Thorsten Renk
87a960a048
Tentative fix for high altitude/low sun rendering artefacts in ALS skydome
2014-02-28 10:40:05 +02:00
Thorsten Renk
4286141f2a
Improvements and environment dependence to rendering of runway lighting for ALS
2014-02-28 09:15:41 +02:00
Thorsten Renk
1d25257604
Surface light effect and shaders for ALS
2014-02-25 10:49:37 +02:00
Thorsten Renk
22e3852cad
Impostors simulating distant clouds for Advanced Weather / ALS
2014-02-17 10:21:26 +02:00
Thorsten Renk
1c1bcda8d6
Support for creating high altitude noctilucent clouds in Advanced Weather/ALS
2014-01-30 11:08:35 +02:00
Clément de l'Hamaide
3132b761d0
Improve runway reflection shader by Emilian H.
2014-01-23 17:23:03 +01:00
Thorsten Renk
aae72d7266
High quality dirt runway effect for ALS
2014-01-23 13:16:20 +02:00
Emilian Huminiuc
7f183e0117
Remove intermediate quality settings from the ubershader. Fix a texture.
2014-01-15 23:30:03 +01:00
James Turner
8862167700
Fix ubershader for Mac, in more places.
2014-01-12 17:06:23 +00:00
James Turner
bb640294d8
Fix Uberhader-Rembrandt bug on Mac.
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My parser is stricter than your parser. (Unless you're on Ati-non-Mac)
2014-01-11 22:32:22 +00:00
Stuart Buchanan
b2f261ea0a
Improved Random building texturesa - Gabo Huerta
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Improved textures, lightmaps from Gabo Huerta.
Improved interaction with the urban shader from Thorsten Renk.
2013-12-28 20:36:49 +00:00
Stuart Buchanan
825abab643
Fix for black clouds on ATI (bug 1160)
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http://code.google.com/p/flightgear-bugs/issues/detail?id=1160
Fix by Emilian Huminiuc.
2013-12-25 23:14:04 +00:00
Tomash Brechko
e5d8163d64
Ubershader: account for specular light component only once.
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Both files have "fragColor += Specular * nmap.a;" later in the source.
The patch is suggested by Emilian Huminiuc.
2013-11-27 16:30:32 +00:00
Thorsten Renk
4a2d427a85
Ocean depth map support for ALS
2013-11-23 12:15:52 +02:00
Thorsten Renk
d13d72b2f7
Bugfix correcting tree fog lighting for cloudy days and low sun
2013-11-22 09:20:38 +02:00
Vivian Meazza
af22245993
Sea colour effect by Emilian Huminiuc
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-11-03 18:41:16 +00:00
Clément de l'Hamaide
40013ba1c7
ubershader: restore lightmap feature
2013-10-21 13:27:35 +02:00
Thorsten Renk
c11ac7295c
Fogline blur effect for Atmospheric Light Scattering high-detail shader
2013-10-17 11:09:42 +03:00
Thorsten Renk
bdd9520ca5
Horizon blur and noise modulation model based on aloft visibility and weather variability for Atmospheric Light Scattering
2013-08-29 15:15:51 +03:00
Thorsten Renk
e0679636ee
Wake shader effect for Atmospheric Light Scattering framework
2013-08-28 14:58:21 +03:00
James Turner
105983702f
Fix a GLSL compile error on Mac
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(doesn't like #elif it seems). Since neither of these values
are ever defined, kill off the conditionals entirely.
2013-06-25 22:50:39 +01:00
Thorsten Renk
b9c573ea11
Tweak to prevent the cloud LOD system from dropping sprites in very faint clouds which have just few sprites to begin with and appear unrealistic when these are dropped
2013-06-13 13:26:37 +03:00
Gijs de Rooy
c53d5c12ba
Fix urban shader compile error. #elseif is an incorrect directive, #elif is the correct one. Thanks to colintoal for reporting.
2013-06-08 13:05:37 +02:00
Thorsten Renk
c937881caf
Shader trick to generate surf at steep coastlines
2013-06-07 14:35:25 +03:00
Thorsten Renk
b3bb82dd88
Wind effects on vegetation for Atmospheric Light Scattering: movement of trees and hires terrain texture noise simulating vegetation and debris movement
2013-06-07 13:31:34 +03:00
Stuart Buchanan
08243eb083
Speculative fix for shader cast issue on Mac.
2013-05-31 19:50:57 +01:00
Stuart Buchanan
3929e8d091
Use square tree textures with reduce UV coordinates.
2013-05-19 21:30:20 +01:00
Stuart Buchanan
1e09cf85ef
Use step function rather than cast of boolean expression.
2013-05-13 22:59:25 +01:00
Stuart Buchanan
613db9668f
Fix warning on some GPUs.
2013-05-10 20:20:08 +01:00
Stuart Buchanan
5689d76dca
Change tree texture format from a 8x4 block to 32x1 to avoid UV bleeding problems.
2013-05-10 20:04:18 +01:00
Vivian Meazza
f025dd3e32
Tidy up formatting after reinstating Rainbow effect
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-04-28 09:27:38 +01:00
Vivian Meazza
8509e4acba
Consolidate Fresnel and rainbow look-up textures. Reinstate Rainbow effect in ALS shader
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-04-26 20:18:46 +01:00
Thorsten Renk
f62550e115
Optional overlay texture for models
2013-04-22 11:32:28 +03:00
Thorsten Renk
cea50f52ed
Proper wetness effect on runway and airfield green dependent on quality level
2013-04-22 10:41:44 +03:00
Thorsten Renk
c877c8b4e5
3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders
2013-04-22 10:02:14 +03:00
Stuart Buchanan
266313486d
Add dynamic selection of tree texture based on season and snow level.
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All tree texture sheets now contain 4 different texture sets for
different conditions. See Docs/README.materials for details.
Also retire the -summer and -winter variants of tree textures, which
are now redundant.
2013-04-20 21:09:03 +01:00
Thorsten Renk
4817183507
Isotropic lighting for trees in Atmospheric Light Scattering
2013-04-16 12:48:54 +03:00
Thorsten Renk
df35c11af2
Packice overlay and water color variations for high quality water shader in Atmospheric Light Scattering
2013-04-15 14:29:04 +03:00
Thorsten Renk
402d75a602
Deeper shadows and fog/snow continuity across terrain tiles for highest quality level terrain shader of Atmospheric Light Scattering
2013-04-15 14:00:22 +03:00
Thorsten Renk
2c6a962a34
Modified cloud lighting with dependence on air pollution
2013-04-09 09:52:19 +03:00
Thorsten Renk
f2ebbbbc70
Updates to Advanced Weather and cloud shaders - better support for low visibility conditions, improved framerates for Thunderstorm scenario
2013-03-01 09:40:05 +02:00
Thorsten Renk
9ffb8a3d52
'The Flag' for Atmospheric Light Scattering
2013-03-01 09:11:10 +02:00
Thorsten Renk
2d2a5eb3be
Replaced hard fogging near field cutoff by a sliding cutoff
2013-02-25 14:11:40 +02:00
Thorsten Renk
deba78c4da
Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering
2013-02-11 14:01:31 +02:00
Thorsten Renk
930b3d4fd5
Configurable parameter support for detailed terrain shader quality level
2013-02-06 15:13:25 +02:00
Thorsten Renk
97349a17ef
Bugfix for water flickering problem in Atmospheric Light Scattering
2013-02-06 13:48:45 +02:00
Thorsten Renk
0ee1a1053e
Bugfix for airport grass shader
2013-02-04 15:19:58 +02:00
Thorsten Renk
4426b4a301
Bugfix for lower quality water shader in Atmospheric Light Scattering
2013-02-04 14:52:14 +02:00
Emilian Huminiuc
65e2b97c26
Sync with the other versions of the ubershader.
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Remove useless forward declaration of fog_Func.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2013-02-01 13:22:14 +02:00
Thorsten Renk
9c95d09f60
Model ubershader for Atmospheric Light Scattering
2013-01-31 14:15:18 +02:00