Use geodesic plugin for leaflet do correctly display great circle
paths between waypoints and handle wrapping across -180deg of latitude.
The entire leaflet library seems to have an issue wrapping around
-180/+180 deg of latitude :-/
This is merge request #20
MP Patch first step fgdata part: nasal to check wich planes we are
displaying in the futur, with a distance check , one plane each frame.
The change introduced in commit 8c7fc119 to go to the last checklist
on open causes a problem when the first checklist has multiple pages.
If the last opened checklist did not have multiple pages, the previous
and next page buttons are still shown.
This commit runs the same binding as used by the combo box to reset
the visibility of these buttons immediately before the page is
displayed.
I was playing with the target tracking and decided to fix an old bug that causes it to behave wrong at higher altitudes.
Background: the script continuously updates values in the autopilot to follow specified target aircraft (AI/MP). It is controlled directly through the property tree under /autopilot/target-tracking.
Issue: the script reads out true airspeed, but autopilot expects indicated airspeed. This is why at higher altitudes, the tracking always overshoots.
I fixed this by introducing an estimate on indicated airspeed of the target, using the ratio between local aircraft true and indicated airspeed.
I also fixed an issue where it ignored minimum speed setting and polished initialization by using props.globals.initNode() instead of dedicated presence check for every property (and also ensured the nodes have correct types, no more bool stored as double). And the last thing I changed was to increase the default tracking distance to a more sane value, with the original value of 0.05nm the tracking was unstable in heading with most aircraft and started oscillating.
With the changes I applied, the distance is now holding precisely at any altitude and with any winds.
Channel spacing in NAV band is 50kHz not 25kHz as in COMM band.
Also convert line endings to LF instead of CR/LF
And remove BOM which is not necessary for UTF-8
Add ALS specific vertex shader for ubershader.vert and buildings-ubershader.vert named model-ALS-ultra.vert and buildings-model-ALS-ultra.vert respectively. This partly reverts 3dc0e641c1 . Aircraft modelers and other consumers need not take any action.