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Redesigned regional definitions for Scandinavia - automn coloring corrected, overlay definitions for close visuals

This commit is contained in:
Thorsten Renk 2017-09-26 09:20:11 +03:00
parent c6ce126244
commit cfa967db1d

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@ -21,6 +21,7 @@
<name>Urban</name>
<texture>Terrain/town-europe-autumn.png</texture>
<object-mask>Terrain/town-europe.mask.png</object-mask>
<tree-effect>Effects/tree-european-deciduous</tree-effect>
<xsize>1024</xsize>
<ysize>1024</ysize>
<light-coverage>100000.0</light-coverage>
@ -42,20 +43,62 @@
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
</material>
<material>
<name>Town</name>
<name>SubUrban</name>
<!--<effect>Effects/urban</effect>-->
<texture-set>
<texture>Terrain/town-europe-autumn.png</texture>
<texture n="2">Terrain/town-europe-relief-light.png</texture>
</texture-set>
<object-mask>Terrain/town-europe.mask.png</object-mask>
<tree-effect>Effects/tree-european-deciduous</tree-effect>
<xsize>1024</xsize>
<ysize>1024</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/town-buildings.xml"/>
<building-coverage>500.0</building-coverage>
<building-small-ratio>0.9</building-small-ratio>
<building-medium-ratio>0.1</building-medium-ratio>
<building-large-ratio>0.0</building-large-ratio>
<building-medium-max-floors>4</building-medium-max-floors>
<building-texture>Textures/buildings.png</building-texture>
<building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
<wood-coverage>1000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
</material>
<material>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<effect>Effects/terrain-overlay</effect>
<texture-set>
<texture>Terrain/forest1a.png</texture>
<texture>Terrain/forest1a.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock.png</texture>
<texture n="15">Terrain/rock.png</texture>
<texture n="20">Terrain/mixedforest-hires.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
<transition_model>0.9</transition_model>
<dot_density>0.2</dot_density>
<max_overlay_height>2.0</max_overlay_height>
<overlay_hardness>0.0</overlay_hardness>
<overlay_density>1.0</overlay_density>
<overlay_autumn_flag>1</overlay_autumn_flag>
<overlay_brightness_top>1.4</overlay_brightness_top>
<overlay_brightness_bottom>0.6</overlay_brightness_bottom>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
@ -68,6 +111,41 @@
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<tree-effect>Effects/tree-european-mixed</tree-effect>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>RainForest</name>
<effect>Effects/terrain-overlay</effect>
<texture-set>
<texture>Terrain/mixedforest-hires-autumn.png</texture>
<texture n="12">Terrain/rock.png</texture>
<texture n="15">Terrain/rock.png</texture>
<texture n="20">Terrain/mixedforest-hires.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
<transition_model>0.9</transition_model>
<dot_density>0.2</dot_density>
<max_overlay_height>2.0</max_overlay_height>
<overlay_hardness>0.0</overlay_hardness>
<overlay_density>1.0</overlay_density>
<overlay_autumn_flag>1</overlay_autumn_flag>
<overlay_brightness_top>1.4</overlay_brightness_top>
<overlay_brightness_bottom>0.6</overlay_brightness_bottom>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>5000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.95</bumpiness>
</material>
<material>
<name>BarrenCover</name>
@ -75,17 +153,30 @@
<name>OpenMining</name>
<name>Rock</name>
<name>Dump</name>
<effect>Effects/terrain-overlay</effect>
<texture-set>
<texture>Terrain/rock.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock_alt.png</texture>
<texture n="13">Terrain/rock.png</texture>
<texture n="14">Terrain/grain_texture.png</texture>
<texture n="15">Terrain/grass_hires.png</texture>
<texture n="20">Terrain/rock.png</texture>
<texture n="21">Terrain/grass_hires.png</texture>
</texture-set>
<parameters>
<grain_strength>0.7</grain_strength>
<transition_model>0.3</transition_model>
<hires_overlay_bias>-0.2</hires_overlay_bias>
<hires_overlay_bias>-0.1</hires_overlay_bias>
<max_overlay_height>0.5</max_overlay_height>
<overlay_hardness>1.0</overlay_hardness>
<overlay_density>0.2</overlay_density>
<overlay_scale>2.0</overlay_scale>
<overlay_brightness_top>1.2</overlay_brightness_top>
<overlay_brightness_bottom>0.4</overlay_brightness_bottom>
<overlay_secondary_flag>1</overlay_secondary_flag>
<overlay_secondary_hardness>0.0</overlay_secondary_hardness>
<overlay_secondary_density>0.55</overlay_secondary_density>
</parameters>
<xsize>1000</xsize>
<ysize>1000</ysize>
@ -105,12 +196,20 @@
<name>SoneSort</name>
<name>Default</name>
<name>Island</name>
<effect>Effects/terrain-overlay</effect>
<texture-set>
<texture>Terrain/shrub1-autumn.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock.png</texture>
<texture n="15">Terrain/rock.png</texture>
<texture n="20">Terrain/rock.png</texture>
</texture-set>
<parameters>
<max_overlay_height>0.4</max_overlay_height>
<overlay_hardness>1.0</overlay_hardness>
<overlay_density>0.2</overlay_density>
<overlay_scale>2.0</overlay_scale>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
@ -146,15 +245,23 @@
<name>DeciduousForest</name>
<name>Bog</name>
<name>Heath</name>
<effect>Effects/terrain-overlay</effect>
<texture-set>
<texture>Terrain/marsh4a-autumn.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock.png</texture>
<texture n="15">Terrain/rock.png</texture>
<texture n="20">Terrain/mixedforest-hires.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
<transition_model>0.9</transition_model>
<max_overlay_height>1.0</max_overlay_height>
<overlay_hardness>0.0</overlay_hardness>
<overlay_density>1.0</overlay_density>
<overlay_autumn_flag>1</overlay_autumn_flag>
<overlay_brightness_top>1.4</overlay_brightness_top>
<overlay_brightness_bottom>0.6</overlay_brightness_bottom>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
@ -174,14 +281,27 @@
<material>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<name>Greenspace</name>
<effect>Effects/terrain-overlay</effect>
<texture-set>
<texture>Terrain/dry_pasture4.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock.png</texture>
<texture n="20">Terrain/grass_hires.png</texture>
<texture n="21">Terrain/rock.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.07</hires_overlay_bias>
<transition_model>0.9</transition_model>
<max_overlay_height>0.4</max_overlay_height>
<overlay_hardness>0.0</overlay_hardness>
<overlay_density>0.6</overlay_density>
<overlay_autumn_flag>1</overlay_autumn_flag>
<overlay_brightness_top>1.2</overlay_brightness_top>
<overlay_brightness_bottom>0.8</overlay_brightness_bottom>
<overlay_secondary_flag>1</overlay_secondary_flag>
<overlay_secondary_hardness>1.0</overlay_secondary_hardness>
<overlay_secondary_density>0.4</overlay_secondary_density>
</parameters>
<object-mask>Terrain/drycrop1.mask.png</object-mask>
<xsize>2000</xsize>
@ -199,5 +319,38 @@
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>NaturalCrop</name>
<effect>Effects/terrain-overlay</effect>
<texture-set>
<texture>Terrain/naturalcrop1-autumn.png</texture>
<texture n="20">Terrain/naturalcrop1-autumn.png</texture>
</texture-set>
<parameters>
<max_overlay_height>0.3</max_overlay_height>
<overlay_hardness>0.0</overlay_hardness>
<overlay_density>0.8</overlay_density>
<overlay_scale>0.5</overlay_scale>
<overlay_autumn_flag>1</overlay_autumn_flag>
<overlay_brightness_top>1.0</overlay_brightness_top>
<overlay_brightness_bottom>0.4</overlay_brightness_bottom>
</parameters>
<object-mask>Terrain/naturalcrop1.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
</PropertyList>