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534 commits

Author SHA1 Message Date
Thorsten Renk
48768ee9d2 Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes 2017-04-05 16:50:31 +03:00
Erik Hofman
fdb76cb689 Thorsten Renk: since the 2d and 3d shadow share the fragment shader, you've unfortunately just broken the 2d shadow technique which does not generate varying alpha_correction in the vertex shader 2017-03-25 14:34:19 +01:00
Erik Hofman
44cabc2eec flug:
* fix the 'slanting shadow > 75 meters' problem
* lay down the shadow flat on the ground

wlbragg:
* add fading effect based o altitude
2017-03-25 09:57:36 +01:00
Thorsten Renk
bdab63dc97 ALS: Fade rendering of impostor clouds out explicitly in poor visibility 2017-03-15 17:34:13 +02:00
Thorsten Renk
5181edd8cf ALS road shader: Allow to reverse traffic direction 2017-03-09 14:07:20 +02:00
Thorsten Renk
bfc6a014bb ALS road shader: add procedural snow, make lighting switchable 2017-03-09 14:00:09 +02:00
Thorsten Renk
7cbdc2cbfe ALS road effect: Configure streetlight color, simulate traffic jams 2017-03-07 12:10:34 +02:00
Thorsten Renk
24375cfcb6 Tackle some lighting artifacts 2017-03-07 11:40:36 +02:00
Thorsten Renk
96193187b7 ALS road shader: Render car proxies, fix numerical issues 2017-03-07 10:32:05 +02:00
Thorsten Renk
58ef0ce998 ALS road shader development 2017-03-06 12:21:54 +02:00
Thorsten Renk
0349a7ca97 Some procedural road lightmapping code, currently inactive 2017-03-05 15:05:12 +02:00
Thorsten Renk
e503971ab1 Groundwork for OSM-specific shaders - stub for road shader (at the moment trivial), property rules to generate lightmap factor 2017-03-05 13:01:11 +02:00
Thorsten Renk
d3c93a2c64 More ALS filter work 2017-03-05 12:36:51 +02:00
Thorsten Renk
0791c66c5f Make ALS procedural light sprite more palatable to nouveau GPU driver 2017-03-04 10:01:45 +02:00
Thorsten Renk
662d782f98 Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
Thorsten Renk
498439379a ALS HUD effect approximating the appearance of light projected on the combiner 2017-02-24 09:28:54 +02:00
Thorsten Renk
5f5440be81 Correction to the reflection behavior of the ALS model shader suggested by Heiko Schulz 2017-02-24 08:51:28 +02:00
Thorsten Renk
e1dcd3f38c Run urban shader in lightmap-only mode when either random or OMS buildings are enabled 2017-02-23 10:13:22 +02:00
Thorsten Renk
320eab688f Discard approximate HV solution in ALS model shader 2016-12-11 17:30:33 +02:00
Thorsten Renk
f852460713 ALS drag/parachute animation shader 2016-12-10 10:40:25 +02:00
Thorsten Renk
5c437d74cb Earthview 2.0 - support for normal maps, better upper atmosphere edge, cloud relief shader, improved dawn zone, horizon estimation, improved resource management,... 2016-11-17 20:54:32 +02:00
Thorsten Renk
950fc0ab22 Additions to ALS model shader suggested and partially implemented by Heiko Schulz: alternative reflection coloring model, Fresnel effect and normal map distortion of environment reflections in an efficient approximation 2016-11-17 19:01:46 +02:00
wlbragg
dce488af92 ALS lightspot second projectable spot correction. 2016-10-05 14:47:44 -05:00
Thorsten Renk
e6646d9f8f ALS space shader darkmap also affects geolight 2016-08-19 12:14:17 +03:00
Thorsten Renk
400409f10b Bugfixes for ALS light addition 2016-08-18 09:25:03 +03:00
Thorsten Renk
c859fe7f89 Switch ALS model shaders to light addition in intensity space rather than perception space 2016-08-14 09:21:18 +03:00
Thorsten Renk
d1673bef6d Check surface normal when computing rain effect 2016-08-08 09:40:21 +03:00
Thorsten Renk
e9bafac525 ALS urban shader development, minor fixes 2016-08-08 09:19:22 +03:00
Erik Hofman
fc2db8871b Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
Thorsten Renk
34f9480f2c Merge branch 'next' of https://git.code.sf.net/p/flightgear/fgdata into next 2016-08-05 12:57:35 +03:00
Thorsten Renk
6cdc86c9d7 Blend option for ALS urban shader effect 2016-08-05 12:57:21 +03:00
Erik Hofman
3fa2ade35f Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
Erik Hofman
727c3feb11 specify the shader version (default is 1.0): reported by glslangValidator 2016-08-03 09:31:07 +02:00
Thorsten Renk
12f4129a0d Lightspot effect for ALS runway shader 2016-08-01 12:32:57 +03:00
Thorsten Renk
5fc5e8263f Introduce detailed version of thruster flame 2016-08-01 11:47:44 +03:00
Thorsten Renk
8c3a321c21 Small tweak to lightning illumination of clouds 2016-07-31 15:40:03 +03:00
Thorsten Renk
1e51bf00c0 Experimental additional lighting options for ALS model shaders 2016-07-31 10:29:02 +03:00
Erik Hofman
f705d0f908 Fix a few GLSL errors as reported by glslangValidator 2016-06-29 11:53:24 +02:00
Thorsten Renk
4000ced617 Noise overlay for Earthview night light appearance 2016-06-14 10:15:44 +03:00
Thorsten Renk
f6a44ca869 Support for city night lights in Earthview 2016-06-13 13:00:27 +03:00
Thorsten Renk
379dd17b3d ALS maintenance: bugfix for cloud impostors, 'inverse' Mie for cloud shader, glare for translucent objects proportional to 1-alpha rather than on-off 2016-06-12 15:22:11 +03:00
Thorsten Renk
94c96a29c7 ALS bird shader 2016-04-30 21:27:28 +03:00
Thorsten Renk
f3d79f18e3 Rain layer effect to ALS filtering 2016-04-08 15:57:59 +03:00
Thorsten Renk
3146d6e4fe Filtering for most remaining ALS shaders 2016-04-06 09:26:49 +03:00
Thorsten Renk
e9bac7dac4 Fix tiling issues in Tropical South America airport keep definitions 2016-03-28 18:19:05 +03:00
Thorsten Renk
31c2312732 Prepare rock and base terrain effect for ALS filtering 2016-03-28 13:25:47 +03:00
Thorsten Renk
bb8e93da97 Enable filtering for ALS lower quality terrain, water and model shaders 2016-03-27 20:27:32 +03:00
Thorsten Renk
9afc904482 Prepare ALS tree shader for filtering, add functionality for (optional) agressive optimization 2016-03-26 09:02:51 +02:00
Thorsten Renk
fbc81836c0 Add urban and agriculture effects to ALS filtering scheme 2016-03-25 10:49:07 +02:00
Thorsten Renk
cbc851d415 Extend ALS flitering to more effects 2016-03-18 09:32:34 +02:00