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Author SHA1 Message Date
curt
dcaf622ce7 Modifications to use the new fgEVENT_MGR class. 1998-05-22 21:28:52 +00:00
curt
972741957a *** empty log message *** 1998-05-22 21:26:34 +00:00
curt
d093a9422b Rewrote event.cxx in C++ as a class using STL for the internal event list
and run queue this removes the arbitrary list sizes and makes things much
more dynamic.  Because this is C++-classified we can now have multiple
event_tables if we'd ever want them.
1998-05-22 21:14:53 +00:00
curt
cbdc65f55a Converted fgLIGHT to a C++ class. 1998-05-20 20:54:16 +00:00
curt
70fae724a7 Moved global ref point and radius (bounding sphere info, and offset) to
data file rather than calculating it on the fly.
Fixed polygon winding problem in scenery generation stage rather than
compensating for it on the fly.
Made a fgTILECACHE class.
1998-05-20 20:53:53 +00:00
curt
081b63cfbb Tweaked smooth shaded texture lighting properties.
Converted fgLIGHT to a C++ class.
1998-05-20 20:51:33 +00:00
curt
e57fd21bd3 Frist pass at view frustum culling now operational. 1998-05-17 16:59:34 +00:00
curt
fdc94bd13a First pass at view frustum culling now operational. 1998-05-17 16:59:03 +00:00
curt
5c03d933a3 Added a View Frustum Culling ratio display to the hud. 1998-05-17 16:58:12 +00:00
curt
7f1d04962e Beginning to add support for view frustum culling.
Added some temporary code to calculate bouding radius, until the
  scenery generation tools and scenery can be updated.
1998-05-16 13:09:57 +00:00
curt
65cc9a9e66 C++ - ified views.[ch]xx
Shuffled some additional view parameters into the fgVIEW class.
Changed tile-radius to tile-diameter because it is a much better
  name.
Added a WORLD_TO_EYE transformation to views.cxx.  This allows us
 to transform world space to eye space for view frustum culling.
1998-05-16 13:08:34 +00:00
curt
fb69df5880 Added limits to fov. 1998-05-16 13:05:21 +00:00
curt
1bfa13e003 New updates from Charlie Hotchkiss. 1998-05-16 13:04:13 +00:00
curt
c57071acfd Added a keyboard binding to dynamically adjust field of view.
Added a command line option to specify fov.
Adjusted terrain color.
Root path info moved to fgOPTIONS.
Added ability to parse options out of a config file.
1998-05-13 18:29:56 +00:00
curt
17cfc04cef Added an fov to hud display. 1998-05-13 18:27:53 +00:00
curt
37df3de51d Root path info moved to fgOPTIONS. 1998-05-13 18:25:34 +00:00
curt
143a8d7c6b Updated ... 1998-05-13 18:25:09 +00:00
curt
9d733bf6f4 Made fog color slightly bluish. 1998-05-11 18:18:51 +00:00
curt
1904751726 For flat shading use "glHint (GL_FOG_HINT, GL_FASTEST )" 1998-05-11 18:18:15 +00:00
curt
2adc0b8d12 Output message tweaking. 1998-05-11 18:17:28 +00:00
curt
2becdb2747 Complete C++ rewrite of all cockpit code by Charlie Hotchkiss. 1998-05-11 18:13:10 +00:00
curt
a205e76218 Fixed a glTexImage2D() usage bug where width and height were mis-swapped.
Added support for --tile-radius=n option.
1998-05-07 23:15:20 +00:00
curt
58eb9b9089 Added "D" key binding to set autopilot heading.
Made frame rate calculation average out over last 10 frames.
Borland C++ floating point exception workaround.
Added a --tile-radius=n option.
1998-05-07 23:14:14 +00:00
curt
b96a60f8aa Changed frame rate formatting a bit. 1998-05-07 23:12:31 +00:00
curt
e64afb0412 HUD updates from Jeff Goeke-Smith. 1998-05-07 23:11:50 +00:00
curt
7791b36293 updated ... 1998-05-07 23:11:05 +00:00
curt
36ba635389 Added an option to control square tile radius. 1998-05-06 03:16:42 +00:00
curt
ae19eec252 Added an averaged global frame rate counter.
Added an option to control tile radius.
1998-05-06 03:16:23 +00:00
curt
3e38180c8b Durk Talsma contributed a graphical frame rate counter which is displayed
as part of the HUD.
1998-05-06 03:15:08 +00:00
curt
e7f0f1956c Updated texture coordinate fmod() parameter. 1998-05-03 00:48:01 +00:00
curt
448bdb83de Added an option to enable/disable full-screen mode. 1998-05-03 00:47:31 +00:00
curt
6382b36f23 polar.h -> polar3d.h 1998-05-03 00:46:45 +00:00
curt
0e9aeaf3ff Updated ... 1998-05-03 00:46:12 +00:00
curt
0419841486 Fine tuning mktime() support because of varying behavior on different
platforms.
1998-05-02 01:53:17 +00:00
curt
5a4b56c58e Playing around with texture coordinates. 1998-05-02 01:52:14 +00:00
curt
1f5aeb1d46 Updated polartocart conversion routine. 1998-05-02 01:51:01 +00:00
curt
de51293e5c C++-ifying a couple source files. 1998-04-30 12:35:59 +00:00
curt
401b414feb Added a command line rendering option specify smooth/flat shading. 1998-04-30 12:35:26 +00:00
curt
d87408c767 Added command line rendering options:
enable/disable fog/haze
  specify smooth/flat shading
  disable sky blending and just use a solid color
  enable wireframe drawing mode
1998-04-30 12:34:17 +00:00
curt
67cc5c5482 Fixed a horible bug that cause the time to be *WAY* off when compiling
with the CygWin32 compiler.  This may not yet completely address other
Win32 compilers, but we'll have to take them on a case by case basis.
1998-04-28 21:45:34 +00:00
curt
09bd08b931 Wrapped zlib calls up so we can conditionally comment out zlib support. 1998-04-28 21:42:50 +00:00
curt
4e992277a9 .. 1998-04-28 21:40:58 +00:00
curt
5bbd08091c Type-ified fgTIME and fgVIEW. 1998-04-28 01:22:16 +00:00
curt
96525339ed Tweaked texture parameter calculations to keep the number smaller. This
avoids the "swimming" problem.
Type-ified fgTIME and fgVIEW.
1998-04-28 01:21:42 +00:00
curt
7352183ad9 Type-ified fgTIME and fgVIEW.
Added a command line option to disable textures.
1998-04-28 01:20:20 +00:00
curt
c0f121ab00 Type-ified fgTIME and fgVIEW 1998-04-28 01:18:59 +00:00
curt
8929f4e1ee Updated ... 1998-04-28 01:18:06 +00:00
curt
78268051c9 Screwing around with texture coordinate generation ... still needs work. 1998-04-27 15:58:15 +00:00
curt
31588527e0 Assigned a couple output messages to the FG_DEBUG class. 1998-04-27 03:35:00 +00:00
curt
ed0acbad5b Minor transformation adjustments to try to keep scenery tiles closer to
(0, 0, 0)  GLfloats run out of precision at the distances we need to model
the earth, but we can do a bunch of pre-transformations using double math
and then cast to GLfloat once everything is close in where we have less
precision problems.
1998-04-27 03:30:13 +00:00