Josh Davidson
33eddc20f3
VC: attempt at fixing non-NVIDIA display shader problem - but better
2021-11-18 16:39:22 -05:00
Josh Davidson
0e6404869f
VC: attempt at fixing non-NVIDIA display shader problem
2021-11-18 16:37:17 -05:00
legoboyvdlp R
6debcad7c4
Simplify display effect file - remove default and prioritize custom technique
2021-08-27 21:09:35 +01:00
legoboyvdlp R
1f320fcd9f
Display shader: remove Rembrandt technique; add fallback inherit-from from model-default per reccomendation from icecode
2021-08-27 21:01:27 +01:00
legoboyvdlp R
479924de25
Compositor cockpit lighting
2021-08-18 12:34:31 +01:00
semir
792b7dee55
MODEL/TEXTURE:Initial PW1100G(PWPP) commit with base texture and normal map. No XML
2021-06-27 00:48:12 +02:00
Josh Davidson
988d674071
VC: Fix display shader problem due to missing file sorry
2021-06-19 11:44:16 -04:00
Josh Davidson
0515ff4f66
VC: Display shader overhaul
2021-06-06 12:45:04 -04:00
semir
53ad962e5f
TEXTURE:LEAP normal map slightly improved
2021-06-01 20:09:19 +02:00
semir
6588a965b8
Displaythe LEAP normal map on the model
2021-05-30 21:06:52 +02:00
semir
57817a4c3c
TEXTUR: Normal map for LEAP
2021-05-30 19:48:39 +02:00
semir
3b83b4e9f1
MODEL/TEXTURE: Initial CFM LEAP-1A commit with texture. Normal map is WIP
2021-05-04 20:22:26 +02:00
Josh Davidson
5df1032bd1
Control: Refine engine control law farther, fix and add flex logic, add limits indications properly
2021-04-23 13:21:07 -04:00
legoboyvdlp R
162013f7f3
Revert "Temporary"
...
This reverts commit 9f3ebcbec2
.
2021-01-18 12:45:56 +00:00
legoboyvdlp R
9f3ebcbec2
Temporary
2021-01-18 12:19:34 +00:00
legoboyvdlp R
447b978d2e
Rework clustered shading lights (the problems with inside views are known) and add logo lightmap
2020-12-24 16:37:15 +00:00
legoboyvdlp R
947428d34c
Merge branch 'dev' into 3D
2020-11-22 17:32:13 +00:00
legoboyvdlp R
1a9c14856f
Enable Compositor shadow mapping
2020-11-17 19:39:59 +00:00
semir
e276e592c4
TEXTURE:Corrected export of normal map where it was not power of two
2020-09-11 18:13:00 +02:00
semir
80ccf309b8
TEXTURE:R/H wingtip fence texture restored, sharklets texture added. Normal maps added for both where required. Separate UV for both sides.MODEL:Sharklet materials(glass) and lights added.
2020-08-22 11:30:39 +02:00
semir
8820d993a7
MODEL:IAE and CFM UV changes. TEXTURE:Textue updates for IAE and CFM and their respective normal maps
2020-08-02 21:05:32 +02:00
legoboyvdlp R
193cf24c62
Missed one file
2020-08-01 21:50:27 +01:00
legoboyvdlp R
42feec5347
Possible improvement (slight) to normal map bluriness
2020-08-01 21:48:48 +01:00
legoboyvdlp R
4594124975
IAE normals
2020-08-01 14:09:04 +01:00
semir
faa74813fa
EFFECTS:Filename for CFM Normal map
2020-08-01 13:14:59 +02:00
semir
8e988047e6
EFFECTS:Bring back normal maps after segfault issue resolved. IAE:Normal map update. CFM:New normal map
2020-08-01 13:07:38 +02:00
legoboyvdlp R
daf0ac506e
Disable normal map on reflection-chrome.eff
2020-07-30 14:50:42 +01:00
legoboyvdlp R
d1754173fb
Split effects for engine normal map
2020-07-28 12:23:23 +01:00
legoboyvdlp R
2935115b8a
DCDU effects
2020-07-25 01:47:53 +01:00
semir
003ee2e61d
TEXTURE:More up to date fuselage texture and normal map
2020-07-21 14:02:22 +02:00
semir
e4372042f8
TEXTURE:More up to date fuselage texture and normal map
2020-07-20 20:02:17 +02:00
legoboyvdlp R
eb1216b63d
Normal effect on wings / body
2020-07-18 13:27:05 +01:00
semir
dfbe2a70fa
Initial normal map
2020-07-18 13:55:15 +02:00
legoboyvdlp R
bd4ef5e607
Landing gear - wheel spin, and main gear doors
2020-06-10 12:22:36 +01:00
legoboyvdlp R
fc58ebf2a0
Animations reworked and matte effect applied to wing
2020-06-06 23:39:05 +01:00
legoboyvdlp R
2d59e2d040
Add alpha norm property per Octal's request
2020-06-05 22:48:53 +01:00
legoboyvdlp R
68e73e8b46
Reflection effect applied to intakes and exhaust
2020-06-02 15:10:08 +01:00
legoboyvdlp R
99cff37175
Reflection effect dynamic parameters
2020-06-02 01:21:37 +01:00
legoboyvdlp R
7f51381b18
Effetcs: remove legacy effect files and textures; add reflection cubemap
2020-06-02 00:38:36 +01:00
legoboyvdlp R
ee4ba79902
Wing condensation at higher aoa, bugfixes
2020-05-21 23:20:53 +01:00
legoboyvdlp R
ff1b5138eb
Displays: fix effect (remove weird shadows that sometimes happen)
2020-05-10 11:41:37 +01:00
Jonathan Redpath
52c3893ee1
Irradiance improvements ( #134 )
...
* Add cockpit cubemaps; turn off irradiance effect, boost amb to maximum
* Revert ambient change
* Revert the revert
* Re-organize irradiance effect, add FCU
* Disabling cockpit shadows again... but irradiance has been improved
2020-05-09 15:11:22 +01:00
legoboyvdlp R
fe7055a3ef
Pedestal floodlight - remove bugs on lower pedestal, also remove alpha channel of pedestal_low.png to improve readability of labels
2020-04-27 00:20:55 +01:00
Josh Davidson
158e7286a9
Sim: Giving credit to all the wonderful people
2020-04-18 01:32:46 -04:00
8699a8ac7a
Agressive cleanup
...
Signed-off-by: fly <merspieler@airmail.cc>
2020-03-25 15:01:01 +00:00
vezza
cf582054e7
Merge branch 'dev' of https://github.com/legoboyvdlp/A320-family into dev
2020-03-19 22:34:34 +01:00
vezza
9af7fb5f0e
Bugfix - DME backup not lit by dome lt #42
2020-03-19 22:32:08 +01:00
vezza
ccb0740081
fix IAE engine's moisture position
2020-03-17 17:21:23 +01:00
vezza
1d1e8a44da
fix IAE engine's condensation position
2020-03-16 21:12:19 +01:00
vezza
163b191464
condensation and spray's improvements
2020-03-16 17:01:57 +01:00