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445 commits

Author SHA1 Message Date
Thorsten Renk
fa7085b965 Tentative fix for ATI water reflection issue 2015-04-18 11:08:33 +03:00
Thorsten Renk
bc184f21de Fix low angle odd colors for Earthview 2015-04-18 09:29:04 +03:00
Emilian Huminiuc
3dc0e641c1 Rewrite ubershader reflection. Objects using the dynamic option will now display the reflection properly when affected by a spin/rotate animation. Improved appearance of reflection + normalmap. Normalmap support added to random-buildings when ubershader active.
Also fixes some bugs exposed on AMD GPUs
2015-03-29 13:49:36 +02:00
Thorsten Renk
59e01f4edc Improvements and bugfixes for orbital rendering 2015-03-29 13:16:19 +03:00
Thorsten Renk
1a327a9549 Bugfix for low transparency handling 2015-03-24 09:04:06 +02:00
Thorsten Renk
62b7946a0a Glare parameter and side window support for glass effect 2015-03-21 08:39:56 +02:00
Thorsten Renk
19c57ca01d Bugfix for incorrect lighting in overcast weather 2015-03-16 11:00:15 +02:00
Thorsten Renk
1a169d6de3 More work on ALS glass and cockpit interior 2015-03-16 10:47:10 +02:00
Thorsten Renk
419ae89ae2 Glass effect maintenance - lightcurve adjustment and damage support 2015-03-12 09:21:02 +02:00
Thorsten Renk
8beeb39932 Wiper and fog map for ALS glass effect 2015-03-11 11:04:48 +02:00
Thorsten Renk
92a38e95da Cockpit interior shadow and caustic effect for ALS 2015-03-10 13:53:11 +02:00
Thorsten Renk
87c3bf5772 Interior glass effect with dynamic environment response for ALS 2015-03-10 13:43:08 +02:00
Thorsten Renk
76206b88a0 ALS fake aircraft shadow technique based on projecting a duplicate model 2015-03-05 10:01:28 +02:00
Thorsten Renk
a8ee47ddc5 Consistent shadow tree fog color for ALS 2015-02-25 15:36:31 +02:00
Thorsten Renk
3b44cbd6bd Random vegetation shadows for ALS 2015-02-20 09:55:13 +02:00
Thorsten Renk
27740a17f7 Intel GPUs seem to be more picky... 2015-02-18 17:27:37 +02:00
Thorsten Renk
ce77fcfac9 European deciduous trees change autumn color in ALS 2015-02-18 10:35:00 +02:00
Stuart Buchanan
281469611b Fixed directional lighting. 2015-01-05 20:49:40 +00:00
Thorsten Renk
c1e7703d78 Shader support for aircraft shadows 2014-12-16 13:40:30 +02:00
Thorsten Renk
1ad83ec6e5 Bugfix - restore deep shade model for ALS terrain 2014-12-16 13:39:49 +02:00
Thorsten Renk
2c0513816c ALS maintenance - reworked light curves, streamlining, minor bugfixes,... 2014-12-15 15:50:47 +02:00
Thorsten Renk
576f72ba53 No Mie scattering effect when sun is down for ALS clouds 2014-12-12 10:31:12 +02:00
Thorsten Renk
dacf52ef56 More ALS maintenance 2014-12-12 10:04:56 +02:00
Thorsten Renk
ccfcfad7db Fix small color mismatch in skydome code 2014-12-11 13:07:09 +02:00
Thorsten Renk
f2c81c9dcb ALS maintenance, haze color balance at low light improved and dependent on air pollution 2014-12-11 13:02:40 +02:00
Thorsten Renk
fddf1edc54 Rayleigh effect reworked with fog illumination as proxy for scene light, small bugfixes 2014-12-03 13:50:05 +02:00
Thorsten Renk
dc791861d2 ALS maintenance: proper order of argument in smoothstep, night behaviour of wake, streamlining of if() statements,... 2014-12-02 11:18:02 +02:00
Thorsten Renk
47aca39183 Kill specular channel after sundown in ALS model shader 2014-11-30 14:08:40 +02:00
Thorsten Renk
85486a0f51 Airport keep follows autumn coloring 2014-11-30 13:30:56 +02:00
Thorsten Renk
9855d16735 Tentative hack to avoid black triangles in urban terrain problem when urban effect is used 2014-11-17 10:23:14 +02:00
Thorsten Renk
4e9ba3e560 Basic ALS + AW infrastructure to use new cloud transparency parameter 2014-11-16 12:28:09 +02:00
Thorsten Renk
77e382be75 Continuous water coloring between ocean and inland 2014-11-12 09:16:32 +02:00
Thorsten Renk
fc85e049c9 Real geometry mapped grain overlay and wetness/rain simulation for ALS model shader, Vinson flightdeck as example 2014-11-08 10:42:42 +02:00
Thorsten Renk
9d2a0c9456 vec3 is not the same as float 2014-11-05 08:47:02 +02:00
Thorsten Renk
b35f326634 Consistent Rayleigh haze for trees is hard... 2014-11-04 12:33:29 +02:00
Thorsten Renk
997854abab Raindrop effect for wet runway 2014-11-01 20:10:55 +02:00
Thorsten Renk
8cf4460729 Cleanup and skylight reflection improved ALS wet runway effect 2014-11-01 15:42:54 +02:00
Thorsten Renk
1417650438 Trees are affected by ALS Rayleigh haze 2014-10-31 13:51:11 +02:00
Thorsten Renk
6376ba1964 Improvements to sky reflection in ALS water shaders 2014-10-31 12:25:59 +02:00
Thorsten Renk
bd6d46a63c Towards consistent surface light rendering for ALS, some changes suggested by Emilian Huminiuc 2014-10-24 09:36:03 +03:00
Thorsten Renk
37faf4a9d0 Bugfix for ALS model shader not displaying lightmap at full darkness beyond some distance 2014-10-22 09:22:06 +03:00
Thorsten Renk
01afaab2e1 ALS procedural rock work 2014-10-19 13:22:20 +03:00
Thorsten Renk
7192bd1feb ALS rock effect development 2014-10-17 15:05:26 +03:00
Thorsten Renk
0570d5699d Fully procedural (textureless) xml-configurable rock texture effect for ALS (work in progress) 2014-10-16 12:11:21 +03:00
Thorsten Renk
5c0a0d2305 mod() for argument of sine function in surface light shader to make sure it falls between 0 and 2 pi 2014-10-16 10:24:27 +03:00
Thorsten Renk
67867d8a32 ALS secondary lights, Rayleigh haze and cloud shadows for dirt runway effect 2014-10-13 09:24:14 +03:00
Thorsten Renk
afaac563db ALS secondary lights and Rayleigh haze for agriculture effect 2014-10-13 08:57:39 +03:00
Thorsten Renk
52dc0e9e69 No changing gl_Vertex, ATI/AMD may not tolerate it 2014-10-13 08:32:23 +03:00
Thorsten Renk
f8f8e9b709 ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions 2014-10-12 11:13:58 +03:00
Thorsten Renk
17b03d0b99 Bugfixes for ALS water shader lower terrain quality inconsistencies 2014-10-11 16:46:12 +03:00