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Testing a different fix for ref-ptr conversion.

This ‘should’ work, but might fail the same as Richard’s
original patch. Let’s find out.
This commit is contained in:
James Turner 2017-02-16 18:43:58 -08:00
parent 2226428b85
commit 478171b8db

View file

@ -70,18 +70,10 @@ FGODGauge::~FGODGauge()
* Used to remember the located groups that require modification
*/
typedef struct {
// could be:
//typedef osg::ref_ptr<osg::Group> GroupPtr;
//GroupPtr parent;
//GroupPtr node;
// However this gives compile errors on linux;
// so change to use good old fashioned pointers.
// This means that the pointer may become invalid; however provided that this is a short lived operation
// and that modify is called immediately after visit it should work.
osg::Group *parent;
osg::Group *node;
osg::ref_ptr<osg::Group> parent;
osg::ref_ptr<osg::Node> node;
int unit;
}GroupListItem;
} GroupListItem;
/**
* Replace a texture in the airplane model with the gauge texture.
@ -141,10 +133,10 @@ class ReplaceStaticTextureVisitor:
virtual void apply(osg::Geode& node)
{
simgear::EffectGeode* eg = dynamic_cast<simgear::EffectGeode*>(&node);
if( !eg )
simgear::EffectGeode* effectGeode = dynamic_cast<simgear::EffectGeode*>(&node);
if( !effectGeode )
return;
simgear::Effect* eff = eg->getEffect();
simgear::Effect* eff = effectGeode->getEffect();
if (!eff)
return;
osg::StateSet* ss = eff->getDefaultStateSet();
@ -182,7 +174,7 @@ class ReplaceStaticTextureVisitor:
return;
}
for( size_t unit = 0; unit < ss->getNumTextureAttributeLists(); ++unit )
for( int unit = 0; unit < ss->getNumTextureAttributeLists(); ++unit )
{
osg::Texture2D* tex = dynamic_cast<osg::Texture2D*>
(
@ -202,11 +194,7 @@ class ReplaceStaticTextureVisitor:
/*
* remember this group for modification once the scenegraph has been traversed
*/
GroupListItem gli;
gli.node = eg;
gli.parent = parent;
gli.unit = unit;
groups_to_modify.push_back(gli);
groups_to_modify.push_back({parent, effectGeode->asNode(), unit});
return;
}
}
@ -218,26 +206,22 @@ class ReplaceStaticTextureVisitor:
*/
void modify_groups()
{
for (GroupList::iterator group_iterator = groups_to_modify.begin(); group_iterator != groups_to_modify.end(); group_iterator++) {
GroupPtr eg = group_iterator->node;
GroupPtr parent = group_iterator->parent;
int unit = group_iterator->unit;
// insert a new group between the geode an it's parent which overrides
for (auto g : groups_to_modify) {
// insert a new group between the geode an it's parent which overrides
// the texture
GroupPtr group = new osg::Group;
group->setName("canvas texture group");
group->addChild(eg);
parent->removeChild(eg);
parent->addChild(group);
group->addChild(g.node);
g.parent->removeChild(g.node);
g.parent->addChild(group);
if (_cull_callback)
group->setCullCallback(_cull_callback);
osg::StateSet* stateSet = group->getOrCreateStateSet();
stateSet->setTextureAttribute(unit, _new_texture,
stateSet->setTextureAttribute(g.unit, _new_texture,
osg::StateAttribute::OVERRIDE);
stateSet->setTextureMode(unit, GL_TEXTURE_2D,
stateSet->setTextureMode(g.unit, GL_TEXTURE_2D,
osg::StateAttribute::ON);
_placements.push_back(simgear::canvas::PlacementPtr(
@ -249,7 +233,7 @@ class ReplaceStaticTextureVisitor:
SG_GL,
SG_INFO,
"Replaced texture '" << _tex_name << "'"
<< " for object '" << parent->getName() << "'"
<< " for object '" << g.parent->getName() << "'"
<< (!_parent_name.empty() ? " with parent '" + _parent_name + "'"
: "")
);