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64 commits

Author SHA1 Message Date
Josh Davidson
33eddc20f3 VC: attempt at fixing non-NVIDIA display shader problem - but better 2021-11-18 16:39:22 -05:00
Josh Davidson
0e6404869f VC: attempt at fixing non-NVIDIA display shader problem 2021-11-18 16:37:17 -05:00
legoboyvdlp R
6debcad7c4 Simplify display effect file - remove default and prioritize custom technique 2021-08-27 21:09:35 +01:00
legoboyvdlp R
1f320fcd9f Display shader: remove Rembrandt technique; add fallback inherit-from from model-default per reccomendation from icecode 2021-08-27 21:01:27 +01:00
legoboyvdlp R
479924de25 Compositor cockpit lighting 2021-08-18 12:34:31 +01:00
semir
792b7dee55 MODEL/TEXTURE:Initial PW1100G(PWPP) commit with base texture and normal map. No XML 2021-06-27 00:48:12 +02:00
Josh Davidson
988d674071 VC: Fix display shader problem due to missing file sorry 2021-06-19 11:44:16 -04:00
Josh Davidson
0515ff4f66 VC: Display shader overhaul 2021-06-06 12:45:04 -04:00
semir
53ad962e5f TEXTURE:LEAP normal map slightly improved 2021-06-01 20:09:19 +02:00
semir
6588a965b8 Displaythe LEAP normal map on the model 2021-05-30 21:06:52 +02:00
semir
57817a4c3c TEXTUR: Normal map for LEAP 2021-05-30 19:48:39 +02:00
semir
3b83b4e9f1 MODEL/TEXTURE: Initial CFM LEAP-1A commit with texture. Normal map is WIP 2021-05-04 20:22:26 +02:00
Josh Davidson
5df1032bd1 Control: Refine engine control law farther, fix and add flex logic, add limits indications properly 2021-04-23 13:21:07 -04:00
legoboyvdlp R
162013f7f3 Revert "Temporary"
This reverts commit 9f3ebcbec2.
2021-01-18 12:45:56 +00:00
legoboyvdlp R
9f3ebcbec2 Temporary 2021-01-18 12:19:34 +00:00
legoboyvdlp R
447b978d2e Rework clustered shading lights (the problems with inside views are known) and add logo lightmap 2020-12-24 16:37:15 +00:00
legoboyvdlp R
947428d34c Merge branch 'dev' into 3D 2020-11-22 17:32:13 +00:00
legoboyvdlp R
1a9c14856f Enable Compositor shadow mapping 2020-11-17 19:39:59 +00:00
semir
e276e592c4 TEXTURE:Corrected export of normal map where it was not power of two 2020-09-11 18:13:00 +02:00
semir
80ccf309b8 TEXTURE:R/H wingtip fence texture restored, sharklets texture added. Normal maps added for both where required. Separate UV for both sides.MODEL:Sharklet materials(glass) and lights added. 2020-08-22 11:30:39 +02:00
semir
8820d993a7 MODEL:IAE and CFM UV changes. TEXTURE:Textue updates for IAE and CFM and their respective normal maps 2020-08-02 21:05:32 +02:00
legoboyvdlp R
193cf24c62 Missed one file 2020-08-01 21:50:27 +01:00
legoboyvdlp R
42feec5347 Possible improvement (slight) to normal map bluriness 2020-08-01 21:48:48 +01:00
legoboyvdlp R
4594124975 IAE normals 2020-08-01 14:09:04 +01:00
semir
faa74813fa EFFECTS:Filename for CFM Normal map 2020-08-01 13:14:59 +02:00
semir
8e988047e6 EFFECTS:Bring back normal maps after segfault issue resolved. IAE:Normal map update. CFM:New normal map 2020-08-01 13:07:38 +02:00
legoboyvdlp R
daf0ac506e Disable normal map on reflection-chrome.eff 2020-07-30 14:50:42 +01:00
legoboyvdlp R
d1754173fb Split effects for engine normal map 2020-07-28 12:23:23 +01:00
legoboyvdlp R
2935115b8a DCDU effects 2020-07-25 01:47:53 +01:00
semir
003ee2e61d TEXTURE:More up to date fuselage texture and normal map 2020-07-21 14:02:22 +02:00
semir
e4372042f8 TEXTURE:More up to date fuselage texture and normal map 2020-07-20 20:02:17 +02:00
legoboyvdlp R
eb1216b63d Normal effect on wings / body 2020-07-18 13:27:05 +01:00
semir
dfbe2a70fa Initial normal map 2020-07-18 13:55:15 +02:00
legoboyvdlp R
bd4ef5e607 Landing gear - wheel spin, and main gear doors 2020-06-10 12:22:36 +01:00
legoboyvdlp R
fc58ebf2a0 Animations reworked and matte effect applied to wing 2020-06-06 23:39:05 +01:00
legoboyvdlp R
2d59e2d040 Add alpha norm property per Octal's request 2020-06-05 22:48:53 +01:00
legoboyvdlp R
68e73e8b46 Reflection effect applied to intakes and exhaust 2020-06-02 15:10:08 +01:00
legoboyvdlp R
99cff37175 Reflection effect dynamic parameters 2020-06-02 01:21:37 +01:00
legoboyvdlp R
7f51381b18 Effetcs: remove legacy effect files and textures; add reflection cubemap 2020-06-02 00:38:36 +01:00
legoboyvdlp R
ee4ba79902 Wing condensation at higher aoa, bugfixes 2020-05-21 23:20:53 +01:00
legoboyvdlp R
ff1b5138eb Displays: fix effect (remove weird shadows that sometimes happen) 2020-05-10 11:41:37 +01:00
Jonathan Redpath
52c3893ee1
Irradiance improvements (#134)
* Add cockpit cubemaps; turn off irradiance effect, boost amb to maximum

* Revert ambient change

* Revert the revert

* Re-organize irradiance effect, add FCU

* Disabling cockpit shadows again... but irradiance has been improved
2020-05-09 15:11:22 +01:00
legoboyvdlp R
fe7055a3ef Pedestal floodlight - remove bugs on lower pedestal, also remove alpha channel of pedestal_low.png to improve readability of labels 2020-04-27 00:20:55 +01:00
Josh Davidson
158e7286a9 Sim: Giving credit to all the wonderful people 2020-04-18 01:32:46 -04:00
fly
8699a8ac7a Agressive cleanup
Signed-off-by: fly <merspieler@airmail.cc>
2020-03-25 15:01:01 +00:00
vezza
cf582054e7 Merge branch 'dev' of https://github.com/legoboyvdlp/A320-family into dev 2020-03-19 22:34:34 +01:00
vezza
9af7fb5f0e Bugfix - DME backup not lit by dome lt #42 2020-03-19 22:32:08 +01:00
vezza
ccb0740081 fix IAE engine's moisture position 2020-03-17 17:21:23 +01:00
vezza
1d1e8a44da fix IAE engine's condensation position 2020-03-16 21:12:19 +01:00
vezza
163b191464 condensation and spray's improvements 2020-03-16 17:01:57 +01:00