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Author SHA1 Message Date
mfranz
80913de2e0 code from ufo.nas (used by ufo.nas and tutorial.nas)
- simple geo coordinates class: geo.Coord with methods to set/get single
  components, to apply distance/course and the get distance/course to other
  coords
- functions that return click and aircraft position as geo.Coord
- function that returns tile_path for given lon/lat
- function that returns normalized angle (0 <= angle < 360)
2007-03-20 20:54:52 +00:00
mfranz
cf16f4de88 support <model> definition in a tutorial file, so that tutorials can place
static scenery objects, like air-racing pylons, etc.
2007-03-20 17:32:28 +00:00
mfranz
6d20159866 - trim/sanitize screen messages, so that tabs aren't displayed as
question marks
- make listeners one-shot (saves a couple of bytes of RAM :-)
2007-03-20 16:25:11 +00:00
mfranz
7319f5e772 better condition() comment & cosmetics 2007-03-20 16:23:23 +00:00
mfranz
dcd471b63d - add dialog wrapper, so that "tutorial.dialog()" typed into the
Help->Nasal-Console opens the adjustment dialog
- reset Nasal namespace for emebedded Nasal for every tutorial
- rename <voice> to <audio>  (in the hope that this won't be mixed up
  with Festival voice synthesis; should we call it <audio-sample>?)
- rename <instruction> to <message> for consistency reasons, so there
  are now <step><message>s, <error><message>s, and <end><message>s
2007-03-20 16:22:26 +00:00
mfranz
7cb5ad477c major overhaul/part I:
- add <marker> support (blinking magenta circle to point to switches etc.)
- use "real" conditions instead of tutorial-only ones
- list of <error> with <message> and <condition> children, instead
  of one <error> group with <check> items (necessary because of <condition>)
- only one <exit> (use <condition><and>... to define a set
- rename properties <prop><val><msg> to <property><value><message>
  (consistency with other systems)
- <end><message>/<voice> instead of <endtext> and <endtext-voice> etc.
- add <nasal> support everywhere, with separate namespace and predefined
  tutorial functions in it (currently only say(), next(), previous())
- make <timeofday> property actually work

TODO:
- more cleanup/re-organization
- add optional <view> group, to direct user view to switches (for startup
  tutorials etc.)

2-space indentation changed to tabs (with Stuarts permission), and braces
to K&R style (rationale on request :-)
2007-03-19 23:46:50 +00:00
mfranz
5b812986fb undefined <condition>s are "true" 2007-03-19 18:17:05 +00:00
mfranz
b2f57eab81 boolify <property> result 2007-03-18 15:49:11 +00:00
mfranz
0b4e6f934e add a props.condition(property) command that evaluates a property branch
as <condition> according to the rules set out in $FG_ROOT/Docs/README.condition
2007-03-18 13:57:32 +00:00
mfranz
5f7104ac8a revert condition() patch. This can as easily be done in pure Nasal. 2007-03-18 10:52:08 +00:00
mfranz
d1c4bcea85 condition(property) wrapper for the _condition function.
See $FG_ROOT/Docs/README.condition
2007-03-17 15:59:39 +00:00
mfranz
ad8048627d add Dialog.namespace() method, which returns the XML dialog's namespace
if the dialog is open and contains embedded <nasal>, or nil otherwise.
This can be used to call dialog functions.
2007-02-26 11:00:04 +00:00
mfranz
2987f9660f let Shift-Space open property browser 2007-02-24 10:16:26 +00:00
mfranz
8f977f33ff - immediately unfreeze when mouse mode changes to a non-pointer mode
- rename variable s/speed/time/
2007-02-23 22:17:55 +00:00
mfranz
9e11e2102f - add property /sim/startup/terminal-ansi-colors {BOOL}. This is used
by debug.nas to turn on/off syntax coloring for dumped data (which
  is desirable as compound data types can fill several screens with
  rather hard to read data). Unfortunately, it can't be reliably deduced
  from the OS whether ANSI colors are available or not.
- move "multiplayer chat" properties to where they belong
2007-02-18 17:21:50 +00:00
mfranz
dfb4316b43 - make duration of view change configurable (default 0.2 seconds)
- extract some constants
2007-02-11 16:56:15 +00:00
mfranz
7763462f24 - add some documentation
- reset values
2007-02-10 23:47:02 +00:00
mfranz
7f30f1599e prevent math.ln(0) 2007-02-10 20:42:36 +00:00
mfranz
892f665997 small fix; need to remove the whole silly wrapper, anyway 2007-02-09 18:10:22 +00:00
mfranz
4b7c559b69 - extend lookat() function: dynamic_view.lookat(hdg, pitch, roll, x, y, z [, fov])
- use extra function for resuming normal mode after lookat: dynamic_view.resume()
- add fov (field-of-view) to interface:  me.fov_offset
- remove register_headshake and me.headshake; this can still be done via
  normal register(). If only headshaking is to be added, while keeping default
  plane view, do this:

  dynamic_view.register(func {
      default_plane();
      me.x_offset = ...
      me.y_offset = ...
      me.z_offset = ...
  });
2007-02-08 22:16:10 +00:00
mfranz
4ebd876c85 - move all module initialization code into one-shot listener
- initialize /sim/time/delta-realtime-sec, so that the lowpass filter doesn't
  complain if it's starter eraly (of course the results won't be correct
  until the delta is real)
2007-02-08 18:42:02 +00:00
mfranz
12f5714b37 add support for x/y/z axes. The built-in function is (still) a NOOP, but
aircraft can plug a custom function. This function can access all internal
variables of the ViewManager class. It can set me.{x,y,z}_offset, and also
add offsets to me.{heading,pitch,roll}_offset. Example:

dynamic_view.register_headshake(func {
        me.x_offset = rand() * 0.02;  # Parkinson effect
});

The advantage of this implementation is that it doesn't break MMB drag
functionality, and that is can be frozen by mouse movements.
2007-02-07 22:13:51 +00:00
mfranz
b07ebf0dfa work around Nasal bug (and/or operators) 2007-02-07 17:31:41 +00:00
mfranz
caf96d76c8 minor documentation fix 2007-02-07 17:06:52 +00:00
mfranz
3bec4f4cfc - add debug.local([<frame>]) to output local variables of frame #0
or of given frame
- add debug.string(<variable>). This returns the variable dump as
  string.
- add var to module function variables to avoid collisions with module names
2007-02-07 17:06:05 +00:00
mfranz
a1556fa69a make lookat work correctly for when the user changed view direction;
Remember: dynamic_view.lookat(heading, pitch, roll) moves view
smoothly to this direction, while dynamic_view.lookat() moves it back.
This can be used for quick view changes to the panel etc. It's currently
only used in the bo105 (flaps-up binding).
2007-02-07 16:58:46 +00:00
mfranz
e034e66c57 interpolate between frozen or lookat direction and current view direction 2007-02-06 16:25:44 +00:00
mfranz
df1bd972f8 - fix reinit/reset (has this caused the spinning view on reset for some?)
- add var to module functions to avoid conflicts with module names
2007-02-06 14:33:59 +00:00
mfranz
c9db8c22a3 don't waste time when we aren't in dyn-view mode at all 2007-02-05 22:59:51 +00:00
mfranz
286629c3e1 oh, and freeze while a button is pressed in arrow mode ... 2007-02-05 20:57:19 +00:00
mfranz
ea2d56aa33 don't generally freeze dynamic_view in arrow mouse mode, but only a short
time after mouse movements or clicks. After that period a rather ugly jump
happens. TODO: make this smoother
2007-02-05 20:36:29 +00:00
mfranz
90100e2514 disable dynamic view in mouse arrow mode. Operating all the tiny switches
on 3d panels while hopping over bumpy terrain has become difficult -- much
harder than in real life. I'm open for better solutions. Just complain. :-)
2007-02-05 16:14:51 +00:00
mfranz
0f07c14bd3 getBoolValue() on an undefined node shall return "false", not "true".
This isn't only more logical, it's also how SGPropertyNode::getBoolValue()
acts. The fix has potential to break code, but so far I haven't seen any
problems. I added a debug message to my copy and will for a while check
all cases that I run into. To check yourself, just add one line:

    getBoolValue : func {
        val = me.getValue();
+       if(val == nil) { debug.dump(me) }
        if(me.getType() == "STRING" and val == "false") { 0 }
        else { val != nil and val != 0 }
    }

This will output a debug message to the terminal for each case where
formerly "true" was returned, and now "false" is.
2007-02-05 11:40:49 +00:00
mfranz
cb25691c03 call setWeightOpts on reset, too 2007-01-31 21:37:14 +00:00
mfranz
003ba28784 make sure that setWeightOpts isn't called before fuel.nas' init fdm listener.
This is a bit hackish and needs to be reconsidered.
2007-01-31 21:13:16 +00:00
mfranz
221c23e18b - don't create tanks in empty tank nodes (that nasty native_fdm.cxx causes)
- use Nasal features that were introduced after this code was first written:
  * var for local variables (and to make clear when a variable is first used)
  * += operator
  * listeners to import seldom changing variables and to avoid waiting for
    the FDM in a loop

This new code started as empty file where I added my stuff and then copied
parts from the old code, piece by piece. This is why the coding & indentation
style has changed. Functionally the code should basically be equivalent.
2007-01-31 15:53:01 +00:00
mfranz
80b188706f cosmetics and stuff 2007-01-30 23:22:36 +00:00
mfranz
7ecdeec89e better backtrace section titles with added frame number 2007-01-29 23:48:41 +00:00
mfranz
6f073760af whoops 2007-01-29 19:57:54 +00:00
mfranz
feaf223d88 cleanup 2007-01-29 16:24:58 +00:00
mfranz
7d0fe51b9f first stab at nasal debugging helper module (nicks parts for files from
the Nasal repository :-)
2007-01-28 12:20:18 +00:00
mfranz
04de5c67c8 - add all entries in /sim/aircraft-data/path[*] to the save-list, so that one
can also write

      <sim>
          <aircraft-data>
              <path>/sim/author</path>
              <path>/sim/description</path>
              <path>/sim/rtatus</path>
          </aircraft-data>
      </sim>

  in a *-set.xml file instead of using Nasal (aircraft.data.add("/sim/author", ...)
- s/timeN/node/ to match the pattern described in the head comment
- make listener on-shot
2007-01-26 23:33:25 +00:00
mfranz
e3d90ee46c - don't prepend underscore to aircraft names (this was a leftover from
versions that wrote that name to the property tree)
- move HUD part to the bottom. It isn't really part of the library
- cleanup
2007-01-23 17:29:41 +00:00
mfranz
b47d2e2204 respect /sim/startup/save-on-exit 2007-01-22 19:05:35 +00:00
mfranz
97771b69ae - save aircraft data before the aircraft's Nasal files are executed
- make 0 a valid saving interval, and 'nil' or no arg stop the loop
  (this is for consistency with settimer() or aircraft.timer() intervals
- smaller fixes, cleanup
2007-01-22 16:49:28 +00:00
mfranz
f376ea5adb use /sim/signals/nasal-dir-initialized signal to simplify things 2007-01-22 00:03:07 +00:00
mfranz
bf7731c0af use /sim/signals/nasal-dir-initialized signal for library initialization;
this makes it possible to use screen.log.write() everywhere in aircraft
nasal files, not only after settimer(func{}, 0) were triggered
2007-01-21 20:56:25 +00:00
mfranz
977910c258 we can't use the setlistener() wrapper here, but need the real thing 2007-01-21 20:44:55 +00:00
mfranz
f61969ed01 add timer class that optionally saves time in the aircraft data file,
restores this time at next run and continues from this value. This is
meant for operation hour counters (Hobbs meters) for turbines, etc.
2007-01-21 20:06:05 +00:00
mfranz
722f35903d only save before the reset is executed, so we can save e.g. the Hobbs time 2007-01-21 00:21:53 +00:00