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12934 commits

Author SHA1 Message Date
Szymon Acedański
28e9ba21f6 Fixed route manager returning freed char* pointers via tied properties
On Mac it was visible as random strings displayed in the route manager
dialog for selected SIDs and STARs.

Depends on a SimGear change which introduces SGStringValueMethods.
2017-02-25 15:17:03 +01:00
Szymon Acedański
e1668a2919 Fixed a number of use-after-free bugs with FGPositioneds
These were due to converting FGPositionedRef to FGPositioned*
and then again packing the pointer into another ref-counted
FGPositionedRef.
2017-02-25 15:10:17 +01:00
Szymon Acedański
d401a50e0a Fix crash on Mac OS X when FG does not finish input init 2017-02-25 15:05:09 +01:00
Szymon Acedański
f71c20600a Fixed erroreous reference to array instead of its element
net->master_{bat,alt} are arrays, but were mistakenly used as
values.

This correctly generated a compilation warning.
2017-02-25 15:05:09 +01:00
Szymon Acedański
4fd89b0b8f Fixed compilation warning on Mac
IOHIDManagerRegisterDeviceMatchingCallback must not be called with
nullptr as the second argument.
2017-02-25 15:05:09 +01:00
Richard Harrison
80dc810d15 MP2017.2 V2 protocol enhancements
1. Add support for scaled floats; most of the floats we transmit are small and thus can fit into a scaled short.
2. Change most properties to use scaled floats.
2017-02-23 22:33:33 +01:00
Richard Harrison
3fceba7a24 MP2017.2 changes
Support for short int encoded values (32 bits with 16 bit for ID and 16 bits for value)

Added extra debugging options
1. Debug level
  bit 1 - loopback (show your own model as an MP model)
  bit 2 - dump outgoing packets
  bit 3 - dump incoming packets
  bit 4 - hexdump outgoing packets

2. Update property (/simwith packet
- configurable debug (loopback, packet trace (in,out), packet dump)
- prevent properties from being visible to V1 clients - to ensure reliable compatibility, with just the basic position message being processed. This allows more changes to the V2 protocol whilst giving basic V1 support
- add debug
2017-02-23 00:46:01 +01:00
James Turner
006ca7186b Fix updating of add-on aircraft in the launcher.
Kick off a re-scan when adding or removing paths.
2017-02-22 17:09:24 +00:00
James Turner
72988a6bb7 Add the default hangar automatically on first-run.
Slightly ungainly but ensures we start with the default hangar
available. It can still be removed and re-added as normal.
2017-02-22 17:09:23 +00:00
Bertrand Coconnier
86d46ce79c Sync w/ JSBSim 2017-02-21 22:35:09 +01:00
James Turner
c04406d75a Clean shutdown+join of FLITE synthesis threads.
use a marker value to wake the blocking queue, and allow the thread
loop to terminate cleanly, before calling join() from the parent
thread.
2017-02-21 11:01:16 +00:00
Automatic Release Builder
989ebf73a6 new version: 2017.2.0 2017-02-20 18:52:13 +01:00
Automatic Release Builder
af93965114 new version: 2017.1.1 2017-02-20 18:52:13 +01:00
Richard Harrison
4f04975508 Merge branch 'next-2' into multiplayer-dev
# Conflicts:
#	src/AIModel/AIMultiplayer.cxx
#	src/MultiPlayer/multiplaymgr.cxx
2017-02-20 03:38:51 +01:00
Richard Harrison
60eee7722d Another different fix for the pointer conversion issue.
Based on the comments in the list I think it is better to keep the type that was originally provided as a reference, take the address of it, and store that in a ref_ptr.

Possibly the problem was never compiler related rather OSG related; I'm using 3.5.x and it appears that there are better built in type conversions compared to the target version of 3.2 that we are currently using.
2017-02-17 17:56:32 +01:00
James Turner
478171b8db Testing a different fix for ref-ptr conversion.
This ‘should’ work, but might fail the same as Richard’s
original patch. Let’s find out.
2017-02-16 18:43:58 -08:00
Richard Harrison
2226428b85 AI Multiplayer interpolation.
Whilst debugging I had a cannot increment nextIt - because it was at end(). No idea if this could ever happen in flight but it still seems sensible to protect against it.
2017-02-16 20:53:44 +01:00
Richard Harrison
36fd6466b7 Multiplayer packet handling bugfix;
Unknown property ID causes break out of the loop to ensure that no further properties are processed from the incoming packet
2017-02-16 18:39:38 +01:00
Richard Harrison
4a156fe0b0 Temporary fix to the canvas replacement visitor
Use pointers to allow compilation on Linux/Mac until this is fixed properly as OSG elements should always be accessed via the reference counting mechanism.
2017-02-16 18:38:48 +01:00
Richard Harrison
cbb7915e49 Ensure to break out of the loop when an unrecognised incoming MP property id is encountered in a packet. 2017-02-16 18:30:17 +01:00
Richard Harrison
11778f595f Fixed exception caused when next is equal to end()
This happened whilst running under debug whilst spawning at a new location so it may be an edge case, but still worth checking for
2017-02-16 18:29:44 +01:00
Richard Harrison
bde3dd0644 Canvas texture replacement visitor compiler fix.
Change to use pointers rather than osg::ref_ptr<osg::Group> - based on http://andesengineering.com/OSG_ProducerArticles/RefPointers/RefPointers I think that it is not possible that the scenegraph can be modified between the visitor and the modify, provided that the methods are called after each other like this:

  ReplaceStaticTextureVisitor visitor(name, new_texture);
  branch->accept(visitor);
  visitor.modify_groups();
  return visitor.getPlacements();
2017-02-16 09:16:27 +01:00
Richard Harrison
41ecfd1972 Merge branch 'next-2' into multiplayer-dev
# Conflicts:
#	utils/fgqcanvas/CMakeLists.txt
2017-02-15 05:19:12 +01:00
Richard Harrison
e48a3d8b32 Replacement Texture visitor modified iterator whilst iterating
The visitor would modify the scenegraph during the traversal by inserting groups; this is not valid when using vectors, and MSVC2015 debug RTL throws an exception when this happens.

The fix is to simply make a list of the textures that need to be modified and modify once the scenegraph traversal has finished.
2017-02-14 18:56:38 +01:00
Richard Harrison
fa142c9464 Change log level for "prepare_ground_cache(): scenery_available returns false" message as the message occurs at a high rate and seems to be more suited at bulk rather than warn level 2017-02-14 16:08:05 +01:00
Richard Harrison
275d73d01f Multiplay: Improve log message handling for win32. 2017-02-14 16:08:04 +01:00
Richard Harrison
ecc38e76c2 ShortInts now transmit properly over MP.
I get a "unknown property ID" as we appear to transmit an extra 0 at the end; will investigate this next
2017-02-13 02:06:39 +01:00
Florent Rougon
8f24de831d Adapt includes according to relocation of SimGear's iostreams-related files
This change is the logical counterpart of SimGear's change from commit
79f869a7f32910197be72b21f6489fbbba02c836 that moved the following files
from simgear/misc to simgear/io/iostreams:

  gzcontainerfile.cxx
  gzcontainerfile.hxx
  gzfstream.cxx (formerly zfstream.cxx)
  gzfstream.hxx (formerly zfstream.hxx)
  sgstream.cxx
  sgstream.hxx
  sgstream_test.cxx
2017-02-12 21:30:51 +01:00
Richard Harrison
31e684b7e0 added support for short int encoding.
This is where the ID and the 16 bit value are transitted in the ID field; with no data field. The ID is in the highword - and this is detected by the client and processed as |ID  |VALU|
2017-02-12 20:14:02 +01:00
Richard Harrison
561087a30a Support for configurable MP Protocol Version 1.1.2
/sim/multiplay/protocol-version is either 1 or 2

The properties defined in multiplaymgr define which version they are related to; however if these are in a more recent protocol than selected they will be transmitted in the selected protocol version.

The id property list now defines a "transmit as" - however this is not yet implemented.

This commit is intended to be a WIP towards changes for 2017.1 that will ensure any future protocol changes are compatible with this version (so this 2017.1 would be able to see a protocl V3 FG if one ever existed), key to this is to stop processing the property list as soon as an unknown ID is encountered.
2017-02-12 16:57:24 +01:00
James Turner
a83947edbf Basic validation of added scenery paths.
Try to catch uses adding parent directories and hence missing
scenery.
2017-02-10 23:04:00 +00:00
Richard Harrison
ded4ec5ae3 merged 2017-02-07 00:37:14 +01:00
Richard Harrison
5b4e55a9a9 Should never happen; but I had a crash here. 2017-02-07 00:36:24 +01:00
Bertrand Coconnier
227087b3a8 Automatic detection of the ENABLE_SIMD setting for SG:
* Scrapped the previous code
* Instead use the symbol value imported from SG via the "CONFIG" mode of CMake find_package()
2017-02-07 00:04:56 +01:00
Richard Harrison
efcb969c7f Merge remote-tracking branch 'main-source/topics/nasal-aircraft-offset' into multiplayer-dev 2017-02-05 12:44:10 +01:00
Bertrand Coconnier
93a8ab99ff Fix to manage the case where SimGear include files are obtained via CMAKE_PREFIX_PATH 2017-02-05 10:27:30 +01:00
Richard Harrison
abd3e02d4d partitioned MP messages.
This moves certain properties into a second part of the buffer that isn't visible to the first with the intention of making a backwards compatible MP protocol that can have more efficient encoding in a second part that is after MsgLen.

Unfortunately this doesn't work because the code ensures that MsgLen in the header matches the received byte count.
2017-02-04 23:59:14 +01:00
Richard Harrison
78cfcbe466 Ensure avoinics sound totally disabled for AI craft 2017-02-04 23:57:26 +01:00
Bertrand Coconnier
044715ba05 CMake commands TRY_COMPILE and TRY_RUN are ignoring the instructions from INCLUDE_DIRECTORIES so the include directory has to specified ad hoc. 2017-02-04 22:53:22 +01:00
Bertrand Coconnier
80b8a298e1 Fix for when SimGear headers are not installed system wide (as is the case for Jenkins) 2017-02-04 21:53:18 +01:00
Bertrand Coconnier
4ab0b71fa8 The flag ENABLE_SIMD is now automatically carried over from SimGear. Mixed configurations between FG & SG could crash FG so this should not be allowed. 2017-02-04 20:21:19 +01:00
James Turner
80e45f6d9b Different solution for FGQCanvas install
Move the install line back inside the subdir, but pull in the extra
config file so the install-bindir is defined.
2017-02-04 08:25:41 +01:00
Richard Harrison
a896f4d20c Added new generic properties.
New string encoding that is efficient.
2017-02-04 06:11:12 +01:00
James Turner
311d59011c Fix an error when FGQCanvas is not defined.
There’s various cases where FGQCanvas might be enabled but still
fail to define the target.
2017-02-02 18:17:45 +01:00
James Turner
d13a672698 Expose aircraft-relative offset to Nasal.
This allows easily computing offsets in aircraft-relative coordinates,
and converting to global cartesian (ECEF) reference frame.
2017-02-02 17:54:18 +01:00
Richard Harrison
9c3697e16d Revised f_get_cart_ground_intersection to take 2 parameters, start:vec3d(x,y,z) , direction:vec3d(x,y,z) and returns geod hash.
Revised logic of f_get_cart_ground_intersection to make it more readable by checking the parameter validity at the beginning of the function
2017-02-02 17:25:40 +01:00
James Turner
d05b934702 Revert "Fixes for HUD, model-manager listeners."
This reverts commit 831053bd04.

See if this fixes the problem deleting models which Denk reported.
2017-02-02 17:02:39 +01:00
Erik Hofman
05b2b6536b Make use of the Vector new interpolation function 2017-02-02 11:35:55 +01:00
Richard Harrison
a9c55b1760 Change log level for "prepare_ground_cache(): scenery_available returns false" message as the message occurs at a high rate and seems to be more suited at bulk rather than warn level 2017-02-02 06:25:48 +01:00
Richard Harrison
4e87b8ea9a Multiplay: Improve log message handling for win32. 2017-02-02 06:25:35 +01:00