Allow shaders to be disabled/set through a commandline option.
Use --prop:/sim/rendering/shaders/quality-level=-1 to enable the custom settings in the Shader Options dialog. Apart from that the quality-level property will work as before (0 disables all shaders, 5 puts all shaders to max.
This commit is contained in:
parent
73f39837c4
commit
8e863bbd28
4 changed files with 129 additions and 108 deletions
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@ -1316,3 +1316,37 @@ _setlistener("/sim/sound/chatter/enabled", func {
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setprop("/nasal/atc-chatter/enabled", getprop("/sim/sound/chatter/enabled"));
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});
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##
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# overwrite custom shader settings when quality-level is set on startup
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var qualityLevel = getprop("/sim/rendering/shaders/quality-level");
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if (qualityLevel == -1) {
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setprop("/sim/rendering/shaders/custom-settings",1);
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}
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elsif (qualityLevel != nil) {
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setprop("/sim/rendering/shaders/custom-settings",0);
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setprop("/sim/rendering/shaders/quality-level-internal",qualityLevel);
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}
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# overwrite custom shader settings when quality-level is set through the slider
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# in the Rendering Options dialog
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var update_shader_settings = func() {
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if (!getprop("/sim/rendering/shaders/custom-settings")){
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var qualityLvl = getprop("/sim/rendering/shaders/quality-level-internal");
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setprop("/sim/rendering/shaders/landmass",qualityLvl);
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setprop("/sim/rendering/shaders/urban",qualityLvl);
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setprop("/sim/rendering/shaders/water",qualityLvl);
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if (qualityLvl >= 3.0){
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qualityLvl = 3.0;
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}
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setprop("/sim/rendering/shaders/model",qualityLvl);
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if (qualityLvl >= 1.0){
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qualityLvl = 1.0;
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}
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setprop("/sim/rendering/shaders/contrails",qualityLvl);
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setprop("/sim/rendering/shaders/crop",qualityLvl);
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setprop("/sim/rendering/shaders/generic",qualityLvl);
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setprop("/sim/rendering/shaders/transition",qualityLvl);
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}
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};
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_setlistener("/sim/rendering/shaders/custom-settings", func { update_shader_settings() } );
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_setlistener("/sim/rendering/shaders/quality-level-internal", func { update_shader_settings() } );
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update_shader_settings();
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@ -204,6 +204,9 @@
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<halign>right</halign>
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<text>
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<label>Vegetation density</label>
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<enable>
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<property>/sim/rendering/random-vegetation</property>
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</enable>
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</text>
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<slider>
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<name>vegetation-density</name>
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@ -220,6 +223,9 @@
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<format>%.2f</format>
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<live>true</live>
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<property>/sim/rendering/vegetation-density</property>
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<enable>
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<property>/sim/rendering/random-vegetation</property>
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</enable>
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</text>
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</group>
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@ -280,9 +286,6 @@
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</text>
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<slider>
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<name>cloud-density</name>
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<enable>
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<property>/sim/rendering/clouds3d-enable</property>
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</enable>
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<min>0</min>
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<max>1.0</max>
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<property>/sim/rendering/clouds3d-density</property>
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@ -321,9 +324,6 @@
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</text>
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<slider>
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<name>cloud-vis-range</name>
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<enable>
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<property>/sim/rendering/clouds3d-enable</property>
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</enable>
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<min>1000.0</min>
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<max>45000.0</max>
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<property>/sim/rendering/clouds3d-vis-range</property>
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@ -367,90 +367,84 @@
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</group>
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<group>
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<layout>vbox</layout>
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<padding>4</padding>
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<text>
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<padding>0</padding>
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<label>This slider overrides custom settings as set in</label>
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<layout>table</layout>
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<checkbox>
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<halign>left</halign>
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</text>
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<text>
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<padding>0</padding>
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<label>the (advanced) Shader Options dialog.</label>
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<halign>left</halign>
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</text>
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</group>
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<group>
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<layout>hbox</layout>
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<text>
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<label>Performance</label>
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</text>
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<slider>
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<name>quality-level</name>
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<min>0.0</min>
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<max>5.0</max>
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<step>1.0</step>
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<fraction>0.17</fraction>
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<property>/sim/rendering/shaders/quality-level</property>
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<row>0</row>
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<col>0</col>
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<label>Custom settings (fine-tuning)</label>
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<name>custom-settings</name>
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<property>/sim/rendering/shaders/custom-settings</property>
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<binding>
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<command>dialog-apply</command>
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<object-name>quality-level</object-name>
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<object-name>custom-settings</object-name>
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</binding>
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</slider>
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<text>
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<label>Quality</label>
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</text>
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<text>
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<label>12345678</label>
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<format>(%1.0f)</format>
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<live>true</live>
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<property>/sim/rendering/shaders/quality-level</property>
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</text>
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</group>
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<group>
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<layout>hbox</layout>
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<button>
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<legend>Shader Options</legend>
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<binding>
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<command>dialog-show</command>
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<dialog-name>shaders</dialog-name>
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</binding>
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</button>
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</checkbox>
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<group>
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<layout>vbox</layout>
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<layout>hbox</layout>
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<row>1</row>
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<col>0</col>
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<visible>
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<not>
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<property>/sim/rendering/shaders/custom-settings</property>
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</not>
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</visible>
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<layout>hbox</layout>
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<text>
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<visible>
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<not>
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<property>/sim/rendering/shaders/quality-level</property>
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</not>
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</visible>
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<label>Adjust the slider </label>
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<halign>left</halign>
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<color>
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<red>1.0</red>
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<green>0.6</green>
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<blue>0.6</blue>
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</color>
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<label>Performance</label>
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</text>
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<slider>
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<name>quality-level</name>
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<min>0.0</min>
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<max>5.0</max>
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<step>1.0</step>
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<fraction>0.17</fraction>
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<property>/sim/rendering/shaders/quality-level-internal</property>
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<binding>
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<command>dialog-apply</command>
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<object-name>quality-level</object-name>
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</binding>
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</slider>
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<text>
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<label>Quality</label>
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</text>
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<text>
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<visible>
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<not>
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<property>/sim/rendering/shaders/quality-level</property>
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</not>
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</visible>
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<label>to enable shaders.</label>
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<halign>left</halign>
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<color>
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<red>1.0</red>
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<green>0.6</green>
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<blue>0.6</blue>
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</color>
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<label>12345678</label>
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<format>(%1.0f)</format>
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<live>true</live>
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<property>/sim/rendering/shaders/quality-level-internal</property>
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</text>
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</group>
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<group>
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<layout>hbox</layout>
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<row>1</row>
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<col>0</col>
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<visible>
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<property>/sim/rendering/shaders/custom-settings</property>
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</visible>
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<button>
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<legend>Shader Options</legend>
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<halign>left</halign>
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<binding>
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<command>dialog-show</command>
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<dialog-name>shaders</dialog-name>
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</binding>
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<binding>
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<command>dialog-close</command>
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<dialog-name>rendering</dialog-name>
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</binding>
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<pref-width>200</pref-width>
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</button>
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</group>
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</group>
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<group>
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@ -606,25 +600,6 @@
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<nasal>
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<open>
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gui.enable_widgets(cmdarg(), "shadows-debug", getprop("/sim/gui/devel-widgets"));
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# overwrite custom shader settings on quality-slider input
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_setlistener("/sim/rendering/shaders/quality-level", func {
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var qualityLevel = getprop("/sim/rendering/shaders/quality-level");
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setprop("/sim/rendering/shaders/landmass",qualityLevel);
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setprop("/sim/rendering/shaders/urban",qualityLevel);
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setprop("/sim/rendering/shaders/water",qualityLevel);
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if (qualityLevel >= 3.0){
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qualityLevel = 3.0;
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}
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setprop("/sim/rendering/shaders/model",qualityLevel);
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if (qualityLevel >= 1.0){
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qualityLevel = 1.0;
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}
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setprop("/sim/rendering/shaders/contrails",qualityLevel);
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setprop("/sim/rendering/shaders/crop",qualityLevel);
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setprop("/sim/rendering/shaders/generic",qualityLevel);
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setprop("/sim/rendering/shaders/transition",qualityLevel);
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});
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</open>
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</nasal>
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</PropertyList>
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@ -331,14 +331,25 @@
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</group>
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<hrule/>
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<group>
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<layout>hbox</layout>
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<button>
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<legend>Close</legend>
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<default>true</default>
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<key>Esc</key>
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<binding>
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<command>dialog-close</command>
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</binding>
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</button>
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<button>
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<legend>Back</legend>
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<binding>
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<command>dialog-show</command>
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<dialog-name>rendering</dialog-name>
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</binding>
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</button>
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<button>
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<legend>Close</legend>
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<default>true</default>
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<key>Esc</key>
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<binding>
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<command>dialog-close</command>
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</binding>
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</button>
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</group>
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</PropertyList>
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@ -69,6 +69,7 @@ Started September 2000 by David Megginson, david@megginson.com
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<realism type="int">5</realism>
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<filtering type="int">8</filtering>
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<shaders>
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<custom-settings type="bool" userarchive="y">false</custom-settings>
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<generic type="float" userarchive="y">1.0</generic>
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<landmass type="float" userarchive="y">1.0</landmass>
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<model type="float" userarchive="y">1.0</model>
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@ -78,7 +79,7 @@ Started September 2000 by David Megginson, david@megginson.com
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<transition type="float" userarchive="y">1.0</transition>
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<urban type="float" userarchive="y">1.0</urban>
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<water type="float" userarchive="y">1.0</water>
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<quality-level type="float" userarchive="y">3.0</quality-level>
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<quality-level-internal type="float" userarchive="y">3.0</quality-level-internal>
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</shaders>
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<mie type="float"
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userarchive="y">0.003</mie>
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