Fernando García Liñán
82d415cbd4
HDR: Add remaining aerosol types
...
Now the properties of the atmospheric medium can be changed through the
property tree.
2023-04-16 07:19:22 +02:00
scttgs0
b0cfcd4a62
Ticket #2441 : Remove Aircraft Center (Experimental)
2023-04-15 23:53:48 -05:00
Erik Hofman
9e0211312e
Follow the new shader guide style
2023-04-13 08:25:07 +02:00
Fernando García Liñán
e77e5bad9c
HDR: Fix aerial perspective banding
2023-04-13 05:57:01 +02:00
Fernando García Liñán
f53a170539
HDR: Better bloom effect
...
We also now pre-expose our lighting before writing to the HDR buffers.
This solves some precision issues and prevents the Sun from producing
infinite values.
2023-04-13 00:30:02 +02:00
Stuart Buchanan
ce24a3f05f
HDR: WS30 basic terrain shader
2023-04-12 18:11:41 +01:00
Fernando García Liñán
23b4e6e26f
Fix typo
2023-04-11 17:59:44 +02:00
Fernando García Liñán
8af67bfb2f
HDR: Complete refactoring of shader style and naming
...
See https://wiki.flightgear.org/Shader_Style_Guide .
2023-04-11 15:53:47 +02:00
Erik Hofman
c64130fc4c
Remove all wave features from water textures. let shaders handle it.
2023-04-09 14:20:50 +02:00
Fernando García Liñán
c4d19877cf
HDR: Significant update
...
- New atmosphering rendering technique based on my own work.
- Attempt to fix some remaining transparency issues.
- Use a luminance histogram for auto exposure.
- Add support for clustered shading.
- Add WS 2.0 shaders.
- Add 3D cloud shaders.
- Add orthoscenery support.
2023-04-06 00:18:29 +02:00
Fernando García Liñán
85771b2863
Use different vertex attribute for orthoscenery
...
See related SimGear commit e8ffe461
Now the orthophoto texture coordinates are contained in gl_TexCoord[2],
so no need to pass any custom vertex attributes to Effects that use
photoscenery.
2023-04-05 23:13:51 +02:00
Benedikt Wolf
eb9508ed56
ILEC-SC7: Correct size, various small model improvements
2023-03-13 11:22:05 +01:00
Erik Hofman
534c859cdb
Revert to 8e3ef0d2e4
as Nasal OOP doesn't work
2023-03-10 09:21:54 +01:00
Erik Hofman
c9dda8b418
Reinstate a line which was commented out for debugging purposes
2023-03-08 15:15:18 +01:00
Erik Hofman
6357b7b629
Do not show the canvas display at startup
2023-03-08 12:55:17 +01:00
Erik Hofman
93f974de1e
Make cDefaultGroup a class member
2023-03-08 11:29:46 +01:00
Erik Hofman
61664836a4
Fold used shaders into the main shader
2023-03-08 11:27:55 +01:00
Erik Hofman
cfef45c93b
Introduce a view-matrix for ShaderVG
2023-03-04 14:11:18 +01:00
Benedikt Wolf
a90b331ce1
Fix some instrument installation instructions to prevent spamming MP properties
2023-03-02 15:47:41 +01:00
Erik Hofman
8e3ef0d2e4
Add some descriptive labels to the test pattern
2023-02-28 14:19:10 +01:00
TheFGFSEagle
921df08a61
Check for each key passed to Shortcut.match whether it is contained in the shortcut's keys, instead of comparing the first argument key to the first member key, the second to the second, etc.
2023-02-28 12:47:00 +00:00
TheFGFSEagle
372d68a775
Canvas slider widget:
...
Added value display
Add ticks, round mouse dragging result to nearest multiple of step size,
implement scroll handler
Add keybindings for adjusting slider value
2023-02-28 12:47:00 +00:00
TheFGFSEagle
be80d67754
Added option to make tabs closeable
2023-02-28 12:47:00 +00:00
Erik Hofman
a18808fae6
Add a Canvas test pattern dialog
2023-02-28 13:31:23 +01:00
Stuart Buchanan
71bdd9e99b
WS30 - Improved coastline shader
...
Make the coastline shader consistent between
the coastline texture and the underlying landclass
texture, irrespective of materials.
2023-02-27 22:02:34 +00:00
Roman Ludwicki
bc2f4b4c80
Update Polish translation
2023-02-27 01:05:25 +01:00
Roman Ludwicki
b6b8e10d69
Update Polish translations
2023-02-27 00:42:34 +01:00
Erik Hofman
50b3f3913e
Move the shaders from ShaderVG to fgdata
2023-02-26 10:30:07 +01:00
Erik Hofman
03a898faf9
Switch to the Noto font for authors
2023-02-22 15:59:14 +01:00
Erik Hofman
3b282843eb
Remove unused DDS texture files. They'll get moved to the FGAddon attic.
2023-02-21 09:58:01 +01:00
Erik Hofman
21a5d6de00
Remove a stale README file about DDS textures which where replaced with the DDS cache
2023-02-21 09:37:49 +01:00
Erik Hofman
16d277e5c4
Add the Noto font:
...
https://en.wikipedia.org/wiki/Noto_fonts
Noto is a font family comprising over 100 individual fonts, which are together designed to cover all the scripts encoded in the Unicode standard.
2023-02-21 09:17:53 +01:00
Erik Hofman
f92170dcb6
Colin Geniet:
...
There are 3 relevant render bins for aircraft models:
- 0: default
- 10: depth sorted, automatically selected for transparent objects.
- 111: depth sorted, explicitly set by some transparent effects (hud, glass)
The model-default effect does not set <render-bin> on purpose, to allow
automatic selection of bin 0 or 10. So my second patch which added <render-bin>
to model-default is wrong.
It is only model-transparent which should explicitly set bin 111
to interact well with hud/glass effects.
2023-02-20 09:03:02 +01:00
Erik Hofman
4cb01f0ee7
Demonstrate the new machwave effect
2023-02-20 09:03:02 +01:00
TheFGFSEagle
8277a6d608
LineEdit: selection work
...
Implemented line edit selection highlighting and Shift+arrow keys,
mouse dragging, and mouse double-clicking text selection
2023-02-13 11:11:42 +00:00
TheFGFSEagle
8b0da63e7c
Make list items align to the top properly
2023-02-13 11:05:48 +00:00
TheFGFSEagle
00efa2d01a
Make std.algorithm conditions more efficient
2023-02-13 11:05:48 +00:00
TheFGFSEagle
a5f2e19c12
Pass node in the config hash instead of as an argument
2023-02-10 13:01:20 +00:00
TheFGFSEagle
06dc27d631
Added method to find a list item by its data
2023-02-10 13:01:20 +00:00
TheFGFSEagle
305d88f601
Added more property-synced widgets
2023-02-10 13:01:20 +00:00
TheFGFSEagle
da894c87c5
Add popup border, added option to enable popups taking focus (disabled by default)
2023-02-10 13:01:20 +00:00
TheFGFSEagle
0f1ac87cae
Added methods to set, get and clear radio button data
2023-02-10 13:01:20 +00:00
TheFGFSEagle
6f5581ac50
Added method to get all tabs of the TabWidget
2023-02-10 13:01:20 +00:00
Benedikt Wolf
51ede47c5a
Cleanup some canvas instruments
2023-02-10 10:40:36 +01:00
Benedikt Wolf
1be001a18c
Fix wingflex shader to use current effect code. A better way would probably be to just keep the wing flexing part there and then include model-combined, but I couldnt get that to work unfortunately
2023-02-10 10:40:36 +01:00
Benedikt Wolf
13b24e5290
Improve hitch.nas, work in progress
2023-02-10 10:40:35 +01:00
TheFGFSEagle
3e4b6ff9c8
Make combo box menu work
2023-02-03 11:28:29 +00:00
TheFGFSEagle
8a1192c918
Added Switch class, added group-checked-radio-changed signal for radio buttons
2023-02-03 11:28:29 +00:00
Erik Hofman
e700c54ece
Move exclude-from-gui inder /sim
2023-02-02 12:33:53 +01:00
Florent Rougon
4dd2b09d5f
aisim-set.xml: use ASCII quotes for XML attribute---not UTF-8 curly quotes
2023-02-01 14:19:04 +01:00