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- save aircraft data before the aircraft's Nasal files are executed

- make 0 a valid saving interval, and 'nil' or no arg stop the loop
  (this is for consistency with settimer() or aircraft.timer() intervals
- smaller fixes, cleanup
This commit is contained in:
mfranz 2007-01-22 16:49:28 +00:00
parent f376ea5adb
commit 97771b69ae

View file

@ -380,10 +380,11 @@ settimer(func { HUD = HUDControl.new() }, 0);
# data.add(<properties>);
# data.save([<interval>])
#
# interval ... save all <interval> minutes, or only now if 0 or empty
# properties ... about any combination of property nodes (props.Node)
# or path name strings, or lists or hashes of them,
# lists of lists of them, etc.
# interval ... save in <interval> minutes intervals, or only once
# if 'nil' or empty (and again at reinit/exit)
#
# SIGNALS:
# /sim/signals/save ... set to 'true' right before saving. Can be used
@ -418,19 +419,18 @@ Data = {
m.loop_id = 0;
m.interval = 0;
settimer(func { m.load() }, 0);
setlistener("/sim/signals/exit", func { m._save_() });
setlistener("/sim/signals/reinit", func { cmdarg().getBoolValue() and m._save_() });
setlistener("/sim/signals/exit", func { m._save_() });
return m;
},
load : func {
printlog("warn", "trying to load aircraft data from ", me.path, " (OK if not found)");
fgcommand("load", props.Node.new({ "file": me.path }));
},
save : func(v = 0) {
save : func(v = nil) {
me.loop_id += 1;
me.interval = 60 * v;
v == 0 ? me._save_() : me._loop_(me.loop_id);
v == nil ? me._save_() : me._loop_(me.loop_id);
},
_loop_ : func(id) {
id == me.loop_id or return;
@ -440,7 +440,7 @@ Data = {
_save_ : func {
size(me.catalog) or return;
me.signal.setBoolValue(1);
var tmp = "_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_";
var tmp = "_-_-_-_-_-_aircraft.Data_-_-_-_-_-_";
printlog("info", "saving aircraft data to ", me.path);
props.globals.removeChildren(tmp);
var root = props.globals.getNode(tmp, 1);
@ -455,29 +455,32 @@ Data = {
},
add : func {
foreach (var a; arg) {
var t = typeof(a);
if (isa(a, props.Node)) {
append(me.catalog, a.getPath());
} elsif (typeof(a, "scalar")) {
} elsif (t == "scalar") {
append(me.catalog, a);
} elsif (typeof(a, "vector")) {
} elsif (t == "vector") {
foreach (var i; a) {
me.add(i);
}
} elsif (typeof(a, "hash")) {
} elsif (t == "hash") {
foreach (var i; keys(a)) {
me.add(a[i]);
}
} else {
die("aircraft.Data.add(): invalid item of type " ~ typeof(a));
die("aircraft.data.add(): invalid item of type " ~ t);
}
}
},
};
var data = nil;
_setlistener("/sim/signals/nasal-dir-initialized", func {
data = Data.new();
Data.new = func { die("illegal attempt to call Data.new()") }
Data.new = nil;
data.load();
});
@ -489,20 +492,20 @@ _setlistener("/sim/signals/nasal-dir-initialized", func {
# is done automatically by the aircraft.Data class.
#
# SYNOPSIS:
# timer.new(<property>, <resolution:double> [, <save:bool>])
# timer.new(<property> [, <resolution:double> [, <save:bool>]])
#
# <property> ... property path or props.Node hash that holds the timer value
# <resolution> ... timer resolution (interval in seconds in which the timer
# is updated (default: 1 s)
# <resolution> ... timer update resolution -- interval in seconds in which the
# timer property is updated while running (default: 1 s)
# <save> ... bool that defines whether the timer value should be saved
# and restored next time, as needed for Hobbs meters
# (default: 1)
#
# EXAMPLE:
#
# EXAMPLES:
# var hobbs_turbine = aircraft.timer.new("/sim/time/hobbs/turbine[0]", 60);
# hobbs_turbine.start();
#
# aircraft.timer.new("/sim/time/hobbs/battery", 60).start(); # anonymous
# aircraft.timer.new("/sim/time/hobbs/battery", 60).start(); # anonymous timer
#
timer = {
new : func(prop, res = 1, save = 1) {
@ -518,21 +521,21 @@ timer = {
m.running = 0;
if (save) {
data.add(m.timeN);
m.listener = setlistener("/sim/signals/save", func { m._save_() });
m.saveL = setlistener("/sim/signals/save", func { m._save_() });
} else {
m.listener = nil;
m.saveL = nil;
}
return m;
},
del : func {
if (me.listener != nil) {
removelistener(me.listener);
if (me.saveL != nil) {
removelistener(me.saveL);
}
},
start : func {
me.running and return;
me.last_systime = me.systimeN.getValue();
me._loop_(me.loop_id += 1);
me.interval != nil and me._loop_(me.loop_id);
me.running = 1;
me;
},
@ -541,12 +544,10 @@ timer = {
me.running = 0;
me.loop_id += 1;
me._apply_();
me;
},
reset : func {
me.timeN.setDoubleValue(0);
me.last_systime = me.systimeN.getValue();
me;
},
_apply_ : func {
var sys = me.systimeN.getValue();