EFFECTS:Bring back normal maps after segfault issue resolved. IAE:Normal map update. CFM:New normal map
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3 changed files with 59 additions and 0 deletions
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@ -11,6 +11,12 @@
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<ambient-correction type="float"><use>/sim/model/reflection/ambient-correction-chrome</use></ambient-correction>
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<lightmap-enabled type="int">0</lightmap-enabled>
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<lightmap-multi type="int">0</lightmap-multi>
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<normalmap-enabled type="int">1</normalmap-enabled>
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<texture n="2">
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<image>Aircraft/A320-family/Models/Effects/res/Fuse-Main-Normal.png</image>
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<wrap-s>clamp</wrap-s>
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<wrap-t>clamp</wrap-t>
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</texture>
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<texture n="5">
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<type>cubemap</type>
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<images>
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@ -23,4 +29,57 @@
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</images>
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</texture>
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</parameters>
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<!-- ####################
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### NORMALMAP INCLUDE ###
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######################### -->
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<generate>
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<tangent type="int">6</tangent>
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<binormal type="int">7</binormal>
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</generate>
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<technique n="4">
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<pass>
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<program>
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<attribute>
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<name>tangent</name>
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<index>6</index>
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</attribute>
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<attribute>
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<name>binormal</name>
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<index>7</index>
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</attribute>
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</program>
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</pass>
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</technique>
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<technique n="7">
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<pass>
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<program>
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<attribute>
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<name>tangent</name>
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<index>6</index>
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</attribute>
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<attribute>
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<name>binormal</name>
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<index>7</index>
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</attribute>
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</program>
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</pass>
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</technique>
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<technique n="9">
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<pass>
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<program>
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<attribute>
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<name>tangent</name>
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<index>6</index>
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</attribute>
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<attribute>
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<name>binormal</name>
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<index>7</index>
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</attribute>
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</program>
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</pass>
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</technique>
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<!-- ########################
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### END NORMALMAP INCLUDE ###
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############################# -->
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</PropertyList>
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Models/Effects/res/Engine-CFM56-Normal.png
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Models/Effects/res/Engine-CFM56-Normal.png
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Models/Effects/res/Engine-IAE-V2500-Normal.png
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Models/Effects/res/Engine-IAE-V2500-Normal.png
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After Width: | Height: | Size: 133 KiB |
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