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Reflection effect dynamic parameters

This commit is contained in:
legoboyvdlp R 2020-06-02 01:21:37 +01:00
parent 7f51381b18
commit 99cff37175
4 changed files with 36 additions and 48 deletions

View file

@ -67,17 +67,13 @@
<output-property>/systems/pitot/icing</output-property>
</iceable>
</icing>
<flame>
<red-high type="double">1.0</red-high>
<red-low type="double">0.95</red-low>
<red-base type="double">1.0</red-base>
<green-high type="double">0.741</green-high>
<green-low type="double">0.32</green-low>
<green-base type="double">0.741</green-base>
<blue-high type="double">0.10</blue-high>
<blue-low type="double">0.02</blue-low>
<blue-base type="double">0.09</blue-base>
</flame>
<reflection>
<ambient-correction type="double">0.5</ambient-correction>
<reflection-correction type="double">-0.05</reflection-correction>
<reflection-fresnel type="double">0.0</reflection-fresnel>
<reflection-fresnel-factor type="double">0.5</reflection-fresnel-factor>
<reflection-rainbow type="double">0.0</reflection-rainbow>
</reflection>
</model>
<previews>

View file

@ -61,5 +61,28 @@
<effect>
<inherits-from>Aircraft/A320-family/Models/Effects/reflection</inherits-from>
<object-name>Fuselage</object-name>
<object-name>DoorL1</object-name>
<object-name>DoorL4</object-name>
<object-name>DoorR1</object-name>
<object-name>DoorR4</object-name>
<object-name>Cargo1</object-name>
<object-name>Cargo2</object-name>
<object-name>Cargo3</object-name>
</effect>
<!-- Ancilliary Objects -->
<!-- APU fire -->
<model>
<name>APU fire</name>
<path>Aircraft/A320-family/Models/Effects/enginefire.xml</path>
<offsets>
<x-m>38.9</x-m>
<y-m>0</y-m>
<z-m>0.95</z-m>
</offsets>
<condition>
<property>systems/failures/apu-fire</property>
</condition>
</model>
</PropertyList>

View file

@ -5,10 +5,10 @@
<parameters>
<reflection-enabled type="int">1</reflection-enabled>
<reflection-dynamic type="int">1</reflection-dynamic>
<reflect_map-enabled type="int">1</reflect_map-enabled>
<reflection-correction type="float">-0.05</reflection-correction>
<reflect_map-enabled type="int">0</reflect_map-enabled>
<reflection-correction type="float"><use>/sim/model/reflection/reflection-correction</use></reflection-correction>
<reflection-type type="int">2</reflection-type>
<ambient-correction type="float">0.1</ambient-correction>
<ambient-correction type="float"><use>/sim/model/reflection/reflection-correction</use></ambient-correction>
<lightmap-enabled type="int">0</lightmap-enabled>
<lightmap-multi type="int">0</lightmap-multi>
<texture n="5">
@ -22,9 +22,8 @@
<negative-z>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/5.png</negative-z>
</images>
</texture>
<reflection-rainbow type="float">0.0</reflection-rainbow>
<reflection-fresnel type="float">0.0</reflection-fresnel>
<reflection-fresnel-factor type="float">0.5</reflection-fresnel-factor>
<ambient_correction>0.5</ambient_correction>
<reflection-rainbow type="float"><use>/sim/model/reflection/reflection-rainbow</use></reflection-rainbow>
<reflection-fresnel type="float"><use>/sim/model/reflection/reflection-fresnel</use></reflection-fresnel>
<reflection-fresnel-factor type="float"><use>/sim/model/reflection/reflection-fresnel-factor</use></reflection-fresnel-factor>
</parameters>
</PropertyList>

View file

@ -6,36 +6,6 @@
<name>Fuselage</name>
<path>res/fuselage.ac</path>
<!-- Reflection Shader -->
<!--effect>
<inherits-from>Aircraft/A320-family/Models/Effects/NEOreflect</inherits-from>
<object-name>Fuselage</object-name>
</effect-->
<effect>
<inherits-from>Effects/glass</inherits-from>
<object-name>Windsheild</object-name>
<object-name>Windows</object-name>
<object-name>glass</object-name>
<object-name>glass1</object-name>
<object-name>glass2</object-name>
<object-name>glass3</object-name>
</effect>
<!-- APU fire -->
<model>
<name>APU fire</name>
<path>Aircraft/A320-family/Models/Effects/enginefire.xml</path>
<offsets>
<x-m>38.9</x-m>
<y-m>0</y-m>
<z-m>0.95</z-m>
</offsets>
<condition>
<property>systems/failures/apu-fire</property>
</condition>
</model>
<!-- ANIMATIONS -->
<!-- PAX doors -->
<animation>