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277 commits

Author SHA1 Message Date
curt
8e59b3debd Assembling triangles and building a new .node file with the proper shared
vertices now works.  Now we just have to use the shared normals and we'll
be all set.
1998-01-15 21:33:32 +00:00
curt
9557133729 Tweaked to add next stage. 1998-01-15 02:50:08 +00:00
curt
9ec4cd8be2 Misc. housekeeping. 1998-01-15 02:49:25 +00:00
curt
72566953de Initial revision. 1998-01-15 02:45:25 +00:00
curt
019d3ec195 Finished splittris, started assemtris. 1998-01-14 15:55:34 +00:00
curt
5d50d9eb78 Initial revision completed. 1998-01-14 15:54:42 +00:00
curt
9f8ffba6a7 Updated front end script to keep plugging away on tile fitting. 1998-01-14 02:15:51 +00:00
curt
419b95f564 Initial revision. 1998-01-14 02:11:30 +00:00
curt
4ce57e5d5a Working on fitting tiles together in a seamless manner. 1998-01-12 20:42:07 +00:00
curt
1ebd34bbe4 Average up to five triangles per vertex instead of three. 1998-01-12 02:42:00 +00:00
curt
35b9b8a360 Initial revision. 1998-01-09 23:06:46 +00:00
curt
0e813d878b Restructured to split 1deg x 1deg dem's into 64 subsections. 1998-01-09 23:03:05 +00:00
curt
0b3701e0c2 Initial revision. 1997-12-10 01:18:25 +00:00
curt
c3d5322676 Added -L/usr/X11R6/lib to link command. 1997-12-08 22:32:24 +00:00
curt
a4a0e63dbf Initial revision. 1997-12-08 22:30:45 +00:00
curt
417d73fc39 Initial revision. 1997-12-08 19:28:54 +00:00
curt
0234a6a5f9 Fixed a type in the normal generation code. 1997-12-08 19:17:50 +00:00
curt
aa605d17e8 Fixed problem with averaged vertex normals. 1997-12-02 13:13:32 +00:00
curt
35c3de4cc2 Updated to fix every node. 1997-12-02 13:12:07 +00:00
curt
19f8838807 Added FixNode 1997-11-27 00:18:26 +00:00
curt
7808e7ee73 Initial revision. 1997-11-27 00:17:32 +00:00
curt
6ec192a890 minor tweaks ... 1997-11-15 18:05:05 +00:00
curt
a3bb4bc122 Abandon Tri2terrain ... replace with Tri2obj so we can use an existing
tri-stripper.
1997-11-14 00:31:06 +00:00
curt
177d6d3021 Transform scenery coordinates at this point in pipeline when scenery is
being translated to .obj format, not when it is being loaded into the end
renderer.  Precalculate normals for each node as average of the normals
of each containing polygon so Garoude shading is now supportable.
1997-11-14 00:29:13 +00:00
curt
af4e04b9df Initial revision. 1997-10-29 23:05:14 +00:00
curt
e5cd4c5b9d Initial revision. 1997-10-20 21:35:12 +00:00
curt
7ee54664b6 Initial revision. 1997-10-20 19:52:18 +00:00