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445 commits

Author SHA1 Message Date
Thorsten Renk
20dda77d6f ALS secondary lights and Rayleigh haze for model ubershader and random buildings 2014-10-11 16:12:19 +03:00
Thorsten Renk
77e5cc4c9f Tentative fix for taxiway line z-fighting within ALS 2014-10-10 11:20:19 +03:00
Thorsten Renk
dfb8073607 ALS secondary lights and Rayleigh haze for urban effect 2014-10-10 10:16:12 +03:00
Thorsten Renk
b2fd34b3f4 ALS secondary lights work on water 2014-10-09 10:52:44 +03:00
Thorsten Renk
63bfbcbb4a ALS secondary lights illuminate fog, work in progress 2014-10-08 13:26:30 +03:00
Thorsten Renk
f3cc0ac539 Optional second landing light and light offset control for ALS 2014-10-06 09:43:51 +03:00
Thorsten Renk
ac92428ff3 Correct FOV scaling of lightspots 2014-10-05 17:28:04 +03:00
Thorsten Renk
33d1d8c70d Generic secondary lights (landing light and searchlight) for ALS 2014-10-05 14:08:29 +03:00
Thorsten Renk
379d3c1437 Cleanup and Rayleigh haze for runway and airport keep effects 2014-10-04 11:32:45 +03:00
Thorsten Renk
4ac3620f5b Rayleigh scattering for light reflected from the terrain, leading to blue hazy distance effects and redshift of reflected sunlight, work in progress, only terrain and water done 2014-10-03 13:49:38 +03:00
Thorsten Renk
9c5c34e82d Directional dependence of intensity for lights, work in progress 2014-08-13 10:52:59 +03:00
Thorsten Renk
6b67f6938b Improved runway shoulder to greenspace transitions 2014-08-04 11:05:19 +03:00
Thorsten Renk
17d792d9c3 Overlay texturing for airport keep with definitions for US Southwest 2014-08-04 10:52:41 +03:00
Thorsten Renk
46e2402f2f Improved fading for runway lights at night for ALS (work in progress) 2014-07-30 12:21:09 +03:00
Thorsten Renk
eeef7633fb Hires noise strength parameter for ALS airport keep shader 2014-06-17 09:37:23 +03:00
Thorsten Renk
17799e8450 Vertically stratified noise function for ALS 2014-05-14 13:01:14 +03:00
Thorsten Renk
27438ea54c Fresnel reflection for ALS runway shader 2014-05-14 12:45:54 +03:00
Thorsten Renk
bba99d5313 Texture reading offsets for agriculture effect 2014-05-09 09:41:41 +03:00
Thorsten Renk
dd72bbb5fa Sky irradiance reflection for ALS water shader 2014-05-09 09:06:34 +03:00
Thorsten Renk
3970bad285 Updates to Earthview, based on work by Anton Gomez Alvedro 2014-05-05 15:27:32 +03:00
Thorsten Renk
021133e657 Agriculture de-tiling effect for ALS terrain rendering 2014-05-05 14:27:33 +03:00
Thorsten Renk
c3a92a4799 Slope line noise pattern for ALS terrain rendering 2014-04-28 09:24:19 +03:00
Thorsten Renk
5a2ada9619 Updates to Earthview 2014-04-25 09:40:32 +03:00
Thorsten Renk
4e13342019 Slope line pattern for the noise library 2014-04-25 09:20:02 +03:00
Thorsten Renk
23d7f41481 Earthview orbital rendering based on the NASA Visible Earth image collection 2014-04-24 10:37:41 +03:00
Thorsten Renk
6fa9d8ac88 Randomness for ALS surface lights lense flare 2014-04-24 09:43:28 +03:00
Thorsten Renk
364cc9b087 Cleanup in shader code 2014-04-24 09:33:06 +03:00
Thorsten Renk
426a4a0a6c GUI option and some internal tweaks for cloud shadow functionality 2014-04-17 12:39:53 +03:00
Thorsten Renk
4ea8047b69 ALS terrain shader uses noise library 2014-04-17 12:23:45 +03:00
Thorsten Renk
b1d909b22e Domain tiling effect for ALS tree shader 2014-04-17 12:18:11 +03:00
Thorsten Renk
6cce2e64d4 Moved cloud shadows for vegetation into vertex shader, has much better performance 2014-03-17 09:01:20 +02:00
Thorsten Renk
553fd2c171 Cloud shadows for runway shader effect 2014-03-17 08:49:49 +02:00
Thorsten Renk
26836af986 Model ubershader retains some glossiness due to sky irradiance even in indirect light 2014-03-14 11:02:18 +02:00
Thorsten Renk
35d841adf5 Cloud shadows for airfield green 2014-03-14 09:39:24 +02:00
Thorsten Renk
80819daa68 Cloud shadows for random vegetation 2014-03-14 09:30:45 +02:00
Thorsten Renk
572a720388 Cloud shadows for water shader effect 2014-03-11 12:25:47 +02:00
Thorsten Renk
a05863e541 Cloud shadows for urban effect/random buildings 2014-03-11 11:53:57 +02:00
James Turner
cbe18617fd My GLSL compiler is stricter than yours.
- Apple GLSL strongly objects to mismatched function declaration /
return value type, and similarly to mismatched function declaration /
lvalue type.
2014-03-10 17:57:04 +00:00
Thorsten Renk
7cebb2963e Better lighting balance for ALS water shader in very low light /night 2014-03-10 10:43:55 +02:00
Thorsten Renk
3a87e5a514 Experimental support for cloud shadows on the terrain 2014-03-10 10:29:14 +02:00
Thorsten Renk
87a960a048 Tentative fix for high altitude/low sun rendering artefacts in ALS skydome 2014-02-28 10:40:05 +02:00
Thorsten Renk
4286141f2a Improvements and environment dependence to rendering of runway lighting for ALS 2014-02-28 09:15:41 +02:00
Thorsten Renk
1d25257604 Surface light effect and shaders for ALS 2014-02-25 10:49:37 +02:00
Thorsten Renk
22e3852cad Impostors simulating distant clouds for Advanced Weather / ALS 2014-02-17 10:21:26 +02:00
Thorsten Renk
1c1bcda8d6 Support for creating high altitude noctilucent clouds in Advanced Weather/ALS 2014-01-30 11:08:35 +02:00
Clément de l'Hamaide
3132b761d0 Improve runway reflection shader by Emilian H. 2014-01-23 17:23:03 +01:00
Thorsten Renk
aae72d7266 High quality dirt runway effect for ALS 2014-01-23 13:16:20 +02:00
Emilian Huminiuc
7f183e0117 Remove intermediate quality settings from the ubershader. Fix a texture. 2014-01-15 23:30:03 +01:00
James Turner
8862167700 Fix ubershader for Mac, in more places. 2014-01-12 17:06:23 +00:00
James Turner
bb640294d8 Fix Uberhader-Rembrandt bug on Mac.
My parser is stricter than your parser. (Unless you're on Ati-non-Mac)
2014-01-11 22:32:22 +00:00
Stuart Buchanan
b2f261ea0a Improved Random building texturesa - Gabo Huerta
Improved textures, lightmaps from Gabo Huerta.
Improved interaction with the urban shader from Thorsten Renk.
2013-12-28 20:36:49 +00:00
Stuart Buchanan
825abab643 Fix for black clouds on ATI (bug 1160)
http://code.google.com/p/flightgear-bugs/issues/detail?id=1160

Fix by Emilian Huminiuc.
2013-12-25 23:14:04 +00:00
Tomash Brechko
e5d8163d64 Ubershader: account for specular light component only once.
Both files have "fragColor += Specular * nmap.a;" later in the source.

The patch is suggested by Emilian Huminiuc.
2013-11-27 16:30:32 +00:00
Thorsten Renk
4a2d427a85 Ocean depth map support for ALS 2013-11-23 12:15:52 +02:00
Thorsten Renk
d13d72b2f7 Bugfix correcting tree fog lighting for cloudy days and low sun 2013-11-22 09:20:38 +02:00
Vivian Meazza
af22245993 Sea colour effect by Emilian Huminiuc
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-11-03 18:41:16 +00:00
Clément de l'Hamaide
40013ba1c7 ubershader: restore lightmap feature 2013-10-21 13:27:35 +02:00
Thorsten Renk
c11ac7295c Fogline blur effect for Atmospheric Light Scattering high-detail shader 2013-10-17 11:09:42 +03:00
Thorsten Renk
bdd9520ca5 Horizon blur and noise modulation model based on aloft visibility and weather variability for Atmospheric Light Scattering 2013-08-29 15:15:51 +03:00
Thorsten Renk
e0679636ee Wake shader effect for Atmospheric Light Scattering framework 2013-08-28 14:58:21 +03:00
James Turner
105983702f Fix a GLSL compile error on Mac
(doesn't like #elif it seems). Since neither of these values
are ever defined, kill off the conditionals entirely.
2013-06-25 22:50:39 +01:00
Thorsten Renk
b9c573ea11 Tweak to prevent the cloud LOD system from dropping sprites in very faint clouds which have just few sprites to begin with and appear unrealistic when these are dropped 2013-06-13 13:26:37 +03:00
Gijs de Rooy
c53d5c12ba Fix urban shader compile error. #elseif is an incorrect directive, #elif is the correct one. Thanks to colintoal for reporting. 2013-06-08 13:05:37 +02:00
Thorsten Renk
c937881caf Shader trick to generate surf at steep coastlines 2013-06-07 14:35:25 +03:00
Thorsten Renk
b3bb82dd88 Wind effects on vegetation for Atmospheric Light Scattering: movement of trees and hires terrain texture noise simulating vegetation and debris movement 2013-06-07 13:31:34 +03:00
Stuart Buchanan
08243eb083 Speculative fix for shader cast issue on Mac. 2013-05-31 19:50:57 +01:00
Stuart Buchanan
3929e8d091 Use square tree textures with reduce UV coordinates. 2013-05-19 21:30:20 +01:00
Stuart Buchanan
1e09cf85ef Use step function rather than cast of boolean expression. 2013-05-13 22:59:25 +01:00
Stuart Buchanan
613db9668f Fix warning on some GPUs. 2013-05-10 20:20:08 +01:00
Stuart Buchanan
5689d76dca Change tree texture format from a 8x4 block to 32x1 to avoid UV bleeding problems. 2013-05-10 20:04:18 +01:00
Vivian Meazza
f025dd3e32 Tidy up formatting after reinstating Rainbow effect
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-04-28 09:27:38 +01:00
Vivian Meazza
8509e4acba Consolidate Fresnel and rainbow look-up textures. Reinstate Rainbow effect in ALS shader
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-04-26 20:18:46 +01:00
Thorsten Renk
f62550e115 Optional overlay texture for models 2013-04-22 11:32:28 +03:00
Thorsten Renk
cea50f52ed Proper wetness effect on runway and airfield green dependent on quality level 2013-04-22 10:41:44 +03:00
Thorsten Renk
c877c8b4e5 3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders 2013-04-22 10:02:14 +03:00
Stuart Buchanan
266313486d Add dynamic selection of tree texture based on season and snow level.
All tree texture sheets now contain 4 different texture sets for
different conditions.  See Docs/README.materials for details.

Also retire the -summer and -winter variants of tree textures, which
are now redundant.
2013-04-20 21:09:03 +01:00
Thorsten Renk
4817183507 Isotropic lighting for trees in Atmospheric Light Scattering 2013-04-16 12:48:54 +03:00
Thorsten Renk
df35c11af2 Packice overlay and water color variations for high quality water shader in Atmospheric Light Scattering 2013-04-15 14:29:04 +03:00
Thorsten Renk
402d75a602 Deeper shadows and fog/snow continuity across terrain tiles for highest quality level terrain shader of Atmospheric Light Scattering 2013-04-15 14:00:22 +03:00
Thorsten Renk
2c6a962a34 Modified cloud lighting with dependence on air pollution 2013-04-09 09:52:19 +03:00
Thorsten Renk
f2ebbbbc70 Updates to Advanced Weather and cloud shaders - better support for low visibility conditions, improved framerates for Thunderstorm scenario 2013-03-01 09:40:05 +02:00
Thorsten Renk
9ffb8a3d52 'The Flag' for Atmospheric Light Scattering 2013-03-01 09:11:10 +02:00
Thorsten Renk
2d2a5eb3be Replaced hard fogging near field cutoff by a sliding cutoff 2013-02-25 14:11:40 +02:00
Thorsten Renk
deba78c4da Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering 2013-02-11 14:01:31 +02:00
Thorsten Renk
930b3d4fd5 Configurable parameter support for detailed terrain shader quality level 2013-02-06 15:13:25 +02:00
Thorsten Renk
97349a17ef Bugfix for water flickering problem in Atmospheric Light Scattering 2013-02-06 13:48:45 +02:00
Thorsten Renk
0ee1a1053e Bugfix for airport grass shader 2013-02-04 15:19:58 +02:00
Thorsten Renk
4426b4a301 Bugfix for lower quality water shader in Atmospheric Light Scattering 2013-02-04 14:52:14 +02:00
Emilian Huminiuc
65e2b97c26 Sync with the other versions of the ubershader.
Remove useless forward declaration of fog_Func.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2013-02-01 13:22:14 +02:00
Thorsten Renk
9c95d09f60 Model ubershader for Atmospheric Light Scattering 2013-01-31 14:15:18 +02:00
Thorsten Renk
db546a6fd6 Bugfixes for random building in Atmosperhic Light Scattering 2013-01-30 10:04:27 +02:00
Thorsten Renk
15f85a6a89 Reduced flickering for airport grass shader 2013-01-25 14:50:04 +02:00
Thorsten Renk
c948d93444 Indonesia regional texturing definitions 2013-01-21 14:05:05 +02:00
Thorsten Renk
c1157b762a The ultra-terrain shader 2013-01-21 13:57:18 +02:00
Emilian Huminiuc
d098796d46 use world coordinates for noise texture lookup
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2013-01-17 11:51:23 +02:00
Emilian Huminiuc
72c876aec6 Ubershader fixes
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2013-01-17 11:32:00 +02:00
Stuart Buchanan
4c4df3401e Do not render cloudlets on the back half of the cloud at ranges
of > 10km.  50% performance improvements seen under overcast conditions.
2012-12-16 22:20:23 +00:00
Stuart Buchanan
024f7494e4 Discard cloud fragments with a transparency >98% 2012-12-16 22:16:16 +00:00
Thorsten Renk
f4c828c4de Yet more bugfixes 2012-12-14 15:27:26 +02:00
Thorsten Renk
4d10e77226 Atmospheric Light Scattering shader bugfixes 2012-12-14 14:31:08 +02:00