Introduce a view-matrix for ShaderVG
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2 changed files with 2 additions and 1 deletions
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/*** Input *******************/
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in vec2 pos;
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in vec2 textureUV;
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uniform mat4 sh_View;
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uniform mat4 sh_Model;
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uniform mat4 sh_Ortho;
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uniform mat3 paintInverted;
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// -*-C++-*-
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void shMain() {
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gl_Position = sh_Ortho * sh_Model * sh_Vertex;
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gl_Position = sh_Ortho * sh_View * sh_Model * sh_Vertex;
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}
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