Vivian Meazza
|
80562f73d0
|
Add puddles
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-10 09:41:14 +00:00 |
|
Vivian Meazza
|
9ba4c53271
|
Add tiling factor and dirt overlay
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-10 09:40:19 +00:00 |
|
Mathias Froehlich
|
8eaedfae57
|
Correct extension handling in the urban fragment shader.
|
2011-12-08 08:58:36 +01:00 |
|
Frederic Bouvier
|
55cbdc2dbf
|
Restore correct attribution
|
2011-12-03 09:07:57 +01:00 |
|
Vivian Meazza
|
c4c8dd63d2
|
ATI fix
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-02 15:21:27 +00:00 |
|
Vivian Meazza
|
4eea1f6dfd
|
Tidy up
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-02 14:33:34 +00:00 |
|
Vivian Meazza
|
f2b8bf1df5
|
bugfix
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 23:19:38 +00:00 |
|
Vivian Meazza
|
1dabc08c95
|
Add new water effect
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 21:08:43 +00:00 |
|
Vivian Meazza
|
35b5beb0a3
|
Amend fog function
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 21:07:48 +00:00 |
|
Vivian Meazza
|
a37de2ec49
|
Standardize fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 21:05:05 +00:00 |
|
Vivian Meazza
|
47ec25ba08
|
Standardize fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 21:04:27 +00:00 |
|
Vivian Meazza
|
b1a777b12d
|
Standardize fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 21:03:40 +00:00 |
|
Vivian Meazza
|
4f4a918064
|
Standardized fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 20:58:14 +00:00 |
|
Vivian Meazza
|
eec1b7626a
|
standardized fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 20:57:20 +00:00 |
|
Vivian Meazza
|
b0bcb91c24
|
Enhanced water and standardized fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 20:56:04 +00:00 |
|
Vivian Meazza
|
06e0e5a057
|
Standardized fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 20:52:59 +00:00 |
|
Vivian Meazza
|
0adb61f2a7
|
Unified lightmap, bumpmap, and reflect shader
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 20:52:05 +00:00 |
|
Vivian Meazza
|
b8d57b9474
|
Add fog include and amend parameters iaw new render/shader dialog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-11-28 15:02:20 +00:00 |
|
Vivian Meazza
|
1abc5624fb
|
New fog shader
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-11-27 23:59:33 +00:00 |
|
Vivian Meazza
|
e9c37c0b74
|
Add runway rain effect (experimental)
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-11-27 23:12:59 +00:00 |
|
Vivian Meazza
|
c6c3d5b18d
|
Amend copyright.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-10-30 09:07:03 +00:00 |
|
James Turner
|
6fb93dbf96
|
Ati compliance fixes to transition / water shaders, made under the direction of i4dnf on IRC. Makes Ati+mac drivers happy.
|
2011-10-29 10:57:04 +01:00 |
|
James Turner
|
dc3d2b5b49
|
Remove an unused sampler from the water shader, which caused OpenGL errors on Mac+Ati.
|
2011-10-28 16:09:09 +01:00 |
|
Stuart Buchanan
|
0cbdcd6aa0
|
Fix bottom/middle/top shading, and update global clouds.
|
2011-10-13 22:39:27 +01:00 |
|
Stuart Buchanan
|
23e27e21ac
|
Merge branch 'master' of gitorious.org:fg/fgdata
|
2011-10-13 20:53:10 +01:00 |
|
Vivian Meazza
|
b7960ee919
|
Add flutter effect for flags etc.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-10-12 09:43:41 +01:00 |
|
Stuart Buchanan
|
f695fd4679
|
Merge branch 'master' of gitorious.org:fg/fgdata
|
2011-10-08 19:40:15 +01:00 |
|
Stuart Buchanan
|
c58d504dbf
|
Temporary fix to the 3D cloud shader while we sort
out the co-requisite simgear changes.
|
2011-10-08 19:38:58 +01:00 |
|
Vivian Meazza
|
bee778ac2b
|
Merge branch 'master' of gitorious.org:fg/fgdata into work
|
2011-10-07 13:01:17 +01:00 |
|
Vivian Meazza
|
d45670baa8
|
Water shader PhaseII improvements.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-10-07 12:46:01 +01:00 |
|
Stuart Buchanan
|
c0bebf5404
|
Updates to 3D clouds to use the new shading parameters.
|
2011-10-06 21:21:13 +01:00 |
|
Vivian Meazza
|
e758deced1
|
Add foam to water effect. Based on work by Emilian Huminuc.
|
2011-09-26 23:35:20 +01:00 |
|
Vivian Meazza
|
b150771296
|
Add light map to reflect effect. Based on work by Emilian Huminuc.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-09-26 09:42:44 +01:00 |
|
Vivian Meazza
|
e6fb203302
|
Add light map to reflect shader.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-09-26 09:35:33 +01:00 |
|
Frederic Bouvier
|
a2b26f8d59
|
Local Weather 1.36 by Thorsten Renk
|
2011-09-23 23:25:15 +02:00 |
|
Vivian Meazza
|
fbf219a56f
|
Update colours to reflect Global Weather
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-09-22 15:33:16 +01:00 |
|
Vivian Meazza
|
980c1d7926
|
Update shader to react to global weather conditions
|
2011-09-22 14:37:32 +01:00 |
|
Vivian Meazza
|
062594ff05
|
Add new shaders in support of .dds textures
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-09-05 16:02:06 +01:00 |
|
Vivian Meazza
|
3ca2539064
|
Merge branch 'work' of D:\Git_New\fgdata
|
2011-08-23 22:52:24 +01:00 |
|
Vivian Meazza
|
c383cda2c6
|
Add support for transparent materials and .dds normal maps.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-08-23 22:51:14 +01:00 |
|
Stuart Buchanan
|
74a9f8e1a6
|
Extend visibility range of 3d clouds to /sim/rendering/clouds3d-vis-range
|
2011-08-21 22:09:04 +01:00 |
|
Vivian Meazza
|
8caf2ef24d
|
Bugfix: correct transpareny issue.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-08-18 22:05:42 +01:00 |
|
Vivian Meazza
|
5d06c1800b
|
Try fix for transparency issue.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-08-18 20:11:53 +01:00 |
|
Stuart Buchanan
|
191a51d921
|
Support z-scaling in the 3d clouds- shader parts.
|
2011-08-07 13:47:17 +01:00 |
|
Erik Hofman
|
aff94b66ed
|
fix another typo
|
2011-07-16 15:53:25 +02:00 |
|
Erik Hofman
|
2e441b27b5
|
fix a typo
|
2011-07-16 15:52:03 +02:00 |
|
Erik Hofman
|
9c69635df9
|
Prevent a device by zero.
|
2011-07-16 15:49:31 +02:00 |
|
Erik Hofman
|
095e535082
|
Don't let the urban shader and the landmass shader fight over the city type terrain and restrict the landmass shader to only below a quality of 3.5
|
2011-07-16 15:30:32 +02:00 |
|
Erik Hofman
|
7300bc4bb0
|
revert the reflection shader patch, it didn't work out the way I hoped it would
|
2011-07-16 15:11:52 +02:00 |
|
Erik Hofman
|
16c73c0e5e
|
Move the fogCoord calculation to the shader to limit the number of varyings to 7
|
2011-07-16 11:52:54 +02:00 |
|