Fix typo
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2 changed files with 2 additions and 1 deletions
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@ -23,6 +23,7 @@ uniform vec3 fg_SunDirectionWorld;
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const float AP_SLICE_COUNT = 32.0;
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const float AP_MAX_DEPTH = 128000.0;
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const int AERIAL_PERSPECTIVE_STEPS = 20;
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// pos_from_depth.glsl
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@ -54,5 +54,5 @@ void main()
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base_color.rgb, metallic, roughness, occlusion,
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vP, N, V, uv, ap_color, osg_ViewMatrixInverse);
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fragColor = vec4(color, baseColor.a);
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fragColor = vec4(color, base_color.a);
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}
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