>0.6</blue>
</color>
</text>
<hrule>
<stretch>true</stretch>
</hrule>
</group>
<group>
<layout>vbox</layout>
<checkbox>
<halign>left</halign>
<label>Skydome scattering</label>
<name>skydome-scattering</name>
<property>/sim/rendering/shaders/skydome</property>
<binding>
<command>dialog-apply</command>
<object-name>skydome-scattering</object-name>
</binding>
</checkbox>
</group>
<group>
<layout>hbox</layout>
<halign>right</halign>
<text>
<label>Mie factor</label>
<enable>
<property>/sim/rendering/shaders/skydome</property>
</enable>
</text>
<slider>
<name>mie-factor</name>
<enable>
<property>/sim/rendering/shaders/skydome</property>
</enable>
<min>0.0</min>
<max>0.01</max>
<step>0.001</step>
<property>/sim/rendering/mie</property>
<binding>
<command>dialog-apply</command>
<object-name>mie-factor</object-name>
</binding>
</slider>
<text>
<enable>
<property>/sim/rendering/shaders/skydome</property>
</enable>
<label>12345678</label>
<format>%.3f</format>
<live>true</live>
<property>/sim/rendering/mie</property>
</text>
</group>
<group>
<layout>hbox</layout>
<halign>right</halign>
<text>
<label>Rayleigh factor</label>
<enable>
<property>/sim/rendering/shaders/skydome</property>
</enable>
</text>
<slider>
<name>rayleigh-factor</name>
<enable>
<property>/sim/rendering/shaders/skydome</property>
</enable>
<min>0.0</min>
<max>0.001</max>
<step>0.0001</step>
<property>/sim/rendering/rayleigh</property>
<binding>
<command>dialog-apply</command>
<object-name>rayleigh-factor</object-name>
</binding>
</slider>
<text>
<enable>
<property>/sim/rendering/shaders/skydome</property>
</enable>
<label>12345678</label>
<format>%.4f</format>
<live>true</live>
<property>/sim/rendering/rayleigh</property>
</text>
</group>
<group>
<layout>hbox</layout>
<halign>right</halign>
<text>
<label>Density factor</label>
<enable>
<property>/sim/rendering/shaders/skydome</property>
</enable>
</text>
<slider>
<name>density-factor</name>
<enable>
<property>/sim/rendering/shaders/skydome</property>
</enable>
<min>0.0</min>
<max>1.0</max>
<step>0.1</step>
<property>/sim/rendering/dome-density</property>
<binding>
<command>dialog-apply</command>
<object-name>density-factor</object-name>
</binding>
</slider>
<text>
<enable>
<property>/sim/rendering/shaders/skydome</property>
</enable>
<label>12345678</label>
<format>%.1f</format>
<live>true</live>
<property>/sim/rendering/dome-density</property>
</text>
</group>
<empty>
<stretch>1</stretch>
</empty>
</group>
</group>
<hrule/>
<button>
<legend>Close</legend>
<default>true</default>
<key>Esc</key>
<binding>
<command>dialog-close</command>
</binding>
</button>
<nasal>
<open>
gui.enable_widgets(cmdarg(), "shadows-debug", getprop("/sim/gui/devel-widgets"));
props.globals.getNode("/sim/rendering/shaders/quality-level", 1).setAttribute("userarchive", 0);
</open>
</nasal>
</PropertyList>