- make duration of view change configurable (default 0.2 seconds)
- extract some constants
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1 changed files with 20 additions and 9 deletions
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@ -27,13 +27,13 @@
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#
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# The following commands move smoothly to a fixed view position and back.
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# All values are relative to aircraft origin (absolute), not relative to
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# the default cockpit view position. The field-of-view argument is optional.
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# the default cockpit view position. The speed and field-of-view argument
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# is optional.
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#
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# dynamic_view.lookat(hdg, pitch, roll, x, y, z [, fov=55]);
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# dynamic_view.lookat(hdg, pitch, roll, x, y, z [, speed=0.2 [, fov=55]]);
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# dynamic_view.resume();
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var sin = func(a) { math.sin(a * math.pi / 180.0) }
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var cos = func(a) { math.cos(a * math.pi / 180.0) }
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var sigmoid = func(x) { 1 / (1 + math.exp(-x)) }
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@ -55,6 +55,12 @@ var normdeg = func(a) {
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var FREEZE_DURATION = 2;
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var BLEND_SPEED = 0.2;
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# Class that reads a property value, applies factor & offset, clamps to min & max,
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# and optionally lowpass filters.
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#
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@ -170,6 +176,7 @@ var ViewManager = {
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# "lookat" blending
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m.blendN = props.globals.getNode("/sim/view/dynamic/blend", 1);
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m.blendN.setDoubleValue(0);
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m.blendspeed = BLEND_SPEED;
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m.frozen = 0;
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if (props.globals.getNode("rotors", 0) != nil) {
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@ -232,7 +239,7 @@ var ViewManager = {
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me.z_axis.apply(me.z);
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me.fov_axis.apply(me.fov);
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},
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lookat : func(heading, pitch, roll, x, y, z, fov = 0) {
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lookat : func(heading, pitch, roll, x, y, z, speed, fov) {
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me.target_heading = me.heading_axis.static(heading);
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me.target_pitch = me.pitch_axis.static(pitch);
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me.target_roll = me.roll_axis.static(roll);
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@ -240,10 +247,14 @@ var ViewManager = {
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me.target_y = me.y_axis.static(y);
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me.target_z = me.z_axis.static(z);
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me.target_fov = me.fov_axis.static(fov);
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interpolate(me.blendN, 1, 0.2);
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me.blendspeed = speed;
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me.blendN.setValue(0);
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interpolate(me.blendN, 1, me.blendspeed);
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},
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resume : func {
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interpolate(me.blendN, 0, 0.2);
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interpolate(me.blendN, 0, me.blendspeed);
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me.blendspeed = BLEND_SPEED;
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},
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freeze : func {
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if (!me.frozen) {
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@ -256,7 +267,7 @@ var ViewManager = {
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me.target_fov = me.fov;
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me.blendN.setDoubleValue(1);
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}
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me.frozen = me.elapsedN.getValue() + 2;
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me.frozen = me.elapsedN.getValue() + FREEZE_DURATION;
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},
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unfreeze : func {
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me.frozen = 0;
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@ -352,8 +363,8 @@ var reset = func {
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view_manager.reset();
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}
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var lookat = func(h, p, r, x, y, z, f = 55) {
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view_manager.lookat(h, p, r, x, y, z, f);
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var lookat = func(h, p, r, x, y, z, s = BLEND_SPEED, f = 55) {
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view_manager.lookat(h, p, r, x, y, z, s, f);
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}
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var resume = func {
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