Vivian Meazza
|
80562f73d0
|
Add puddles
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-10 09:41:14 +00:00 |
|
Vivian Meazza
|
9ba4c53271
|
Add tiling factor and dirt overlay
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-10 09:40:19 +00:00 |
|
Mathias Froehlich
|
8eaedfae57
|
Correct extension handling in the urban fragment shader.
|
2011-12-08 08:58:36 +01:00 |
|
Frederic Bouvier
|
55cbdc2dbf
|
Restore correct attribution
|
2011-12-03 09:07:57 +01:00 |
|
Vivian Meazza
|
c4c8dd63d2
|
ATI fix
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-02 15:21:27 +00:00 |
|
Vivian Meazza
|
4eea1f6dfd
|
Tidy up
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-02 14:33:34 +00:00 |
|
Vivian Meazza
|
f2b8bf1df5
|
bugfix
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 23:19:38 +00:00 |
|
Vivian Meazza
|
1dabc08c95
|
Add new water effect
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 21:08:43 +00:00 |
|
Vivian Meazza
|
35b5beb0a3
|
Amend fog function
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 21:07:48 +00:00 |
|
Vivian Meazza
|
a37de2ec49
|
Standardize fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 21:05:05 +00:00 |
|
Vivian Meazza
|
47ec25ba08
|
Standardize fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 21:04:27 +00:00 |
|
Vivian Meazza
|
b1a777b12d
|
Standardize fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 21:03:40 +00:00 |
|
Vivian Meazza
|
4f4a918064
|
Standardized fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 20:58:14 +00:00 |
|
Vivian Meazza
|
eec1b7626a
|
standardized fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 20:57:20 +00:00 |
|
Vivian Meazza
|
b0bcb91c24
|
Enhanced water and standardized fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 20:56:04 +00:00 |
|
Vivian Meazza
|
06e0e5a057
|
Standardized fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 20:52:59 +00:00 |
|
Vivian Meazza
|
0adb61f2a7
|
Unified lightmap, bumpmap, and reflect shader
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-12-01 20:52:05 +00:00 |
|
Vivian Meazza
|
b8d57b9474
|
Add fog include and amend parameters iaw new render/shader dialog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-11-28 15:02:20 +00:00 |
|
Vivian Meazza
|
1abc5624fb
|
New fog shader
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-11-27 23:59:33 +00:00 |
|
Vivian Meazza
|
e9c37c0b74
|
Add runway rain effect (experimental)
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-11-27 23:12:59 +00:00 |
|
Vivian Meazza
|
c6c3d5b18d
|
Amend copyright.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-10-30 09:07:03 +00:00 |
|
James Turner
|
6fb93dbf96
|
Ati compliance fixes to transition / water shaders, made under the direction of i4dnf on IRC. Makes Ati+mac drivers happy.
|
2011-10-29 10:57:04 +01:00 |
|
James Turner
|
dc3d2b5b49
|
Remove an unused sampler from the water shader, which caused OpenGL errors on Mac+Ati.
|
2011-10-28 16:09:09 +01:00 |
|
Stuart Buchanan
|
0cbdcd6aa0
|
Fix bottom/middle/top shading, and update global clouds.
|
2011-10-13 22:39:27 +01:00 |
|
Stuart Buchanan
|
23e27e21ac
|
Merge branch 'master' of gitorious.org:fg/fgdata
|
2011-10-13 20:53:10 +01:00 |
|
Vivian Meazza
|
b7960ee919
|
Add flutter effect for flags etc.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-10-12 09:43:41 +01:00 |
|
Stuart Buchanan
|
f695fd4679
|
Merge branch 'master' of gitorious.org:fg/fgdata
|
2011-10-08 19:40:15 +01:00 |
|
Stuart Buchanan
|
c58d504dbf
|
Temporary fix to the 3D cloud shader while we sort
out the co-requisite simgear changes.
|
2011-10-08 19:38:58 +01:00 |
|
Vivian Meazza
|
bee778ac2b
|
Merge branch 'master' of gitorious.org:fg/fgdata into work
|
2011-10-07 13:01:17 +01:00 |
|
Vivian Meazza
|
d45670baa8
|
Water shader PhaseII improvements.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-10-07 12:46:01 +01:00 |
|
Stuart Buchanan
|
c0bebf5404
|
Updates to 3D clouds to use the new shading parameters.
|
2011-10-06 21:21:13 +01:00 |
|
Vivian Meazza
|
e758deced1
|
Add foam to water effect. Based on work by Emilian Huminuc.
|
2011-09-26 23:35:20 +01:00 |
|
Vivian Meazza
|
b150771296
|
Add light map to reflect effect. Based on work by Emilian Huminuc.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-09-26 09:42:44 +01:00 |
|
Vivian Meazza
|
e6fb203302
|
Add light map to reflect shader.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-09-26 09:35:33 +01:00 |
|
Frederic Bouvier
|
a2b26f8d59
|
Local Weather 1.36 by Thorsten Renk
|
2011-09-23 23:25:15 +02:00 |
|
Vivian Meazza
|
fbf219a56f
|
Update colours to reflect Global Weather
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-09-22 15:33:16 +01:00 |
|
Vivian Meazza
|
980c1d7926
|
Update shader to react to global weather conditions
|
2011-09-22 14:37:32 +01:00 |
|
Vivian Meazza
|
062594ff05
|
Add new shaders in support of .dds textures
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-09-05 16:02:06 +01:00 |
|
Vivian Meazza
|
3ca2539064
|
Merge branch 'work' of D:\Git_New\fgdata
|
2011-08-23 22:52:24 +01:00 |
|
Vivian Meazza
|
c383cda2c6
|
Add support for transparent materials and .dds normal maps.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-08-23 22:51:14 +01:00 |
|
Stuart Buchanan
|
74a9f8e1a6
|
Extend visibility range of 3d clouds to /sim/rendering/clouds3d-vis-range
|
2011-08-21 22:09:04 +01:00 |
|
Vivian Meazza
|
8caf2ef24d
|
Bugfix: correct transpareny issue.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-08-18 22:05:42 +01:00 |
|
Vivian Meazza
|
5d06c1800b
|
Try fix for transparency issue.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-08-18 20:11:53 +01:00 |
|
Stuart Buchanan
|
191a51d921
|
Support z-scaling in the 3d clouds- shader parts.
|
2011-08-07 13:47:17 +01:00 |
|
Erik Hofman
|
aff94b66ed
|
fix another typo
|
2011-07-16 15:53:25 +02:00 |
|
Erik Hofman
|
2e441b27b5
|
fix a typo
|
2011-07-16 15:52:03 +02:00 |
|
Erik Hofman
|
9c69635df9
|
Prevent a device by zero.
|
2011-07-16 15:49:31 +02:00 |
|
Erik Hofman
|
095e535082
|
Don't let the urban shader and the landmass shader fight over the city type terrain and restrict the landmass shader to only below a quality of 3.5
|
2011-07-16 15:30:32 +02:00 |
|
Erik Hofman
|
7300bc4bb0
|
revert the reflection shader patch, it didn't work out the way I hoped it would
|
2011-07-16 15:11:52 +02:00 |
|
Erik Hofman
|
16c73c0e5e
|
Move the fogCoord calculation to the shader to limit the number of varyings to 7
|
2011-07-16 11:52:54 +02:00 |
|
Erik Hofman
|
281445e31e
|
Like the landmass sharder, move the bump factor to the shader file to limit the number of varyings to 7
|
2011-07-16 11:51:45 +02:00 |
|
Erik Hofman
|
71283a3eae
|
Bring the old urban shader (qualiti level=3.5) back to life on my video hardware by restricting the number of varying variables to a maximum of seven.
|
2011-07-16 11:11:06 +02:00 |
|
ThorstenB
|
09062b72a9
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
AMD/ATI compiler requires proper float values for conditions/expressions.
|
2011-07-04 20:20:26 +02:00 |
|
James Turner
|
169bc757b6
|
For for bug 335, lightmap shader broken on some Ati drivers, especially Mac. Thanks to Stuart for the fix.
|
2011-07-03 20:21:09 +01:00 |
|
Torsten Dreyer
|
9998a658ec
|
Another attempt to fix #123: 3d clouds flicker on mac
Thanks to Stuart for providing this patch.
|
2011-06-28 20:03:59 +02:00 |
|
Gijs de Rooy
|
bef7c3b04b
|
Add intensity-factor to lightmap shader
|
2011-06-10 18:51:30 +02:00 |
|
Torsten Dreyer
|
cc37e63561
|
Fix bug#123: 3d cloud flicker on Mac
|
2011-06-08 17:08:33 +02:00 |
|
Vivian Meazza
|
c67632905a
|
Add Skydome effect.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-04-15 16:07:53 +01:00 |
|
Frederic Bouvier
|
65c166c12c
|
Local Weather 1.0 by Thorsten Renk
|
2011-03-19 14:03:28 +01:00 |
|
Gijs de Rooy
|
f8fe1df22a
|
Lightmap conditional
|
2011-02-19 22:03:27 +01:00 |
|
Frederic Bouvier
|
0fa470269f
|
Fix issue #246 http://code.google.com/p/flightgear-bugs/issues/detail?id=246 by Lauri Peltonen
|
2011-02-17 23:28:36 +01:00 |
|
Frederic Bouvier
|
3c8105adf1
|
Fix issue #252 http://code.google.com/p/flightgear-bugs/issues/detail?id=252 by Lauri Peltonen
|
2011-02-17 08:05:34 +01:00 |
|
Gijs de Rooy
|
4fd8621209
|
Lightmap: ATI fix by AndersG
|
2011-02-11 19:35:47 +01:00 |
|
Gijs de Rooy
|
8db0ca44ef
|
An initial lightmap shader
|
2011-02-11 18:33:53 +01:00 |
|
Frederic Bouvier
|
d0cc5bcf5e
|
Add an attribution to the water shader
|
2010-12-05 14:44:02 +01:00 |
|
Frederic Bouvier
|
426b7f8ae3
|
reflect-bump-spec shader improvement by i4dnf
|
2010-11-20 21:21:05 +01:00 |
|
Frederic Bouvier
|
7c608c2003
|
Restore QDM urban shader technique for quality level >= 4
|
2010-11-02 22:31:39 +01:00 |
|
Frederic Bouvier
|
7d82264b79
|
Revert "Urban shader using Quadtree Displacement Mapping"
This reverts commit 3cd68ac922d5768e5403065e1654478c1fbe0c7f.
|
2010-11-02 21:31:31 +01:00 |
|
Frederic Bouvier
|
7e816deb44
|
Revert "Small fix to the urban shader"
This reverts commit 41027306053caabfa9dc8bf999fad3740e91cdb2.
|
2010-11-02 21:31:00 +01:00 |
|
Frederic Bouvier
|
77174294ce
|
Small fix to the urban shader
|
2010-10-27 09:17:10 +02:00 |
|
Frederic Bouvier
|
758f691a1c
|
Local Weather version 0.9 by Thorsten Renk
|
2010-10-26 21:42:36 +02:00 |
|
Frederic Bouvier
|
a3813bda8d
|
Urban shader using Quadtree Displacement Mapping
|
2010-10-25 22:37:05 +02:00 |
|
Frederic Bouvier
|
21ae0c8c69
|
To spare few GPU cycle
|
2010-10-03 09:15:33 +02:00 |
|
Frederic Bouvier
|
6e559ab4eb
|
Restore old shader for quality level below 2
|
2010-10-03 08:57:33 +02:00 |
|
Frederic Bouvier
|
e4da5245e8
|
Merge commit 'refs/merge-requests/28' of git://gitorious.org/fg/fgdata into gral/water2
|
2010-10-03 08:48:20 +02:00 |
|
gral@who.net
|
43a69d8371
|
Small clean up
|
2010-09-30 01:46:52 +02:00 |
|
gral@who.net
|
3cdf9da27a
|
Next version of water shader, some clean up
|
2010-09-30 01:29:16 +02:00 |
|
Frederic Bouvier
|
3e563df3a4
|
Remove reflection modulation by shininess factor (bump map alpha channel)
|
2010-09-26 08:41:50 +02:00 |
|
Stuart Buchanan
|
5d2845a540
|
Minor change to urban shader to mak building sides vertical.
|
2010-09-25 22:28:56 +01:00 |
|
Frederic Bouvier
|
2bc5c2177a
|
Don't scale alpha when using reflection coefficient
|
2010-09-21 19:59:22 +02:00 |
|
Frederic Bouvier
|
52c646b2cc
|
Better use of clamp
|
2010-09-21 09:21:44 +02:00 |
|
Frederic Bouvier
|
ee8d70b3bf
|
Use specular factor of bumpspec map (alpha channel) to modulate reflection factor
|
2010-09-21 09:17:07 +02:00 |
|
Frederic Bouvier
|
d734e32bd5
|
Modified reflect effect to include bumpspec. Original effect untouched
|
2010-09-21 08:23:13 +02:00 |
|
Frederic Bouvier
|
a875bcbbb4
|
Add forgotten files
|
2010-09-10 21:49:16 +02:00 |
|
Frederic Bouvier
|
a0803ad074
|
Local Weather v0.85 by Thorsten Renk
|
2010-09-10 08:52:21 +02:00 |
|
gral@who.net
|
cf0f7c298c
|
Fix: bringing back constantColor in crop shaders
|
2010-09-03 09:37:52 +02:00 |
|
gral@who.net
|
f08cd1f12d
|
Forest pixel shader edit, reduce bias mix (was: bright forest)
|
2010-09-01 14:58:55 +02:00 |
|
gral@who.net
|
7bf4dc5795
|
Reactivate blue for forest.frag
|
2010-08-28 00:54:06 +02:00 |
|
gral@who.net
|
71a7c8cf72
|
Removed different colorstrips, flickering between forest/herbtundra
|
2010-08-28 00:38:20 +02:00 |
|
gral@who.net
|
269a999c4d
|
Adding season colour in forest/herbtundra/glacier effects
|
2010-08-28 00:13:52 +02:00 |
|
Frederic Bouvier
|
9dc13921cd
|
Merge commit 'refs/merge-requests/36' of git://gitorious.org/fg/fgdata into gral/glacier
|
2010-08-25 23:16:43 +02:00 |
|
gral@who.net
|
197200149c
|
Better herbtundra colour and transition
|
2010-08-25 22:50:57 +02:00 |
|
gral@who.net
|
f5ba5006fd
|
Better transitions
|
2010-08-25 20:56:19 +02:00 |
|
Frederic Bouvier
|
c41a732339
|
Merge commit 'refs/merge-requests/30' of git://gitorious.org/fg/fgdata into gral/glacier
|
2010-08-25 20:47:56 +02:00 |
|
gral@who.net
|
5fb6550b8e
|
Changes for better terrain, but not so good forest
|
2010-08-25 20:08:23 +02:00 |
|
gral@who.net
|
d135816375
|
Getting the relief back for forest
|
2010-08-25 17:20:54 +02:00 |
|
gral@who.net
|
8e645e61f5
|
Added relief code to new effects and shaders
|
2010-08-24 14:53:42 +02:00 |
|
gral@who.net
|
64c5757f6d
|
Working on transitions, adding herbtundra
|
2010-08-23 12:15:09 +02:00 |
|
Frederic Bouvier
|
e1726953c1
|
Fix a shader problem reported by Tat
|
2010-08-23 08:53:18 +02:00 |
|
gral@who.net
|
10f97d1718
|
New combination of snow and glacier/permanent snow
|
2010-08-22 23:05:46 +02:00 |
|