Scott Giese
09d6163ef7
Maintenance: cityLM Effort
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remove leading slash
2021-02-27 00:26:39 -06:00
Stuart Buchanan
9d357e58e6
WS30: Improve ALS frame-rate
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... by removing depth buffer check for scenery.
2021-02-06 18:01:58 +00:00
Stuart Buchanan
580c375d4b
WS30: Use perlin texture to reduce tiling
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Use a perlin noise texture to rotate some of the landclass
textures to reduce tiling.
Also add a quality=1 technique which uses it.
2021-01-26 20:17:17 +00:00
Stuart Buchanan
d058b514f2
WS30: Add basic shaders
2021-01-23 17:15:12 +00:00
Fernando García Liñán
916322d0ed
Add clustered shading support to most Effects and shaders
2020-12-23 11:10:34 +01:00
Fernando García Liñán
7158dfdff3
Revert "Add clustered shading support to most Effects and shaders"
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This reverts commit b3237e207a
.
2020-12-22 17:22:05 +01:00
Fernando García Liñán
b3237e207a
Add clustered shading support to most Effects and shaders
2020-12-22 10:53:31 +01:00
Stuart Buchanan
ba89f4c153
WS30: Improved material atlas
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Add
- texture size
- shininess
- diffuse
- specular
from material.xml into the fragment shader via sampler1D.
2020-12-08 21:15:13 +00:00
Stuart Buchanan
3e3593119c
WS30: Shader change to use texture atlas
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These changes use the generated Texture2DArray for
texture lookup, supporting arbritary sets of material
textures.
2020-12-05 13:11:59 +00:00
Fernando García Liñán
6a15207b42
Fix taxiway flickering at lower shader quality levels
2020-12-03 19:25:01 +01:00
Scott Giese
76f7f1b698
Photoscenery: Initial commit
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Author: Nathaniel Warner
2020-11-23 19:48:01 -06:00
Stuart Buchanan
2a30377124
WS3.0: Remove Effect dependence on ALS.
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For the moment, as we have only one technique, stop it from
only being active if ALS is active.
2020-11-21 22:07:40 +00:00
Fernando García Liñán
7c16104149
Add the possibility to use shadow mapping on model-interior
2020-11-17 17:21:01 +01:00
Fernando García Liñán
d2e5ad9d60
Remove unused fallback Effect
2020-11-17 15:28:01 +01:00
Fernando García Liñán
9b589f8061
Change shadow fallback technique index to -10
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Canvas displays stop working with a technique index of 1000. There is no apparent reason for this, but changing it to 0 or a lower value fixes the issue. There doesn't seem to be any negative consequences from doing this.
2020-11-17 15:28:01 +01:00
Fernando García Liñán
ed3cbf96ff
Make model-interior use a separate vertex shader
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generic-ALS-base.vert uses shadows, while model-interior does not.
2020-11-17 00:57:56 +01:00
Fernando García Liñán
fc33a8d71a
Fix non-ALS runway shader not implementing shadows
2020-11-17 00:41:02 +01:00
Fernando García Liñán
d35c160a50
Add a dummy technique with index 7 to model-combined
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This keeps backwards compatibility with aircraft that implement technique 7 from Rembrandt.
2020-11-17 00:15:09 +01:00
Fernando García Liñán
a3a8f9123e
Make Compositor default
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- Remove all Compositor Effects and Shaders.
- Unify the low-spec and ALS pipelines in a single pipeline called 'Classic'.
- Readd shadow mapping.
- Move the WS30 Effect and fragment shader out of the Compositor-specific directories.
2020-11-16 13:46:30 +01:00
James.Hester
8de70d32d2
Remove requests to generate normals as these are no-ops, because
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the Shaders do not access the generated attributes.
2020-05-03 07:29:34 +01:00
Stuart Buchanan
fc27175690
Reduce shader attribute usage by packing floats
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Previously we required 6 shader attributes to pass
in all the required information for the building shader.
By using packing techniques this has been reduced to 4.
This should improve support for integrated graphics cards.
2020-03-26 22:06:21 +00:00
Delta Echo
e727d6d4e3
Implement rotation into wingflex shader
2020-02-23 17:49:02 +00:00
Delta Echo
3bf12ce8e7
Minor changes, use int for type instead of organic bool
2020-02-01 11:38:39 +01:00
Delta Echo
be7e278f1c
Improve wingflex shader+effect
2020-01-31 16:52:20 +01:00
Stuart Buchanan
5a0fc45853
Fix Building share when model shader off.
2020-01-27 13:38:22 +00:00
Stuart Buchanan
119fb5efe2
Random Buildings - improved texture mapping
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Previously the front and side faces of random/OSM buildings
had identical texture coordinates. This resulted in the sides
of buildings texture mapping being squeezed or stretched.
This change generates a separate texture mapping for the sides
of the buildings.
2019-11-23 17:08:04 +00:00
Fernando García Liñán
fb7f1545a0
Compositor: Ported most Effects to the compositor
2019-10-26 01:42:48 +02:00
Stuart Buchanan
564e7b31fd
Shader buildings multiple roof types
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Shader buildings now support different roof types
- flat
- gabled
- hipped
- pyramidal
Primarily for osm2city use.
2019-10-08 21:39:40 +01:00
Stuart Buchanan
87e9118965
Shader buildings - split wall and roof tex index
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Previously there was very limited texture variations
as a given texture index was used for both the wall
and ceiling. Now these can be specified separately,
allowing for more variation in both STG defined and
random buildings.
Requires simgear commit 053bda26a43314a91b01b08cd4617da82f7ab807
2019-09-25 21:56:22 +01:00
Stuart Buchanan
4784a929d7
Instance based random buildings
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Replace random buildings with one using proper instancing.
Also implement more control over rendering of random buildings.
see README.scenery for details.
2019-08-20 17:02:27 +01:00
Scott Giese
f43ea66022
Cliffs effect and fragment shader by James Hester.
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Based on rock-ALS.frag and rock.eff.
2019-03-31 15:28:34 -05:00
Thorsten Renk
3e4234717b
ALS: Traffic shader uses car images on texture - artwork by Gilberto Agostinho
2019-01-14 13:57:02 +02:00
Thorsten Renk
7552c2921e
ALS: Add display effect - dust overlay texture provided under GPL 2+ by Martin Litzenberger
2018-09-01 09:54:42 +03:00
Thorsten Renk
a4960e14fa
ALS: Detailed scattering model for light on Cirrus clouds
2018-09-01 09:42:34 +03:00
Thorsten Renk
3ebc1af5ac
Add building flag to cityLM (OSM structure effect) to get fallback up direction
2018-09-01 09:25:59 +03:00
Thorsten Renk
cce0fac2f8
ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader
2018-08-30 09:17:36 +03:00
Thorsten Renk
69e8d90247
ALS: Tentative fix for random building fog issue II - fall back to old up-vector computations when building flag is set
2018-02-11 09:46:21 +02:00
Thorsten Renk
6575f2f71e
Traffic shader: disable normal map request in effect as we don't seem to supply one and the fallback produces odd results
2018-01-30 10:06:04 +02:00
Thorsten Renk
d5a8eb4713
ALS: Tentative fix for cloud shadows on overlay layer
2018-01-29 09:38:28 +02:00
Thorsten Renk
d9e55dc2e5
Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds
2018-01-29 09:25:38 +02:00
Thorsten Renk
e5f4b0a511
More infrastructure for perception filtering of moonlight
2017-11-13 10:27:25 +02:00
Thorsten Renk
405e754583
Tentatively fix z-ordering issues with geometry shader grass
2017-11-13 09:49:35 +02:00
Thorsten Renk
a913d3be38
Fix missing display size uniforms for ALS glass shader with filter option
2017-09-19 11:46:30 +03:00
Thorsten Renk
a3b8131a97
Change overlay render bin (seems to be better-behaved)
2017-09-18 13:16:29 +03:00
Thorsten Renk
a7e2ffc869
Some fixes for the ALS overlay shader
2017-09-18 12:47:21 +03:00
Thorsten Renk
7df5690f08
ALS terrain overlay shaders, not yet used, terrain definitions will follow post-release
2017-09-16 09:44:18 +03:00
Thorsten Renk
7c72687ed7
ALS: rotor wash effect for volumetric grass and water shaders
2017-06-27 11:01:23 +03:00
Thorsten Renk
746e80547e
ALS - begin infrastructure for moonlight perception filtering
2017-06-18 10:08:39 +03:00
Thorsten Renk
79244fd5e4
ALS model shader: allow dirt overlay to change surface reflectivity, add grain merge reflection type to space shader
2017-06-18 09:35:32 +03:00
Thorsten Renk
0ce15870f3
ALS road shader: show car tail lights dependent on view direction, change road lighting model such that high traffic density causes additional illumination
2017-06-11 09:42:47 +03:00