Regional definitions for Bermuda
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Materials/regions/bermuda.xml
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154
Materials/regions/bermuda.xml
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<?xml version="1.0"?>
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<!-- REGIONAL DEFINITION BERMUDA-->
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<PropertyList>
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<name>Bermuda</name>
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<area>
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<lon1>-66.0</lon1>
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<lon2>-62.0</lon2>
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<lat1>31.0</lat1>
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<lat2>33.0</lat2>
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</area>
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<material>
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<name>ShrubCover</name>
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<name>ShrubGrassCover</name>
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<name>ScrubCover</name>
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<name>Scrub</name>
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<name>Sclerophyllous</name>
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<texture-set>
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<texture>Terrain/town-europe.png</texture>
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<texture n="12">Terrain/rainforest-hawaii.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<object-mask>Terrain/town-europe.mask.png</object-mask>
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<xsize>1024</xsize>
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<ysize>1024</ysize>
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<light-coverage>100000.0</light-coverage>
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<emissive>
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<r>0.05</r>
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<g>0.05</g>
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<b>0.02</b>
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<a>1.0</a>
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</emissive>
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<object-group include="Materials/base/town-buildings.xml"/>
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<building-coverage>500.0</building-coverage>
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<building-small-ratio>0.9</building-small-ratio>
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<building-medium-ratio>0.1</building-medium-ratio>
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<building-large-ratio>0.0</building-large-ratio>
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<building-texture>Textures/buildings-caribbean.png</building-texture>
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<building-lightmap>Textures/buildings-caribbean-lightmap.png</building-lightmap>
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<building-small-min-floors>1</building-small-min-floors>
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<building-small-max-floors>2</building-small-max-floors>
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<building-small-max-width-m>20.0</building-small-max-width-m>
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<building-small-min-depth-m>8.0</building-small-min-depth-m>
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<building-small-max-depth-m>20.0</building-small-max-depth-m>
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<building-medium-min-floors>1</building-medium-min-floors>
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<building-medium-max-floors>3</building-medium-max-floors>
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<wood-coverage>5000.0</wood-coverage>
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<tree-texture>Trees/tropical-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>25.0</tree-height-m>
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<tree-width-m>15.0</tree-width-m>
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</material>
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<material>
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<name>Sand</name>
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<texture-set>
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<texture>Terrain/town-europe.png</texture>
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<texture n="11">Terrain/rainforest-hawaii.png</texture>
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<texture n="12">Terrain/tundra-hawaii.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<object-mask>Terrain/town-europe.mask.png</object-mask>
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<xsize>1024</xsize>
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<ysize>1024</ysize>
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<light-coverage>100000.0</light-coverage>
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<emissive>
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<r>0.05</r>
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<g>0.05</g>
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<b>0.02</b>
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<a>1.0</a>
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</emissive>
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<object-group include="Materials/base/town-buildings.xml"/>
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<object-group>
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<object>
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<path>Models/Effects/Birds/birdswarm.xml</path>
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<coverage-m2>1500000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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<building-coverage>500.0</building-coverage>
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<building-small-ratio>0.9</building-small-ratio>
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<building-medium-ratio>0.1</building-medium-ratio>
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<building-large-ratio>0.0</building-large-ratio>
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<building-texture>Textures/buildings-caribbean.png</building-texture>
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<building-lightmap>Textures/buildings-caribbean-lightmap.png</building-lightmap>
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<building-small-min-floors>1</building-small-min-floors>
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<building-small-max-floors>2</building-small-max-floors>
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<building-small-max-width-m>20.0</building-small-max-width-m>
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<building-small-min-depth-m>8.0</building-small-min-depth-m>
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<building-small-max-depth-m>20.0</building-small-max-depth-m>
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<building-medium-min-floors>1</building-medium-min-floors>
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<building-medium-max-floors>3</building-medium-max-floors>
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<wood-coverage>5000.0</wood-coverage>
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<tree-texture>Trees/tropical-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>25.0</tree-height-m>
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<tree-width-m>15.0</tree-width-m>
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</material>
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<material>
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<name>Ocean</name>
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<effect>Effects/water</effect>
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<texture>Terrain/water.png</texture>
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<xsize>400</xsize>
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<ysize>400</ysize>
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<object-group>
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<range-m>40000</range-m>
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<object>
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<path>Models/Maritime/Civilian/SailBoatUnderPower.xml</path>
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<path>Models/Maritime/Civilian/SailBoatUnderSail.xml</path>
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<path>Models/Maritime/Civilian/SailBoatUnderPower11m.xml</path>
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<coverage-m2>2000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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<object-group>
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<range-m>40000</range-m>
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<object>
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<path>Models/Maritime/Civilian/CruiseShip.xml</path>
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<path>Models/Maritime/Civilian/Trawler.xml</path>
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<coverage-m2>50000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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<ambient>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.4</r>
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<g>0.4</g>
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<b>0.4</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.2</b>
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<a>1.0</a>
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</specular>
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<shininess>0</shininess>
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<solid>0</solid>
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<rolling-friction>2</rolling-friction>
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<bumpiness>0.8</bumpiness>
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</material>
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</PropertyList>
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@ -19,6 +19,7 @@
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<!--<region include="Materials/regions/california.xml"/>-->
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<region include="Materials/regions/sierras.xml"/>
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<region include="Materials/regions/florida.xml"/>
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<region include="Materials/regions/bermuda.xml"/>
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<!-- South America -->
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<region include="Materials/regions/tropical_south_america.xml"/>
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