1
0
Fork 0
Commit graph

299 commits

Author SHA1 Message Date
Stuart Buchanan
f99745acd7 Effects file for surface lights 2014-02-18 21:27:51 +00:00
Thorsten Renk
22e3852cad Impostors simulating distant clouds for Advanced Weather / ALS 2014-02-17 10:21:26 +02:00
James Turner
39cc76d1d6 Workaround for Effects crash.
Certain systems experience memory corruption related to this
effect. There is certainly an underlying bug in effects code
(or SGExpression code), but in the short-term this avoids the
issue by fixing some bad syntax in the .eff file.

(<property> is only for boolean properties, not to read a value)
2014-02-15 18:09:44 +00:00
Emilian Huminiuc
d334484f20 Improve framerate for default rendering when 3D clouds enabled 2014-02-11 00:44:18 +01:00
Stuart Buchanan
0522a6504a Generate required binormal for Rembrandt 2014-02-09 22:07:43 +00:00
Emilian Huminiuc
1ec07461a5 Fix issue for objects using transparency with model-shader disabled 2014-02-02 15:11:05 +01:00
Thorsten Renk
1c1bcda8d6 Support for creating high altitude noctilucent clouds in Advanced Weather/ALS 2014-01-30 11:08:35 +02:00
Thorsten Renk
aae72d7266 High quality dirt runway effect for ALS 2014-01-23 13:16:20 +02:00
Emilian Huminiuc
ea7b6667f7 Fix airport linear features z-fighting 2014-01-15 23:34:55 +01:00
Emilian Huminiuc
7f183e0117 Remove intermediate quality settings from the ubershader. Fix a texture. 2014-01-15 23:30:03 +01:00
James Turner
830f8dacee Fix depth-writes after early-Z kill. 2014-01-15 09:42:54 +00:00
James Turner
2c3da82ccd Remove fill-rate burning early-Z passes.
Remove heavy early-Z passes from various default rendering effects.
Equates to a 25% FPS gain on Mac (no difference on my Linux box).

(Early-Z is fine in principle, but should use trivial shaders and no
lighting, texturing or fog. In local testing no measurable benefit
was found in even a true early-Z pass)
2014-01-13 20:22:39 +00:00
Stuart Buchanan
21ff9d9680 Follow-on fix for issue 212 - cities disappear with certain quality levels.
Fix for Rembrandt.
2013-12-30 22:15:39 +00:00
Stuart Buchanan
31dc0d7c60 Fix for issue 212 - cities disappear with certain quality levels.
Underlying cause was caching of textures in effects.  Resolved by using consistent texture indexes across quality levels.
2013-12-30 22:08:27 +00:00
Stuart Buchanan
b2f261ea0a Improved Random building texturesa - Gabo Huerta
Improved textures, lightmaps from Gabo Huerta.
Improved interaction with the urban shader from Thorsten Renk.
2013-12-28 20:36:49 +00:00
Thorsten Renk
4a2d427a85 Ocean depth map support for ALS 2013-11-23 12:15:52 +02:00
Thorsten Renk
d13d72b2f7 Bugfix correcting tree fog lighting for cloudy days and low sun 2013-11-22 09:20:38 +02:00
Clément de l'Hamaide
cad2dc9e06 Fix missing elements in texture declaration in effects files. Fixes bug #1267 2013-11-18 03:17:58 +01:00
Vivian Meazza
cad41c4eff Sea collour effect by Emilian Huminiuc
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-11-03 18:41:12 +00:00
Thorsten Renk
c11ac7295c Fogline blur effect for Atmospheric Light Scattering high-detail shader 2013-10-17 11:09:42 +03:00
Vivian Meazza
b34bd7e68a Bugfix for Rembrandt by Emilian Huminiuc
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-10-09 09:12:33 +01:00
Thorsten Renk
bdd9520ca5 Horizon blur and noise modulation model based on aloft visibility and weather variability for Atmospheric Light Scattering 2013-08-29 15:15:51 +03:00
Thorsten Renk
e0679636ee Wake shader effect for Atmospheric Light Scattering framework 2013-08-28 14:58:21 +03:00
Thorsten Renk
c937881caf Shader trick to generate surf at steep coastlines 2013-06-07 14:35:25 +03:00
Thorsten Renk
b3bb82dd88 Wind effects on vegetation for Atmospheric Light Scattering: movement of trees and hires terrain texture noise simulating vegetation and debris movement 2013-06-07 13:31:34 +03:00
Stuart Buchanan
08243eb083 Speculative fix for shader cast issue on Mac. 2013-05-31 19:50:57 +01:00
Stuart Buchanan
1b8c05b162 Fix black border on trees.
- Add additional property checks for multisampling.
- Add transparent background with appropriate color for each tree
- Add conversion script to generate .dds and low rez trees easily.
2013-05-16 22:40:36 +01:00
Vivian Meazza
646a74f915 Consolidate Fresnel and Rainbow look-up textures. Re-instate Rainbow effect in ALS shader.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-04-26 20:18:41 +01:00
Thorsten Renk
f62550e115 Optional overlay texture for models 2013-04-22 11:32:28 +03:00
Thorsten Renk
cea50f52ed Proper wetness effect on runway and airfield green dependent on quality level 2013-04-22 10:41:44 +03:00
Thorsten Renk
c877c8b4e5 3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders 2013-04-22 10:02:14 +03:00
Stuart Buchanan
266313486d Add dynamic selection of tree texture based on season and snow level.
All tree texture sheets now contain 4 different texture sets for
different conditions.  See Docs/README.materials for details.

Also retire the -summer and -winter variants of tree textures, which
are now redundant.
2013-04-20 21:09:03 +01:00
Thorsten Renk
df35c11af2 Packice overlay and water color variations for high quality water shader in Atmospheric Light Scattering 2013-04-15 14:29:04 +03:00
Thorsten Renk
2c6a962a34 Modified cloud lighting with dependence on air pollution 2013-04-09 09:52:19 +03:00
Thorsten Renk
f2ebbbbc70 Updates to Advanced Weather and cloud shaders - better support for low visibility conditions, improved framerates for Thunderstorm scenario 2013-03-01 09:40:05 +02:00
Thorsten Renk
9ffb8a3d52 'The Flag' for Atmospheric Light Scattering 2013-03-01 09:11:10 +02:00
Thorsten Renk
deba78c4da Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering 2013-02-11 14:01:31 +02:00
Thorsten Renk
930b3d4fd5 Configurable parameter support for detailed terrain shader quality level 2013-02-06 15:13:25 +02:00
Thorsten Renk
4426b4a301 Bugfix for lower quality water shader in Atmospheric Light Scattering 2013-02-04 14:52:14 +02:00
Thorsten Renk
9c95d09f60 Model ubershader for Atmospheric Light Scattering 2013-01-31 14:15:18 +02:00
Thorsten Renk
db546a6fd6 Bugfixes for random building in Atmosperhic Light Scattering 2013-01-30 10:04:27 +02:00
Thorsten Renk
c1157b762a The ultra-terrain shader 2013-01-21 13:57:18 +02:00
Emilian Huminiuc
72c876aec6 Ubershader fixes
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2013-01-17 11:32:00 +02:00
Stuart Buchanan
4c4df3401e Do not render cloudlets on the back half of the cloud at ranges
of > 10km.  50% performance improvements seen under overcast conditions.
2012-12-16 22:20:23 +00:00
Thorsten Renk
8bcc21263f Runway effect with bumpmap and snow for Atmospheric Light Scattering 2012-12-13 12:17:51 +02:00
Thorsten Renk
35f63578ac Improvements for the hires grass texture effect 2012-12-12 15:03:55 +02:00
Stuart Buchanan
6d9168150d Fix random buildings after latest procedural texture changes. 2012-12-05 20:31:50 +00:00
Thorsten Renk
ed80612c98 Atmospheric Light Scattering update 2012-12-05 20:31:27 +00:00
Emilian Huminiuc
67a78d6cb5 Missed a couple of effects
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-11-18 00:39:17 +02:00
Emilian Huminiuc
b650a0eb51 Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing.
This should help those checking out models in fgviewer
To enable effects in fgviewer run it with:
fgviewer --prop /sim/rendering/shaders/quality-level -1
Also fix random buildings not showing up when model shader was set to 0 and generic was enabled.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-11-18 00:39:02 +02:00