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360 commits

Author SHA1 Message Date
Thorsten Renk
572a720388 Cloud shadows for water shader effect 2014-03-11 12:25:47 +02:00
Thorsten Renk
a05863e541 Cloud shadows for urban effect/random buildings 2014-03-11 11:53:57 +02:00
James Turner
cbe18617fd My GLSL compiler is stricter than yours.
- Apple GLSL strongly objects to mismatched function declaration /
return value type, and similarly to mismatched function declaration /
lvalue type.
2014-03-10 17:57:04 +00:00
Thorsten Renk
7cebb2963e Better lighting balance for ALS water shader in very low light /night 2014-03-10 10:43:55 +02:00
Thorsten Renk
3a87e5a514 Experimental support for cloud shadows on the terrain 2014-03-10 10:29:14 +02:00
Thorsten Renk
87a960a048 Tentative fix for high altitude/low sun rendering artefacts in ALS skydome 2014-02-28 10:40:05 +02:00
Thorsten Renk
4286141f2a Improvements and environment dependence to rendering of runway lighting for ALS 2014-02-28 09:15:41 +02:00
Thorsten Renk
1d25257604 Surface light effect and shaders for ALS 2014-02-25 10:49:37 +02:00
Thorsten Renk
22e3852cad Impostors simulating distant clouds for Advanced Weather / ALS 2014-02-17 10:21:26 +02:00
Thorsten Renk
1c1bcda8d6 Support for creating high altitude noctilucent clouds in Advanced Weather/ALS 2014-01-30 11:08:35 +02:00
Clément de l'Hamaide
3132b761d0 Improve runway reflection shader by Emilian H. 2014-01-23 17:23:03 +01:00
Thorsten Renk
aae72d7266 High quality dirt runway effect for ALS 2014-01-23 13:16:20 +02:00
Emilian Huminiuc
7f183e0117 Remove intermediate quality settings from the ubershader. Fix a texture. 2014-01-15 23:30:03 +01:00
James Turner
8862167700 Fix ubershader for Mac, in more places. 2014-01-12 17:06:23 +00:00
James Turner
bb640294d8 Fix Uberhader-Rembrandt bug on Mac.
My parser is stricter than your parser. (Unless you're on Ati-non-Mac)
2014-01-11 22:32:22 +00:00
Stuart Buchanan
b2f261ea0a Improved Random building texturesa - Gabo Huerta
Improved textures, lightmaps from Gabo Huerta.
Improved interaction with the urban shader from Thorsten Renk.
2013-12-28 20:36:49 +00:00
Stuart Buchanan
825abab643 Fix for black clouds on ATI (bug 1160)
http://code.google.com/p/flightgear-bugs/issues/detail?id=1160

Fix by Emilian Huminiuc.
2013-12-25 23:14:04 +00:00
Tomash Brechko
e5d8163d64 Ubershader: account for specular light component only once.
Both files have "fragColor += Specular * nmap.a;" later in the source.

The patch is suggested by Emilian Huminiuc.
2013-11-27 16:30:32 +00:00
Thorsten Renk
4a2d427a85 Ocean depth map support for ALS 2013-11-23 12:15:52 +02:00
Thorsten Renk
d13d72b2f7 Bugfix correcting tree fog lighting for cloudy days and low sun 2013-11-22 09:20:38 +02:00
Vivian Meazza
af22245993 Sea colour effect by Emilian Huminiuc
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-11-03 18:41:16 +00:00
Clément de l'Hamaide
40013ba1c7 ubershader: restore lightmap feature 2013-10-21 13:27:35 +02:00
Thorsten Renk
c11ac7295c Fogline blur effect for Atmospheric Light Scattering high-detail shader 2013-10-17 11:09:42 +03:00
Thorsten Renk
bdd9520ca5 Horizon blur and noise modulation model based on aloft visibility and weather variability for Atmospheric Light Scattering 2013-08-29 15:15:51 +03:00
Thorsten Renk
e0679636ee Wake shader effect for Atmospheric Light Scattering framework 2013-08-28 14:58:21 +03:00
James Turner
105983702f Fix a GLSL compile error on Mac
(doesn't like #elif it seems). Since neither of these values
are ever defined, kill off the conditionals entirely.
2013-06-25 22:50:39 +01:00
Thorsten Renk
b9c573ea11 Tweak to prevent the cloud LOD system from dropping sprites in very faint clouds which have just few sprites to begin with and appear unrealistic when these are dropped 2013-06-13 13:26:37 +03:00
Gijs de Rooy
c53d5c12ba Fix urban shader compile error. #elseif is an incorrect directive, #elif is the correct one. Thanks to colintoal for reporting. 2013-06-08 13:05:37 +02:00
Thorsten Renk
c937881caf Shader trick to generate surf at steep coastlines 2013-06-07 14:35:25 +03:00
Thorsten Renk
b3bb82dd88 Wind effects on vegetation for Atmospheric Light Scattering: movement of trees and hires terrain texture noise simulating vegetation and debris movement 2013-06-07 13:31:34 +03:00
Stuart Buchanan
08243eb083 Speculative fix for shader cast issue on Mac. 2013-05-31 19:50:57 +01:00
Stuart Buchanan
3929e8d091 Use square tree textures with reduce UV coordinates. 2013-05-19 21:30:20 +01:00
Stuart Buchanan
1e09cf85ef Use step function rather than cast of boolean expression. 2013-05-13 22:59:25 +01:00
Stuart Buchanan
613db9668f Fix warning on some GPUs. 2013-05-10 20:20:08 +01:00
Stuart Buchanan
5689d76dca Change tree texture format from a 8x4 block to 32x1 to avoid UV bleeding problems. 2013-05-10 20:04:18 +01:00
Vivian Meazza
f025dd3e32 Tidy up formatting after reinstating Rainbow effect
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-04-28 09:27:38 +01:00
Vivian Meazza
8509e4acba Consolidate Fresnel and rainbow look-up textures. Reinstate Rainbow effect in ALS shader
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-04-26 20:18:46 +01:00
Thorsten Renk
f62550e115 Optional overlay texture for models 2013-04-22 11:32:28 +03:00
Thorsten Renk
cea50f52ed Proper wetness effect on runway and airfield green dependent on quality level 2013-04-22 10:41:44 +03:00
Thorsten Renk
c877c8b4e5 3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders 2013-04-22 10:02:14 +03:00
Stuart Buchanan
266313486d Add dynamic selection of tree texture based on season and snow level.
All tree texture sheets now contain 4 different texture sets for
different conditions.  See Docs/README.materials for details.

Also retire the -summer and -winter variants of tree textures, which
are now redundant.
2013-04-20 21:09:03 +01:00
Thorsten Renk
4817183507 Isotropic lighting for trees in Atmospheric Light Scattering 2013-04-16 12:48:54 +03:00
Thorsten Renk
df35c11af2 Packice overlay and water color variations for high quality water shader in Atmospheric Light Scattering 2013-04-15 14:29:04 +03:00
Thorsten Renk
402d75a602 Deeper shadows and fog/snow continuity across terrain tiles for highest quality level terrain shader of Atmospheric Light Scattering 2013-04-15 14:00:22 +03:00
Thorsten Renk
2c6a962a34 Modified cloud lighting with dependence on air pollution 2013-04-09 09:52:19 +03:00
Thorsten Renk
f2ebbbbc70 Updates to Advanced Weather and cloud shaders - better support for low visibility conditions, improved framerates for Thunderstorm scenario 2013-03-01 09:40:05 +02:00
Thorsten Renk
9ffb8a3d52 'The Flag' for Atmospheric Light Scattering 2013-03-01 09:11:10 +02:00
Thorsten Renk
2d2a5eb3be Replaced hard fogging near field cutoff by a sliding cutoff 2013-02-25 14:11:40 +02:00
Thorsten Renk
deba78c4da Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering 2013-02-11 14:01:31 +02:00
Thorsten Renk
930b3d4fd5 Configurable parameter support for detailed terrain shader quality level 2013-02-06 15:13:25 +02:00