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139 commits

Author SHA1 Message Date
Delta Echo
24553feb57 Fix duplicate material name as pointed out by Scott 2019-08-30 09:45:53 +02:00
Delta Echo
41b1561b9d Merge branch 'next' of ssh://git.code.sf.net/u/deltaecho/flightgear_fgdata into next 2019-07-30 07:43:30 +02:00
Delta Echo
b305eae6f8 Add support for more linear airport features 2019-07-29 15:46:57 +02:00
Scott Giese
9d7cbc1810 [asia] Terrain/deciduous-hires_mask.png does not exist 2019-07-04 13:58:42 -05:00
Thorsten Renk
2622ae8222 Overlay effect definitions for Iceland regional texturing 2019-05-20 09:58:45 +03:00
Richard Harrison
adb6553cc0 Asia regional textures;
Credit to V12 : https://forum.flightgear.org/viewtopic.php?t=35717&p=347120#p347120
2019-04-29 17:11:12 +02:00
James Turner
b42f58779e Winter greenspace material friction improvement
By Wayne Bragg
2019-03-26 21:16:26 +01:00
wlbragg
c15ab03ad8 Change rolling-friction and add friction-factor to winter "frozen water" land classes 2019-03-17 19:39:35 -05:00
Keith Paterson
1a9f4eb0d4 Review issues 2019-03-03 19:32:44 +01:00
Keith Paterson
b05c60262f Sand airport keep for Barra (EGPR) 2019-03-03 16:17:46 +01:00
Thorsten Renk
8102f8f96d Tweaks and autumn fix for Europe regional textures 2018-09-17 11:34:46 +03:00
Thorsten Renk
740356ec8e Overlay effect definitions for North Atlantic Islands, airport and keep for Jan Mayen island 2018-09-15 10:25:45 +03:00
Thorsten Renk
3ce77a7733 Improved visuals for mediterranean shrublands using new vegetation texture sheet and overlay effect 2017-11-12 17:43:21 +02:00
Thorsten Renk
cfa967db1d Redesigned regional definitions for Scandinavia - automn coloring corrected, overlay definitions for close visuals 2017-09-26 09:20:11 +03:00
Thorsten Renk
a55c14c3ec New Hawaii regional texture definition using new shrub texture and ALS overlay texturing effect 2017-09-18 12:59:19 +03:00
Thorsten Renk
23dcec6340 Mojave desert shrub textures extracted from CC0-licensed imagery 2017-06-04 14:11:08 +03:00
Thorsten Renk
7c44bf6721 Activate ALS volumetric grass effect for more regions 2017-06-03 17:45:04 +03:00
Thorsten Renk
8f7ab7e725 Volumetric grass effect for ALS utilizing a geomerty shader, based on work by Fernando Garcia Linan 2017-05-24 15:16:30 +03:00
Thorsten Renk
4e75be8d86 Mediterranean evergreen tree textures (cypress, cedar, pine,...) based on CC0 licensed photographs on pixabay and publicdomainpictures 2017-05-22 12:21:57 +03:00
Stuart Buchanan
d5b8ae9ccf osm2city building, road, railway materials. 2017-05-09 14:16:44 +01:00
Torsten Dreyer
5e47e6d04d Azores custom scenery from Benedikt Wolf
Ref:
https://sourceforge.net/p/flightgear/mailman/message/35640805/
2017-02-02 07:03:51 +01:00
Thorsten Renk
0a853f5a4d Domain-based de-tiling for Southern Europe city definitions 2016-08-08 10:05:43 +03:00
Thorsten Renk
8d6413796a Some preparation for Rio Visuals 2016-08-08 09:20:04 +03:00
Thorsten Renk
6cdc86c9d7 Blend option for ALS urban shader effect 2016-08-05 12:57:21 +03:00
Thorsten Renk
69a3e1e717 Regional definitions for Bermuda 2016-07-22 14:15:07 +03:00
Thorsten Renk
0755e55b87 Hue blending between Caribbean textures and birds for the region 2016-05-03 11:15:29 +03:00
Thorsten Renk
de451490bb Tweak for more consistent colors in mediterranean texture scheme 2016-05-03 10:54:33 +03:00
Thorsten Renk
fb4f5497df A few birds for Spain regional definitions 2016-05-02 13:56:13 +03:00
Stuart Buchanan
c536976237 Correct number of tree varieties for Med marshland
... was causing odd quadruple tree formations.
2016-04-11 21:12:45 +01:00
Stuart Buchanan
97d54bf17f Make LOD for trees/buildings/objects/STG configurable.
Now based on /sim/rendering/static-lod/rough.

This commit removes a large number of range
settings that should in general be set by the user.
2016-04-08 22:39:29 +01:00
Thorsten Renk
e98b4ef46f De-activating California regional definitions for the time being, this really needs to be merged carefully into the existing US Southwest to avoid jarring visuals 2016-04-06 09:42:43 +03:00
Thorsten Renk
4bc3619fdb Restore Florida regional definitions 2016-04-01 13:17:36 +03:00
Thorsten Renk
5ba62b5f12 Remove rainfores-hires.png - the texture is near-identical to rainforest-hawaii.png, larger than the agreed-upon size for terrain textures and tiles with pronounced seams 2016-03-30 11:38:53 +03:00
Thorsten Renk
523135cfae Easing tiling and contrasts in South America rainforest 2016-03-29 09:11:12 +03:00
Thorsten Renk
58cdc743d1 Fix area definition of Pantanal 2016-03-29 07:56:54 +03:00
Thorsten Renk
8e3434cdcb Tweaks to close-up visuals of airport keep 2016-03-28 18:39:49 +03:00
Thorsten Renk
e9bac7dac4 Fix tiling issues in Tropical South America airport keep definitions 2016-03-28 18:19:05 +03:00
Thorsten Renk
6a423160dd Alaska forest terrain as test case for ALS tree optimization shader 2016-03-28 12:58:09 +03:00
Thorsten Renk
b64945929f Fix wrong tree number and mitigate tiling issues in Southern Europe regional textures 2016-03-26 08:58:35 +02:00
Thorsten Renk
ceac7032a4 Fix regional definition hierarchy problems 2016-03-26 08:49:28 +02:00
Thorsten Renk
b7e543960b Starting to fix tiling in CA regional textures 2016-03-25 10:36:14 +02:00
Erik Hofman
7736e9ab80 agsagostinho:
the fixes missing from FGDATA are:

- fixing the Portuguese and Spanish islands in the Atlantic (Madeira, etc.) which had been erroneously assigned to Africa given their proximity. Now they belong to European Mediterranean region, which makes them look better
- improvements to autumn textures in Europe
- huge improvement of the airport grasses all over the world, including hi-res overlays
- matching runway shoulders for the whole globe
- Asian capitals added to list of large cities so they get more density of road lights
- Emirates region

and possibly more.
2016-03-24 14:17:50 +01:00
Thorsten Renk
630a46c11d Restoring the airport keep effect for CA. This isn't just an aesthetic problem - at lower quality levels it's needed for rendering landing lights and in general for snowdrift and the runway edges without creating visual artifacts. Such artifacts at the runway edge where pilots regularly look are far more worrisome than at the interface between airport keep and terrain 2016-01-11 08:44:31 +02:00
Erik Hofman
41562e4b87 Gilberto Agostinho:
I created a substantial quantity of new work in the New Regional
Textures project and I would like to ask if anyone could review and
perhaps commit them into FGDATA. The modifications are:

- New textures and material definitions for California
- New textures and material definitions for Mexico
- New material definitions for Central America
- New textures and material definitions for Southern Europe
(Mediterranean region: Portugal, Spain, south of Italy, Greece, coast of
Balkans)
- New airport grass texture (global)
- New airport grass texture for Latin America
- New American town texture (global)
- Small improvement to grass blade textures (to better fit the airport
grass texture)

If this will be committed, we must add a note thanking the United States
Geological Survey (USGS) for the satellite images of California (
http://www.usgs.gov/ ) to the Thanks file.
2015-12-30 17:13:18 +01:00
Erik Hofman
4cfda541ad Gilberto Agostinho:
I created a substantial quantity of new work in the New Regional
Textures project and I would like to ask if anyone could review and
perhaps commit them into FGDATA. The modifications are:

- New textures and material definitions for California
- New textures and material definitions for Mexico
- New material definitions for Central America
- New textures and material definitions for Southern Europe
(Mediterranean region: Portugal, Spain, south of Italy, Greece, coast of
Balkans)
- New airport grass texture (global)
- New airport grass texture for Latin America
- New American town texture (global)
- Small improvement to grass blade textures (to better fit the airport
grass texture)

If this will be committed, we must add a note thanking the United States
Geological Survey (USGS) for the satellite images of California (
http://www.usgs.gov/ ) to the Thanks file.
2015-12-30 10:06:57 +01:00
Thorsten Renk
a89c966067 Use hires tree textures in US Southwest 2015-11-08 20:38:15 +02:00
Thorsten Renk
b40b1a8696 Skid marks enabled for concrete runways 2015-10-30 15:14:36 +02:00
Erik Hofman
507f8f7f68 Gilberto Agostinho:
I did quite a lot of work on textures and materials lately and I'd like
to ask if someone could please take a look on it and maybe commit it to
FGDATA if judged positively.

Starting with commit 0da71d2288836df05548f5f343fe3977ebb2955f of my
repository (see
https://github.com/gilbertohasnofb/new-regional-textures/commits/master
) I did:

- improved urban effect for the Latin American city texture
- improved the Mediterranean city texture (and also better urban effect)
- created new textures for asphalt and concrete runways
- created a new industrial texture (as well as winter version and urban
effect)
- created winter versions for European 18th century city and town textures
- applied urban effect to European 18th century city and town textures
- created a new material in which small areas around 80 large cities
around the world in which the street lights have higher density (1000
for mega cities such as NY and Tokyo, 2000 for large cities such as
Munich and Dubai, while keeping the default 10000 for all the rest of
the globe)

I also created a texture with skid marks for Thorsten's new effect, but
we are still working on this one and this may not even be used.
Everything else is ready to go.

I know this is a lot of things to test, and as Thorsten pointed out in
the forum I it would be better if next time I submit my work in several
chunks (which makes testing easier). So I could break this new work like
that if necessary, but here is a reasonable plan for anyone willing to
test it as it is now:

- start at LIRN at noon during summer. Check the new asphalt runway.
Take off fly around the city centre (it's just in front of the airport).
Test the improved European 18th century city and town textures, as well
as the new industrial texture. Change the environment to winter and
check these three textures once again.
- start at KLAX at noon. Check the new concrete runway. Take off, change
the time to midnight and check the street lights (Los Angeles is a "mega
city" so should be very bright).
- start at SBRJ at noon and check the improved Latin American city
texture. Take off, change the time to midnight and check the street
lights (Rio de Janeiro is a "large city" so should be quite bright).
- start at DTTG @ runway 06 and check the town by the left of the
airport for the improved Mediterranean city texture.

Also, there are plenty of screenshots of this work starting with this
post here: http://forum.flightgear.org/viewtopic.php?f=5&t=26031&start=150#p261282
2015-10-30 10:24:13 +01:00
Thorsten Renk
8e03960e3b Tentative procedural skid marks for paved runways, work in progress 2015-10-27 15:18:45 +02:00
Thorsten Renk
9a53f8e331 Improvements to ALS dirt runway shader effect 2015-10-19 12:25:07 +03:00