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104 commits

Author SHA1 Message Date
Thorsten Renk
22e3852cad Impostors simulating distant clouds for Advanced Weather / ALS 2014-02-17 10:21:26 +02:00
Thorsten Renk
9552268198 Removed Experimental label and warning that ALS disables most shaders from rendering dialog - both are no longer true 2014-01-13 11:01:08 +02:00
Philosopher
9a3bf2d0a7 Update view.screenWidthCompens
* make into singleton class
* make sure FOV changes take place *immediately* when required
* current FOV is scaled with changes, though being preserved: resizing
  window and going back ends up with the same FOV
2013-10-19 21:27:21 -05:00
Stuart Buchanan
a604241784 Add warning message for users with Intel integrated graphics cards. 2013-02-01 21:55:28 +00:00
Stuart Buchanan
33a5d73cc4 Rename DDS materials.xml label. 2012-10-10 20:50:45 +01:00
Stuart Buchanan
5a7cdf6a04 Move wide screen compensation to the rendering dialog. 2012-10-07 23:19:03 +01:00
Stuart Buchanan
56241b81f6 Add function allowing selection of the materials.xml file to Rendering Options dialog. 2012-10-06 23:03:40 +01:00
Stuart Buchanan
4ec24853a8 Create an Environment Settings dialog for non-weather environment settings
such as snow level, dust, wetness, and texture set.

Also add a parameter to control whether the snow level moves with METAR,
and retire /environment/mysnow-level-m.
2012-08-09 22:52:51 +01:00
Stuart Buchanan
c71e0b92f1 Add warning text for random buildings, which require lots of memory. 2012-08-09 21:48:27 +01:00
Stuart Buchanan
e91620a456 Remove building density slider. Values > 1.0 have massive memory
impacts and can result in FG paging to disk continually and hanging
some systems, with no obvious cause or fix (particularly with auto-save).

For the moment we simply remove the slider, allowing power users to
modify the density in preferences.xml.

Once the memory consumption of buildings has been addressed we should
be able to put the slide back in.
2012-07-19 21:36:06 +01:00
Stuart Buchanan
efe0ba3bd5 Improve layout of season selector. 2012-07-12 12:13:48 +01:00
Stuart Buchanan
680362337c Add control of season to GUI to be set in-sim. 2012-07-06 20:11:51 +01:00
Stuart Buchanan
9d8868245e Limit change of building density to 0.1, to match display. 2012-06-30 22:15:07 +01:00
Stuart Buchanan
c7377a5732 Make building density display consistent with vegetation density.
No-one needs two decimal places :)
2012-06-30 21:43:59 +01:00
Gijs de Rooy
38b38aeee2 Hide unsupported shader options when using lightfield or Rembrandt renderer. 2012-06-20 23:11:26 +02:00
Gijs de Rooy
573c94f88e Always show correct setting on fps throttle slider. 2012-06-17 16:43:18 +02:00
Gijs de Rooy
d164d9b2a7 Special Rembrandt dialog with all available options. Cleanup rendering dialog to make place for Rembrandt button. 2012-06-16 23:27:58 +02:00
Flightgear Development
23536748f7 Terrain haze bugfixes 2012-06-11 20:23:31 +02:00
Frederic Bouvier
e27aa0c4d9 Add another digit to ambient occlusion strength 2012-05-18 12:43:28 +02:00
Frederic Bouvier
58c5a389ce Allow to adjust ambient occlusion strength 2012-05-18 09:00:48 +02:00
Stuart Buchanan
8fa093ce76 Add flags for bloom and ambient occlusion to Rendering Dialog. 2012-05-12 22:02:04 +01:00
Frederic Bouvier
5cfca250b1 rename /sim/rendering/rembrandt -> /sim/rendering/rembrandt/enabled
and put rembrandt-related properties in /sim/rendering/rembrandt/
2012-05-12 09:20:04 +02:00
Stuart Buchanan
f80affa66b Reduce the maximum value of the building-density slider. At density 5, ~95% of the building placements are too close to another building. 2012-04-28 20:03:55 +01:00
Stuart Buchanan
98e7a194e8 Random buildings - initial commit of data portion. Requires
simgear change to have any effect.
2012-04-24 21:55:37 +01:00
ThorstenB
19d7be312d Add slider to configure frame-rate throttling. 2012-04-09 00:05:48 +02:00
Gijs de Rooy
fba49c56a3 Add Rembrandt's shadow and map-size options to the rendering dialog. 2012-04-04 22:29:33 +02:00
ThorstenB
1727ec1379 #729: make shader options dialog work for migrating users
Users with fgfs <= 2.6.0 have the userarchived flag set for
/sim/rendering/shaders/quality-level, which brakes the new dialog.
2012-04-01 13:06:40 +02:00
Gijs de Rooy
8e863bbd28 Allow shaders to be disabled/set through a commandline option.
Use --prop:/sim/rendering/shaders/quality-level=-1 to enable the custom
settings in the Shader Options dialog.
Apart from that the quality-level property will work as before (0 disables
all shaders, 5 puts all shaders to max.
2012-03-10 17:09:23 +01:00
ThorstenB
f8e4c2165d #643 rendering options dialog, "sky dome scattering" vs "shader quality"
"Shader quality" slider does not influence/enable/disable the "sky dome
scattering" effect, so the GUI checkboxes should also be independent.
2012-02-06 23:24:05 +01:00
Stuart Buchanan
207b6edf60 Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
Gijs de Rooy
7bb78e9477 Correct model shader slider range. 2012-01-03 14:22:56 +01:00
Gijs de Rooy
6c971211b8 Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties. 2011-12-12 17:04:36 +01:00
Gijs de Rooy
f852529e56 Adjust snow line based on METAR. Snow level is only adjusted when METAR reports snow below the user set altitude. 2011-12-06 20:39:05 +01:00
Gijs de Rooy
2ca355bc82 Fix issue #511: effects use new property for snow-level 2011-12-06 11:33:19 +01:00
Vivian Meazza
8a5b3d744f Bugfix
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-02 15:50:56 +00:00
Vivian Meazza
2be5380532 Correct path for snow, adjust slider size
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-02 15:41:42 +00:00
Vivian Meazza
c7db6b995b Make all shaders controllable collectively and individually
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:55:00 +00:00
Vivian Meazza
0a059aad74 Modified dialog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-28 09:22:42 +00:00
Stuart Buchanan
cc58f7e32e Remove reliance of 3d clouds on /sim/rendering/shader-effects 2011-11-24 22:30:36 +00:00
Stuart Buchanan
6fc8b10667 Fixes for random vegetation:
1) Remove dependency on the /sim/rendering/shader-effects
2) Fix http://code.google.com/p/flightgear-bugs/issues/detail?id=494 where
toggling the random vegetation on, iff initiall set off, did not generate
new random vegetation. Fixed by forcing a tile reload in the same way as
used for random objects.
2011-11-24 21:41:05 +00:00
ThorstenB
935380d3cf Fix: "Enable animated jetways" setting not working
Checkbox in rendering dialog toggled the wrong/non-existing property...
2011-08-14 13:51:49 +02:00
ThorstenB
5e09b47f06 Highlight the headline "experimental"
Some test reports suggest people didn't notice the "experimental" bit...
2011-08-13 13:01:23 +02:00
Stuart Buchanan
6b09683170 Increase maximum 3D cloud visibility range to 45km to help with Local Weather integration. 2011-08-07 13:42:33 +01:00
ThorstenB
faa27266dc #232: reintroduce "point sprites for runway lights" switch
Make runway lights work when point sprites aren't enabled (mainly ATI)
(also requires fg/sg update).
Some white-space cleanup.
2011-07-31 13:13:37 +02:00
Ryan Miller
96da518d8d New animated jetway system; add support for EGKK, EHAM, KDEN, KLAS, KSFO, PANC, 717, AI 737, AI 744, AI MD-80 2011-05-26 18:10:32 -07:00
Vivian Meazza
c67632905a Add Skydome effect.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-04-15 16:07:53 +01:00
Gijs de Rooy
92f3dee117 Rendering dialog: add random objects option back in 2011-02-19 22:07:44 +01:00
ThorstenB
04aecf90c3 Random object configuration and scenery reloading.
Re-enable "random object" checkbox.
(Debug) option for complete scenery reloading (e.g. use after TerraSync
update or changing options such as "random objects").
2011-02-13 19:31:59 +01:00
Gijs de Rooy
2fb720e2b3 Add cloud-density option back into the rendering dialog 2011-01-02 20:32:38 +01:00
Gijs de Rooy
2b58f46608 Add wireframe to rendering dialog 2010-12-27 21:44:43 +01:00